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Posts from Clearing neutral creatures.

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15 years ago
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Gentlemen, could you please explain how to defeat difficult neutral creatures on maps? I can't seem to manage it...

What combinations of magic and special abilities work best, and which creature upgrades should I choose?
If possible, please share replays.
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ВСТУПЛЕНИЕ В КЛАН ""Хранители небесных врат"


Рейтинг: Лучник

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15 years ago
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Upgrade your Mages and Gremlins during the first week, and you'll be set.
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15 years ago
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Hafiz, tent, ballista, plus what Ganseng wrote (+archmages divided into stacks), "Regeneration" on Titans.
P.S.: Well, you can also hang on the bar for a bit – to make your arms "more even" :)
In reply to Mish-gan
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15 years ago
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Perhaps upgrading Gremlins and Mages in the first week isn't a good idea: it will slow down the city's development, and untimely Tier 2 cities can significantly hinder progress... Or am I wrong?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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15 years ago
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Is it worth upgrading mages in the first week? Will it affect the building speed? Heroic difficulty.
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ВСТУПЛЕНИЕ В КЛАН ""Хранители небесных врат"


Рейтинг: Лучник

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15 years ago
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With archmages, you can defeat anyone without any effort. And if you also have upgraded gremlins, you'll be able to win all battles on auto-battle.

I didn't experience any significant slowdown in development. Even on a hero.
In reply to Ganseng
15 years ago
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Ganseng
With Archmages, you can defeat anyone without any difficulty. And if you also have upgraded Gremlins, you'll be able to defeat everyone on auto-battle.

I didn't experience any significant slowdown in development. Even on the "Hero" difficulty.
Well, improved Gremlins, I suppose, will appear much faster than Archmages - for the latter, there might simply not be enough sulfur available on the "Hero" difficulty.
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15 years ago
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To build and upgrade Archmages, you need:
1. Gold 7200
2. Ore 10
3. Wood 10
4. Sulfur 10
5. Crystals 10
6. Gems 10
. I think this is problematic in the first week...
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ВСТУПЛЕНИЕ В КЛАН ""Хранители небесных врат"


Рейтинг: Лучник

In reply to VIRU$
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15 years ago
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VIRU$
To build and upgrade Archmages, you need:
1. Gold 7200
2. Ore 10
3. Wood 10
4. Sulfur 10
5. Crystals 10
6. Gems 10
I think it's problematic to do this in the first week...

It all depends on the map. If it's, for example, "Old Friends," then upgrading mages is not a problem. If the map doesn't allow for building structures in the castle, then upgrade Golems and go for it!
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15 years ago
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I think it would be a good idea to develop the guild of mages to at least the second level. I say this because, without Hafiz, the losses among the gremlins could be significant. And also, get a wizard as soon as possible. Another option is to take Nazir. He already has 30 mana and a fireball at the beginning, which is a good option for a rush. And if there are also mages here, it's even better.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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15 years ago
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With a mass chaos spell, you can take Obsidian Golems and go for it. I'm not saying that only Razazak is needed for this. I play as Oro, and I manage to win without any losses. In general, at the beginning, create Gremlins, place a lot of level 1 Gargoyles, and go for it. If there are mages, it will be easier.
In reply to BATTLEWIZARD
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14 years ago
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What’s so complicated about it? It’s not like it’s Gnomes, after all. You stock up on Gremlins, Golems, and Mages (upgrade them), and then you’re ready for battle!
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13 years ago
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Grem and golems are great; divide them into stacks, maintain your defense, and few will pose a threat. If the enemy consists of archers, mages, or other ranged units, I send in a gargoyle because, in my opinion, they are most effective against those types of enemies. The key is not to attack with them, but to divide them into stacks and surround the enemy. These two methods help me to deploy units with minimal losses, but only against neutral creatures. However, I think everyone already knows this.
Ребят добавляйтесь в друзья в Steam ник CapObvious и в Ubi ник тот же , для удобства так сказать ;)
Поиграем :smile13:
In reply to Radionich
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12 years ago
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I usually play as a hero, but I start engaging in serious battles around weeks 2-3. The trick with mages in the early stages is that their initial three units seem useless. It's enough to have a couple of chaos spells, enchantment, elemental gargoyles, and magnetic golems, and voilà! We send the golems into the thick of the fight, casting spells on them and the enemies (if there are archmages or nazirs), which gives them +HP and deals damage to the enemy. If we also split the gargoyles into two stacks of 1, we can deflect attacks and increase the power of our spells by 50%, while minimizing losses. It's harder to fight against archers in the early stages, but we can manage with just 40 golems and a fireball or thorns, plus, of course, a substantial mana reserve. By the time they reach us, we cast spells on them, heal, and when they get close, they're killed without any losses. I once used 38 magnetic golems to defeat 76 archers without any losses, instead of using the recommended titans + regeneration. I actually suggest taking thunderbirds; their stats are similar, but they still apply the shooting penalty to both archers and sylvan archers.
In reply to MjTh
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12 years ago
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Playing as Haven, I noticed an interesting feature. If there are strong archers around the mines and you don't risk attacking them and stay in your castle, you can buy the Cloud Temple right after the Golems, because the market provides gems, and that's what you need for the Colossus. Life will immediately become easier, while my friend bought Necropolis and was losing – I had Golems, Tubmoks, and Gremlins, plus a couple of Titans (for comparison, he only got dragons after 3 weeks, i.e., +6-8 units of level 7 already gives an advantage).

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