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15.10.2010 Neverminder (Blue, Rampart, Ivor, Moner) def Hero of Might and Magic 3 (Red, random, Flax, Gellar, Brissa) 2sm4d(3) 125
How Moner went against his homeland.
I used all my restarts because the snow secondary town failed twice in a row.
111 - Ivor received about 6 elves, and the tavern had Clans and Moner. At first, I was happy about the second one because of the fairies, but then I decided that he could also be developed. I built elves. I fought a lot, took a centaur axe and a witch hut that gave a log. At this point, I really started to think about who to make the main hero, but I came to the conclusion that I had already played Ivor many times, and Moner is something new. I see two paths. One path is guarded by 20-49 earth elementals, which clearly indicates a secondary town. The second path has a small blockade; it's not yet known, but I think this path will lead to the main town. Five heroes, including Pyrrh with a ballista. And stables on the map.
112 - Moner visited the stables and took a shield +3 to defense from the golems. Thus, he became a level 2 hero with artifacts and combat skills of 5-5. I built an elf upgrade, and tomorrow I plan to have Ivor break through the blockade on the second path, and then Moner will deal with the earth elementals.
113 - Ivor breaks through the gargoyle and encounters a teleport with 50-99 orcs. I realize that the main town was not generated on the road (20-49 bone dragons), but the secondary town is adjacent. There is a high chance of a restart due to an encounter. I built pegasi in the capital.
114 - The army is passed on to Moner, who, even without the ranged attack skill, easily deals with the elementals with 13 grand units and support, and moves towards the secondary town. He breaks through a couple more small blockades along the way, takes his secondary town, and becomes level 4: he gets earth magic. In the main town, I built dendroids, and in the secondary town, a tavern.
115 - Moner takes a couple of crypts, levels up a couple of times: he gets tactics, and I also develop it. In general, I should note that crypts with Moner, with 13 (and then 12) grand units, worked quite well even without the ranged attack skill. True, there were no maxed-out units, only pre-maxed. But he killed 4 vampires in one round. In the capital, I have unified units, and in the secondary town, elves.
116 - Moner takes another crypt, and in the capital, I build a citadel. I was afraid of a restart due to an encounter until this day. After that, I decided that I needed to rush on the second week.
117 - Moner runs home, gives the army to the scout Daremyf, who defends against a centaur ambush. In the capital, I build a guild hall.
121 - I buy Kirrh and 11 elves (out of 14) in the secondary town; she runs to the capital. In the main castle, Moner buys a spellbook and all the grand units + 4 pegasi. Then he takes the army from the first week and 28 centaurs from the scout's ambush and breaks through the orcs for a knowledge +4 hat, losing two pegasi (this is where tactics came in handy!).
122 - Clans brings elves from the secondary town, they are upgraded, and Moner visits the crypt.
123 - At home, I buy unicorns, and Moner runs to the well through the stables, replenishing mana. Everything is ready for the opponent's assault. There is a good hero with parameters 7-6-2-6(60), with earth magic, armor, and attack. The army consists of 30+ grand units, under 80 centaurs, 5 unicorns, a few pegasi, and 12 gnomes. Moner, together with Kirrh (who takes the gnomes from him towards the end of the day), runs to where, as I believe, the opponent's capital is located.
124 - Moner and Kirrh continue to run and reach a fork in the road.
125 - A very important day. Kirrh takes the first few steps: she scouts the capital with good defenses. Nearby stands Brissa (3-3-6-6, i.e., clearly a mother hero) with few angels, several psychics, and a pack of storm units. In addition, I see a hive with 20-49 diamond golems. Moner kills the golems without any problems, gives Kirrh the elves and pegasi, takes the gnomes, and, along with them, as well as the centaurs and unicorns, goes into the hive. Exchanging 12 gnomes and a few centaurs for 8 wyverns, developing attack, and advancing earth magic, Moner faces a difficult choice: attack the capital or the mother hero? I choose the second.
Final Battle. Moner. 9-6-3-6 (60). 37 grand units, 5 unicorns, 8 wyverns, 70+ centaurs, and 1+1+1 pegasi. Brissa. 3-3-6-6 (2). 1 Angel, 5 psychics, 20 storm units. I managed to kill the opponent's mother hero with the loss of two pegasi and a few elves. I was lucky, of course, that out of 120 possible points, Brissa had only 2. A gnome shield drops, and Igor thanks me for the game and leaves. The assault on the capital was not needed.
Thank you for the game!
P.S. Overall, I liked how I played the game; the secondary town clearly didn't decide the outcome (I only got 11 elves from it, without which I could have managed in all the battles). The choice of hero pleased me. I was a little surprised that Moner was able to shoot down everyone quite well with grand units, even without the ranged attack skill.