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Posts from Creature design in Disciples.

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Appearance is a matter of taste. Let's not argue over which nun upgrade has larger breasts more beautiful eyes or which elf suits the color of his armor better.
I decided to create a separate thread. Here we discuss what we like and dislike about the appearance of creatures, what should be added, what removed, in which part it's better, and in which it's worse.
I like that they made female mages for elves in the third part. I like that human healers finally don't change gender upon upgrade.
But now there is a problem with demons. In the second one, the cultist was wrapped in rags down to the ground, the voice was heavily distorted and their gender was unclear. You could comfortably upgrade into either a witch or a demonologist. But in the third one, the cultist is so clearly male that his transformation into a witch feels strange, to say the least.
And again about demons. Succubi are seducers. Any man can tell what girls usually use to seduce them. But for the succubus, this area is covered by an indistinct piece of metal. They could have made an open top and pauldrons instead.
This is all purely my opinion. You can agree or you can complain; I'm not looking to argue.
А, вот почему.

??+⛓️♿=?
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maybe a succubus seduces not with her breasts, but with her rich inner content? (just kidding).
Overall, I like the appearance of all the units. Except for the Archchancellor of the Legions - why, why did they put him on some kind of thing in the form of a huge crystal syringe???
Recently, I noticed how beautifully (if I can use this word in this context) the death of all units is animated. I was especially impressed by the dying Imp - he spreads his arms (paws?) wide and throws his head back... Epic...
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In the third installment, I liked most of the units, but not all of them. For example, I didn't like the following units: Orcs, Goblins, Trolls, Orc Chieftain (Orcs... just look at the Orcs and Goblins in Warhammer or Warcraft, and it will immediately become clear what's wrong with the Orcs in Heroes of Might and Magic 3. They should have made an "Orc" a shaman; it would fit perfectly, a tall, long-haired figure with a staff. I would like the Orc Chieftains to be renamed "Goblin Chieftain" because he is thin and looks more like a Goblin. And the Goblins should be renamed Hobgoblins. In general, the appearance of the Orcish army didn't please me, but I got used to it later. The only decent unit is the Troll, but I don't understand why they gave him a horn. All the units of the Demons are good, as are the Elves. But the Angel of the Empire didn't appeal to me very much; he seems... not very benevolent (or maybe I just haven't played the second part and don't remember what the units were like there; I'm comparing it to the Angel in Heroes of Might and Magic). In general, all the other units are well-made, and I liked them all. The graphics are pleasing, although when I first launched the game, I turned it off and deleted it after 10 minutes, but after reading many threads on the forums, I decided to figure out the game, and it hooked me. In general, such minor details as the appearance of a couple of units cannot affect the overall impression.
*This is just my personal opinion.*
Самая тёмная ночь перед рассветом...
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Any man will tell you what girls usually use to seduce them.
Female attitudes are so… female.
My sword, my trusted ally, unphased by my aspect.

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