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Posts from The Great Confrontation

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In this thread, everyone can express their opinions, wishes, and comments regarding the tournament.
"Шанс есть всегда, но не везде." ;)
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Perhaps the question is premature, but the number of groups – 2 – seems a bit much. There will be around 30 or more players, so how many games will need to be played within each group?
If everyone plays against everyone else, the group stage will stretch out for a couple of months... And if you also take into account that some players will lose interest halfway through... IMHO, it would be better to make the groups smaller...
:smile24: :smile24: :smile24:
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
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Well, Leo wants there to be a lot of games, so that everyone can play as much as they want...
In reply to immortal
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Will there be strict time limits for the tournament? I'm in! You can extend the time once, and in the second round, it's a technical defeat, right?
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I think 7 days is enough for the game. Those who won’t play will be removed.
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The issue regarding the number of groups is open for discussion, and this aspect may be adjusted during registration and as justified proposals are received. As Ice mentioned, I genuinely want to provide each participant with the opportunity to compete against as many players as possible. Regarding the deadlines, they will be strictly enforced, and penalties will be applied to those who cause delays. In my opinion, prolonging the tournament for months due to a couple of "busy" players is disrespectful to all other participants, or, if you prefer, it leads to a loss of interest among the organizers themselves in their own tournament. I believe there's a hint in that... I'm simply expressing my opinion.
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
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:eek:
Question #1: Did I understand correctly that you first choose a faction and then a template? Or is it the other way around – first the template, and then the faction? As I understand it, the subsequent choice of faction, according to the rules of this tournament, directly depends on the template already chosen...:rolleyes:
Question #2: Does the number of factions decrease or remain unchanged during each match with another player in your group?
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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First, a template is determined, then a faction. In the group stage, each time a faction is chosen from the complete list of factions and templates.
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Leolopus

1. It is FORBIDDEN to use the "Astral Gate" spell to enter the opponent's starting zone.
2. It is FORBIDDEN to level up and use the "Mentorship" skill in the "Education" skill.
1. Does the Astral Gate rule only apply to maps with a Global Order (GO), or all templates?

2. It seems that Mentorship has been removed from the Education skill in the Tournament Edition (TE).

3. Are the templates already without Mentorship, Fortress, etc.?
4. What are the registration deadlines?
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1) Astral Gate rule for all templates. 2) Yes, the mentor is not in the skills on the Tournament Edition, so the point is unnecessary; we'll remove it (point 11 was carried over from the previous tournament; we'll fix it). 3) On maps with IRMG (Increased Resource Multiplier Growth), it is possible to use a mentor and a Fortress because on the Tournament Edition, you can forget a maximum of 5 skills in a row with a mentor, and then each forgotten skill will take up the entire hero's turn, meaning you can only forget one skill per turn. The Fortress, however, spawns in not very popular zones, and it also has serious guards, plus it would be boring without it.
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Please clarify, is this tournament on the test server, or is it something new?
In reply to Kolobokk
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Kolobokk
Please clarify, is this tournament on the Test Environment (TE) – is it on the League, or is it something new?
In my opinion, the rules are written clearly, both in black and white. A tournament on the League is a tournament on the League; in any case, you won't be able to reinvent the wheel. The game is the same, and you can only change the rules and structure of the tournament. If you look at it from this perspective, the tournaments are different.
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
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Please advise, I downloaded Heroes of Might and Magic and the map templates. Maps are created using the templates that come with Heroes of Might and Magic, but not with the separately downloaded templates that include diagrams; it gives an error. Could it be that some checkboxes need to be unchecked?
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In reply to ch00per
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ch00per
Could you please advise? I downloaded IRMG and the templates. The templates that come with IRMG are used to create maps, but the ones I downloaded separately with the schemes don't work; they produce an error. Perhaps some checkboxes need to be unchecked.
In IRMG, not every generation is successful; sometimes, errors occur. You need to close the generator, restart it, and repeat the generation.

Also, I don't like the path to the templates in the picture. Templates shouldn't be located in UserMods; they aren't mods, but simple XML files for the generator, and Heroes doesn't know anything about them. This doesn't affect map generation; I don't know if it will affect the game itself, but it would be better to move them to another directory.
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I have a question: there are 8 templates but only 7 schemes – is it possible to obtain the missing scheme (if I'm not mistaken, it's the Spider template)?

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