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Posts from Playing as the Empire (Disciples 2)

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In reply to Wistrit
14 years ago
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WisTrit
P.S. Where's the tactic here? O_o
Definitely +
There's no tactic here:confused:
What's the point of all six units? What tactic can there be if you level up to that point? It's just some kind of amusement.
Honestly, when I came here, I thought it would be about tactics.
Like, I love playing as Elves, for example, with a hero-archer + 2 archers + a healer at the beginning, which often works very well.
Or other formations that help you quickly defeat a certain army + other strategic tricks.
12 years ago
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Recently, I started using a combination of two priests. The build: a warrior leader, two Servants, and an Archer. After buffing the healers, you can easily defeat Orcs and stronger enemies, up to Ogres and Trolls, with a block. And if they are also buffed, then without a block, we clear the map and gather experience. You can also take a town with buffs and armor of 80 or more.
The downside is against undead and immunity to weapons. But you can always level up a Mage. Just put an Assassin in front.
7 years ago
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I probably played the most with the Haven faction. In terms of composition, for me, a hero-knight + 2 squires + mass healing was a universal setup. It didn't matter which stats to pump into the squires; it depended on the size of the map. As for the commander, only a knight was suitable. At level 3, with the hero, you could add one more healer and then start conquering castles.

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