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Tournament with "2010" Prize Pool

Hello everyone.
Registration is now open for the tournament with a prize pool.
The status of the tournament is official.

1 General Provisions

Players from all resources are accepted into the tournament (registration on HeroesWorld is desirable, but exceptions will be made for some top players). Face-control will be applied to those recently registered on the resource. I reserve the right to deny participation to some players who have not played a sufficient number of games on the resource and to those who have previously "thrown" tournament games (but I hope it won't come to that :)).
Minimum number of participants - 16, maximum - 64. The top 3 will receive prizes; they are mentioned at the end of the post.

2 Rules and Regulations

Players are divided into 12 groups; 2 participants from each group advance, as well as the 8 best 3rd-place finishers, and continue further via a knockout system.
Game versions:
Participants will be split into 2 brackets: TE and SoD. Until the semi-finals—or until the final if there is an equal number of TE and SoD players—they will not cross paths. However, in case of a crossover, priority will be given to the TE-lite version according to the rules for SoD. Therefore, those who make it to this stage will have to put in the effort to install this version; there is nothing complicated about it.

Rules for SoD and TE-lite versions:
We play on 3 templates: balance, 2sm4(d)3, 8mm6 (they can be taken here: http://dreamcatcher.metroland.ru/templates/templates.html)
First the castle is chosen, then the template. The player highlighted in blue in the table starts the strike-out process. For example:
Javdet: 2sm4d
Pit: Balance
8mm6 remains

Tournament rules for those starting on SoD version 3.2 (4.0) are the same as in the "Favorites to Battle - 2!" tournament /topic/6247/ with a few exceptions:
1 Reverse strike-out. Players strike out castles and heroes not for themselves, but for their opponent. For example:
Javdet: Conflux
Pit: Rampart
Javdet: Castle
Pit: Swamp
Javdet: Barbarian
Pit: Inferno
Javdet: you play as Necropolis with Stracker
Pit: you play as Snow with Piquedram
The starting hero does not necessarily have to be the main one.
This strike-out system will allow a departure from usual starting heroes and bring variety, since there will be no easy life at the start and—in my purely personal opinion—it will more objectively reflect the player's skill.
2 On template 2sm4(d)3, the Inferno castle always starts as red.
3 No color change after restart.
4 Using a Red Ball against opponent heroes is prohibited.
And naturally, we play the entire tournament not with one castle as in "Favorites" (there were already questions :), so I have to clarify)

And some small tips:
- be very careful and responsible with the strike-out process - the strategy here is completely different, and it is much more profitable not to strike out strong castles..

- Do not fall into mourning if you failed to build horses, nags, etc.... There is a huge probability that your opponent doesn't have them either. Moreover, there are many cases where one managed to climb out of an even deeper hole (a particularly vivid example is the Decontaminator with a block under the castle and skipping turns for a whole week). You must fight, and then luck will turn its same body part your way!

Rules for those starting on TE version:
We play on 5 templates: balance, 2sm4(d)3, 8mm6, Nostalgiya, Jebus Cross
- rules for templates 8mm6, Nostalgiya, and Jebus Cross are by default similar to RP-4 rules http://www.forum.heroes.by/viewtopic.php?t=804&sid=c940b58927d5c34fedd336ed2847f2c5;

- rules for template 2sm4(d)3 are similar to the "Nostalgiya" tournament rules http://forum.heroes.by/viewtopic.php?t=724 ;

- rules for template balance are similar to the "Nostalgiya" tournament rules http://forum.heroes.by/viewtopic.php?t=724 with 2 differences:
- Restart at the request of a player who lacks a road to the central treasure zone
and/or lacks a road to their home village. This is taken on the day this fact is discovered.
Map settings - L without Dungeon, two players, difficulty 130% (rook)

Choosing template and castle:
First, the castle is chosen:
The randomizer is launched http://heroes.by/random_towns.php
The randomizer can be restarted. If both players agree to a restart - a new generation occurs for free. If only one player initiates a restart, they must pay 500 coins at the start of the game. If at least one of the castles from the previous generation appears in the new generation, the initiator of the restart may request another generation for free. Each player can initiate a paid randomizer restart only once.

Example: Necropolis-Tavern is rolled. One player requests regeneration for 500 coins. The second time Tavern-Dungeon is rolled. The player can now request regeneration for free.

Then comes the bargaining for castles. One player says to the other: "for the choice of castle I am ready to give (for example) 100 coins", the other says - (for example) 200. Thus, bargaining continues until one of the players says - ok - take the castle for the last specified amount. The opponent chooses the hero.

Then the template strike-out is performed; the player indicated in blue in the pair chooses first.


The tournament lasts 2 weeks, so there will be enough time.
Semi-finals and finals are best of 3 (up to 2 wins).

Those who do not play on time will be penalized with technical losses. If players cannot agree on a game time, the organizer reserves the right to assign a game time.

3 Application for Tournament Participation
Applications are submitted in this thread; please be sure to specify: nickname on HeroesWorld, ICQ number, and convenient time for playing.
For example:
Avern
594336178
weekdays, from 16-00 to 24-00, any time by prior agreement.
preferred game version (in descending order) SoD, TE-lite, TE

4 Judges:

Chief Judge Dirty_Player (please welcome him :)),

On the sidelines - Pit and Javdet

5 Prizes:

1st place - an oil painting))) photo attached. The original is not available, but closer to the final I will make a reproduction approximately 60x80 in size. Muscovites and, to a lesser extent, St. Petersburg residents can exchange this product for money at a decent rate))), it will be harder for residents of other cities (I'll explain to those strongly interested via ICQ). The only problem may arise with shipping from Ukraine to Russia and Belarus, so there might be a delay until a convenient opportunity appears. (In the "No Rules" tournament Pit waited a month and a half or two, but he eventually got it :)) Frame not included))))

2nd place - a stylish porcelain piece from Avern. Handmade tiger, so it will differ slightly from what is in the photo :).

3rd place - this green dragon from Pit.

I haven't discussed the nuances of prize delivery with Avern and Pit, but I think no problems will arise.
Attachments 3
3 files attached • Total size: 334.7 KB
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Tournament Table

Group A   SOD
Participant 1 2 3 4 5 Points Place
  1. scorp   1 1 0 0 2 3
  2. SpiriTT 0   0 0 0 0 5
  3. Stizko 0 0   0 0.5 0.5 4
  4. Captain 1 1 1   1 4 1
  5. OUTLAW 1 1 0.5 0   2.5 2


Group B   SOD
Participant 1 2 3 4 5 Points Place
  1. Hermit   0.5 0 1 1 2.5 2-3
  2. Aldegir 0.5   0 1 1 2.5 2-3
  3. FAVorite 1 1   1 0.5 3.5 1
  4. злой романтик 0 0 0   0.5 0.5 5
  5. Деконтаминатор 0 0 0.5 0.5   1 4

Group C   SOD
Participant 1 2 3 4 5 Points Place
  1. Дубровин Павел   1 0 1 1 3 1-3
  2. Deriel_Linch 0   0 0 1 1 4
  3. Gomunguls 1 1   0 1 3 1-3
  4. Эрдэм 0 1 1   1 3 1-3
  5. ~no1_knows_me~ 0 0 0 0   0 5

Group D   SOD
Participant 1 2 3 4 5 Points Place
  1. XL'   1 1 0 0 2 2
  2. Blackpoint 0   1 1 0 2 4
  3. rebellious 0 0   1 1 2 3
  4. Pradromalo 0 0 0   0 0 5
  5. bRitvo4kA 1 1 0 1   3 1

Group E   SOD
Participant 1 2 3 4 5 Points Place
  1. wariator   0 0 0 0 0 5
  2. LeBron 1   0.5 1 1 3.5 1
  3. Looser 1 0.5   1 0 2.5 3
  4. RomarioGrom 1 0 0   0 1 4
  5. Logisti k 1 0 1 1   3 2

Group F   SOD
Participant 1 2 3 4 5 Points Place
  1. redwhait   1 0 1 0 2 2
  2. Mizrael 0   0 1 1 2 4
  3. FireToSky 1 1   0 1 3 1
  4. KillerVampire 0 0 1   1 2 3
  5. loi 1 0 0 0   1 5


Group G   SOD
Participant 1 2 3 4 5 Points Place
  1. SEM_56   1 1 0 1 3 2
  2. smoke_mk 0   0 0 0 0 5
  3. mals 0 1   0 1 2 3
  4. Pit for LM 1 1 1   1 4 1
  5. КостяN 0 1 0 0   1 4







Participant List
Participant ICQ
scorp 360913099
SpiriTT 474558204
Stizko 239857078
Captain 310362915
OUTLAW 398659540
Hermit 462086086
Aldegir 411833496
FAVorite 229453663
злой_романтик 296524052
Дубровин Павел 482071082
Deriel_Linch 554610904
Gomunguls 499978341
Эрдэм 200532442
~no1_knows_me~ 387919246
XL' 259105499
Blackpoint 379688967
rebellious 345870761
Pradromalo 285757198
bRitvo4kA 387093098
wariator 409640559
LeBron 550279567
Looser 442018688
RomarioGrom 559716573
Logisti k 576790828
redwhait 40648447
Mizrael 27384379
FireToSky 414574626
KillerVampire 289090741
loi 589481131
SEM_56 411719767
smoke_mk 419691449
mals 346047955
Pit for LM 471401475
КостяN 430405413
RiMpel2 580248855
Lider1 469887869
Van 589156325
AYMAN 580119347
AlexTheGreat 227227076
Alessandro 368316378
Avern 594336178
Kash 2628615
Psyche_7 391200071
Soroka 355106298
wowa (Yama-Dharma) 7972568
Wicc 148698328
Volland 465214860
Alone 484861469
PReDS 394777828
BadCat 386777437
MatrosOFF 275343665
satur 484800548
but4er 230611383
KobRa_RR 286406830
Piterius 407907277
BESHA 496411730
Forrest 319979133
Sil 285147821
Javdet 432146477
Деконтаминатор 383282418
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Group H   SOD
Participant 1 2 3 4 5 Points Place
  1. RiMpel2   0 0 0 0 0 5
  2. Lider1 1   0 0.5 0 1.5 3-4
  3. Van 1 1   1 0 3 2
  4. AYMAN 1 0.5 0   0 1.5 3-4
  5. AlexTheGreat 1 0 1 1   3 1

Group I   TE-light
Participant 1 2 3 4 5 Points Place
  1. Alessandro   1 1 1 0 3 1-3
  2. Avern 0   0 0 0 0 5
  3. Kash 0 1   0 0 1 4
  4. Psyche_7 0 1 1   1 3 1-3
  5. Soroka 1 1 1 0   3 1-3

Group J   TE
Participant 1 2 3 4 5 Points Place
  1. wowa (Yama-Dharma)   0 1 1 0 2 3
  2. Wicc 1   1 0 1 3 1
  3. Volland 0 0   1 0 1 4
  4. Alone 0 0 0   0 0 5
  5. PReDS 1 0 1 1   3 2


Group K   TE
Participant 1 2 3 4 5 Points Place
  1. BadCat   0 0 0 0 0 4-5
  2. MatrosOFF 0   0 0 0 0 4-5
  3. satur 1 1   1 0 3 2
  4. but4er 1 1 0   0 2 3
  5. KobRa_RR 1 1 1 1   4 1

Group L   TE
Participant 1 2 3 4 5 Points Place
  1. Piterius   0.5 0.5 0 0 1 5
  2. BESHA 0.5   1 0 1 2.5 2
  3. Forrest 0.5 0   1 1 2.5 3
  4. Sil 1 1 0   1 3 1
  5. Javdet 1 0 0 0   1 4




Draw for the Round of 16:

Blue starts marking.
1 Captain(red, barb, Oris, Oris) def KillerVampire(blue, Dungeon, Lorelei, Lorelei), balance, 115
2 FAVorite loose XL'
3 Dubrovin Pavel (red, Fortress, Verdash, Tazar) def Aldegir (blue, Castle, Rion, Gunnar) 2sm4d(3) 135
4 Hermit(blue, Castle, Rion, Galthran) def bRitvo4kA(red, Rampart, Oris, Jabarkas) balance 132
5 LeBron (blue, Castle, Rion, Ciele) def Erdem (red, Fortress, Verdash, Bron) 2sm4d(3) 143
6 FireToSky (red, Rampart, Ufretin-Man, Labeta/Crag) def wowa (blue, Castle, Rion, Damacon), 8mm6, 143
7 Pit for LM (blue, Rampart, Ufretin, Ivor) def Looser (red, Castle, Rion, Lakussa), 2sm4d(3), 131.
8 AlexTheGreat (blue, Rampart, Kyrre, Kyrre) def RedWhait (red, Fortress, Bron, Bron) 8MM6. Chaos. 147.
9 Gomunguls(Blue, Tower, Piquedram, Gurnisson)def Van(Red, Inferno, Aiden, Kalh)balance, 1.1.4
10 OUTLAW(red, Swamp, Tiva, Nella) def Logisti k(blue, Castle, Rion, Turis), 2SM4d(3), 1-3-2
11 SEM_56 (blue, Castle, Rion, Turis) def Scorp (red, Inferno, Zudar, Grindar/Alkin) 2SM4d(3) 131
12 Forrest (blue swamp Rozzik, Tazar) def Alessandro (red rampart Ufretin Mephala) smka 1-3-2
13 Soroka - Wic
14 KobRa_RR def BESHA
15 Sil (blue, Castle, Sanya, Fiona) def Satyr (red, Rampart, Malcolm, Mephalo-Shakti) 8mm6 124 VT
16 PReDS (blue, swamp, Tiva, Vistan) def Psyche_7(red, castle, Rion, Kyrr), 8mm6, 143, TE-light.




Regarding the group stage draw:
I spent a long time thinking about how to distribute 55 people; in the end, another 5 arrived and the most balanced option turned out to be 12 groups.
And now THE MOST IMPORTANT PART!
Two players who took 1st and 2nd place advance from each group. They will be joined by the 8 best players who took 3rd place.
In case of a tie in points within a group, the Berger coefficient is considered, then the head-to-head match; if that doesn't help, there will be another criterion which will be added to the rules as we go.
Selection criteria for the best 8 who took 3rd place:
1 number of points
2 in case of a tie in points, players from groups J, K, L have priority for one simple reason - these groups have very strong participants (not referring to myself)
3 in case of a tie in points in other groups, players from groups A and B have priority for the same reason.
4 Berger coefficient
5 discipline
6 this point is the most difficult, and after 10 hours at the computer I will try to formulate it, although it's hard - if the above methods do not identify the best 8, then a mini elimination tournament will be held with a number of players multiple of 2 or 4. Others will be filtered out simply based on the ХВ rating.
In short, to avoid the headache with these calculations - just win, gentlemen

AlexTheGreat has given preliminary consent to participate if he has time; I drew him into group H in SOD
In reply to Javdet
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I'll sign up

FAVorite
229453663
weekdays in the evening, weekends - any time by prior arrangement.
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Did they say the phrase from the Frieze Fund here?!! I'm signing up.
Alone - available on weekdays and weekends by arrangement.
484861469
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#7
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+1

148698328

I didn't quite get the idea with the reverse draft. I suggest making it a two-way draft—not from 9 castles, but from 18, like it's done in fixes.

And the starting hero should be random, otherwise we'll have to draft a bunch of castles immediately without looking.

Added after 2 minutes
Second thought—what's the point of keeping TE and SoD separate all the way to the final?

Essentially, it's 2 tournaments; we're just stewing in our own sandboxes. It would be better to merge them starting from the first round of the play-offs.

Third thought—replace Balance with Mini-Nostalgia.
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#8
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Would play.

Dubrovin Pavel
482071082
Weekend
С истиной где-то рядом...





Лето 2010.
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#9
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394-777-828. TE. Weekdays after 8 PM, weekends – any time.
Wicc
... There's a suggestion to make a two-sided map – not with 9 castles, but with 18, like in fixed maps.
...
That would be great; the lack of mirrored maps is already annoying.
By the way, even when choosing a starting hero against the player, the mandatory map for TE players isn't entirely clear.
#10
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576790828, on weekdays – after 4 PM Moscow time, on weekends – by arrangement.
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Wicc


I didn't quite get the idea with the reverse draft. I suggest making it a two-way draft—not from 9 castles, but from 18, like they do in fixes.

And the starting hero should be random, otherwise we'll have to draft a bunch of castles immediately without looking.

Second thought—what's the reason for keeping TE and SoD separate all the way to the final?

Essentially it's 2 tournaments; we're just stewing in our own sandboxes. It would be better to merge them starting from the first round of the play-offs.

Third thought—replace Balance with Mini-Nostalgia.

+1 to all thoughts

I'm with you, the little dragon is cool:) and the picture too:smile54:

406484472 weekdays after lunch, weekends by agreement.
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Wicc
+1

148698328

I didn't quite get the idea with the reverse draft. I suggest making it a two-way draft—not from 9 castles, but from 18, like they do in fixes.

And the starting hero should be random, otherwise you'll have to draft a bunch of castles immediately without looking.

Added after 2 minutes
Second thought—what's the point of keeping TE and SoD separate all the way to the final?

Essentially, it's 2 tournaments; we're just stewing in our own sandboxes. It would be better to merge them starting from the first playoff round.

Third thought—replace Balance with Mini-Nostalgia.

I thought about a two-way draft—it's a more successful option, but too complex for most—it might even scare people off

As for the random one, it's not interesting—the point of the tournament is to pick the absolute worst option for your opponent, and if your opponent doesn't mind—go ahead with a random one

The reason for keeping them separate is to avoid friction and gather a large and strong roster of participants

I thought about the templates for a long time and intentionally left 3 of them. Mini-nostalgia is unrefined here, and it wouldn't add any variety compared to SMK and MM6
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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484800548, ready to get beaten in TE format. Time to be arranged, except for nighttime.