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Posts from "Weak demons"??

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...Here's what occurred to me: everyone knows that demons in Heroes didn't quite work out (in most cases). So, let's discuss what kind of demons they should have made (share your ideas)...
I'll start:
I would suggest changing the structure of the creatures:
1.
Imps can stay as they are, but their growth rate could be slightly reduced, and at least one hit point or defense added.
2.
I would change the Hellhounds to Warhounds; specifically, at level 2, add a bit of defense and reduce initiative and speed. However, we would still have a ranged unit, like the Archers of the Fortress, with a growth rate similar to that of Imps.
(the main thing is to maintain balance)
3.
This is what we need: "fire arrows." It might sound strange, but it's not a direct copy of the Archers of the Fortress. However, I'm sure that in all the stories about demons, there were similar creatures.
Growth rate similar to that of the Minotaurs of the Fortress. Ranged attack with a penalty; no penalty in melee, but weak defense. Upgrade ability: piercing fire shot (during the shot, damage is 40% higher than usual).
Another upgrade: burning arrows, like poison, but with fire.
4.
Here, we place the Demons (major creature). Growth rate similar to that of the Griffin. Low initiative, decent defense, good attack (all balanced). Upgrade ability: devastating strike against 2 opponents (deals damage to 2 targets without retaliation).
Another upgrade: impenetrable armor, increasing defense at the cost of reducing attack. In short, larger demons, but in armor, with hit points and all other stats balanced.
5.
As we know, Nightmares and Pit Fiends... I would equalize their hit points with Unicorns; that would be fairer... or increase their defense, because they are fast but not very tough.
6.
Cave Lords and their offspring can stay as they are!
7.
Archdevils and Archdemons should be made cheaper; they are too expensive. And their teleportation ability should be strengthened, or their stats should be adjusted to make it easier to implement in battle.
Please share your ideas!
And this is an interesting topic, so please don't delete it!

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Devils are really expensive! Why should you pay so much for them? They don't have any negative impact on morale (like in the third game), and they don't have ubiquitous teleportation (also in the third and fourth games). What's the point of them?
In my opinion, they should at least have teleportation to any cell... In long games, Demons will perform better.
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Ereb, you managed to get 4 (four) four-tile creatures, but considering the summoned ones, it's not ideal...
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all4heroes.net/forum
Он лежит на своих сокровищах,и в сердце его зависть и злоба. Не верь, что голова его склонилась во сне, если глаза его закрыты. Дракон не спит никогда.
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I was just thinking about this – maybe we could reduce the number of demons and add some kind of graphical animation to them, so they look menacing and inspire fear in those around them. But I really like the idea of their abilities; the main thing is to maintain balance. We need to give demons a chance at the start, otherwise they only start dominating in the late game. However, the opponent won't just sit back either!

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In reply to Ereb
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The demons turned out to be quite decent; they only have one good hero – Deleb.
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Are Grol or Marbas bad heroes?
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The problem with playing as the Dungeon faction is the difficulty at the beginning – Deleth completely solves this. That’s all there is to it... As for Grol, I don’t like his ability (I don’t really like dogs). Marbas’ ability is better, but it’s also difficult at the start....
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That’s the problem – demons need bows at any level from 1 to 3!

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In reply to Ereb
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Why? So that demons could easily defeat everyone? No, nothing needs to be changed; they already have a high growth rate, which is fine. And the second upgrade significantly strengthens them.
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I'm not going to do everything myself; we can use prompts to balance everything so that it's not too difficult for them at the start... Inferno only has three heroes that are likely to be decent: Deleb (who is still playable), Nimusom (but he can be defeated early on), and Grok (who has teleportation at the start). However, they are inferior to almost all other factions in terms of development and skills. That's why they need archers, at least up to level 2. Ingvar, think about it – it would be much more interesting to play when demons have a decent archer, or are you afraid for your Hafiz? :):):):D
Yes, level 2 strengthens them, but their defense is lower than many level 1 units. And I don't even want to talk about the hunters! I would only play as demons... I hope that in the 6th part, demons will get archers from level 1 to 3!

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Ereb
That's the problem; demons need bows at any level from 1 to 3!
You could make a mod for archers. And put it in some kind of Town Expansion or something else, so that it's playable not just for a small group of people. Otherwise, it's always like this: if you don't give demons ranged units early on, they have a weak start. And that's not good.
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Ingvar, think about it – the game will be much more interesting when the demons have a worthy archer, or are you afraid for your Hafiz?

The demons, like Deleb, and everyone else – they couldn't care less about Hafiz. If archers of level 3 appear, that's fine, I'm not against it, but then let's also nerf the Dungeon Lords, then it will be fair...
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You just need to balance everything, and then everything will be fine... Ideally, you could put archers in the second tier; maybe that would be better, or perhaps it's better to work on the demons' skills and increase their initiative and demonesses' growth rate, because they take Temptresses, and then there are no archers left, or they seduce them, or they die before they even get to attack!! (Before Temptresses, demonesses at least shot). Most archers of other races are several times more powerful than succubi, and that silly-looking elf with ears, who is supposed to be good at magic from the start, doesn't need magic for demons... seriously... :smile05::smile05::smile05:

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Most archers of other races are several times more powerful than succubi, and a specialist like that silly-looking creature with ears, who supposedly knows magic, is completely unnecessary for demons... seriously...

I don't really care either way; I don't particularly like demons, they just don't appeal to me:cool:

After the opulence of the Mages, they just look bad:smile18:
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That’s exactly what I’m talking about – we need to empower them and stop treating them unfairly by giving them a strong advantage, like a buffed Succubus or a level 2 or 3 Archer, or something substantial that will put them on par with the others, instead of keeping them below everyone else!

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