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Posts from Does anyone know the formula for calculating the damage reduction and absorption of Wrath?

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It's unclear how Fury is lost, but how it's gained is clear. However, it's not known how it's lost, but it definitely depends on the hero's defense; less Fury is lost!!! Thanks in advance to everyone who responds!!!

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Here's another formula from the manual, but for some reason, it doesn't work. Maybe I'm not understanding something!!! Lost_Fury_Points = 1100 * Absorbed_Damage / Unit_Health_of_Stack

Answer:
Lost_Fury_Points = 1200 * Absorbed_Damage / Unit_Health_of_Stack
1200 is a whole number and doesn't change.
Absorbed damage is the Fury absorbed from the damage.
Unit_Health_of_Stack is the total health of the stack.
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The skill also indicates how many percent of damage is absorbed and how much passes through... It all depends on the damage. If an Orc has 500 Fury, then on an artificial difficulty level, for example, the Orc will absorb 70% of the damage.

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Ereb
It also says in the skill how many percent of the damage is absorbed and how much passes through... It all depends on the damage. If an Orc has 500 rage, then at an artificial difficulty level, for example, the Orc will absorb 70% of the damage:D
You probably didn't understand the question. When an Orc unit attacks, it gains 100 rage points in melee combat, but when the opponent counterattacks or attacks, it can lose either less or more than 100 points. So, how is the calculation done? Besides damage absorption, points are also deducted simultaneously!!!
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I'm not sure... it might depend on the amount of damage dealt... maybe there's some formula involved... if the damage is high, then more rage is generated, and if it's low, then less :)

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I've already tried calculating it in different ways, but I can't figure it out. There's still some additional rage lost, and sometimes it's even a significant amount, which is definitely not insignificant!
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That's exactly what special skills for increasing wrath are for: Battle Frenzy, Fire of Wrath, and finally, SHOUTS:smile20:

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Ereb
That's exactly what special skills for increasing rage are for: Battle Frenzy, Fire of Rage, and finally, WAR CRIES:smile20:
I don't argue with that, but it would be more interesting to know how the lost rage is calculated; it wouldn't be superfluous anyway!
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If you look at it that way, Orcs have quite a decent amount of it... they have a good battle cry skill... if an Orc manages to use it, it will be very difficult to defeat him.

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I don't quite understand the question – is the problem with the Fury points that are reduced by damage? If so, it seems that the standard damage calculation ("attack-defense") is performed first, and then the resulting amount is subtracted from the Fury points. I think that's how it works.
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Rift
I don't think I fully understood the question – is the problem with the Fury points that are reduced by damage? If so, it seems that first, the standard damage calculation is performed ("attack-defense"), and then the resulting amount is subtracted from the Fury points. I think that's how it works.
Rift, I think you misunderstood. And what you said, many people probably already know. I'm not talking about defense, or about the absorption that the Blood Fury expert absorbs by 70%. I'm talking about the lost Fury points – how are they calculated?
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Yeah, I agree with **Rift**. That "very-almost" cheat is quite powerful; the effect is similar to that of the Celestial Shield... if Orcs also used it, their defense would be 0% – and that wouldn't be good... thanks, Rift.

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Let's say an Orc unit A has 1000 HP and 70% damage absorption, and a rage bonus of 500 units. Then, we can consider 2 scenarios: 1). Physical attack with a calculated damage coefficient of "attack-defense", where 1000 units of "pure" damage are dealt (dmg). As a result, the rage is completely removed, and 0.7 * 1 of the damage is blocked = 350 dmg, so the final damage is 1000-350 = 650 dmg, leaving 350 HP. 2). Magical attack: let's say "Lightning" deals 1000 dmg to a unit with the same characteristics. The "Defense" parameter is not taken into account, and the damage will be calculated in the same way. Artifacts and abilities can reduce the effect of the spell, but in this case, the calculation will be complicated by an additional parameter, but it will not significantly affect the overall picture. Good luck!
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Rift
Let's say an Orc unit A has 1000 HP and 70% damage absorption, and a Rage bonus of 500 units. Then, we can consider two scenarios:
1). Physical attack with a calculated damage coefficient of "attack-defense," where "pure" damage of 1000 units (dmg) is dealt. As a result, the Rage is completely removed, and 0.7 * 1 of the damage is blocked = 350 dmg. The final damage is 1000 - 350 = 650 dmg, leaving 350 HP.
2). Magical attack: let's say "Lightning" deals 1000 dmg to a unit with the same characteristics. The "Defense" parameter is not taken into account. The damage will be calculated in the same way. Artifacts and abilities can reduce the effect of the spell, but in this case, the calculation will be complicated by an additional parameter, but it will not significantly affect the overall picture.
Good luck :)

What you wrote is, of course, a big thank you for helping as much as you could, but it's not what I'm asking, that is, it's not relevant! There are also lost Rage points in addition to the absorbed ones. I'm asking how the calculation works and where they go. It's clear that they are lost, but always in different amounts!
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Lost_Rage_Points = 1100 * Absorbed_Damage / Unit_Health
The only thing that might be unclear here is what "Absorbed_Damage" means.
This refers to the hero's skill in a racial ability, i.e., from 50% to 80% (for example, at a developed level, it's 60%).
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:

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