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Created this topic at the request of FCst1
FCst1
<blockquote)I present to your attention a mod for the game Heroes of Might and Magic III - Terry Pratchetts Mod.



Official project site - http://tp-mod.ucoz.net/
Official sub-forum - http://forum.df2.ru/index.php?showforum=107

Concept
This add-on is aimed at the smooth integration of Terry Pratchett's Discworld into the Heroes III series.
The primary focus of the add-on is the skin and a high-quality campaign, as well as new music, objects, and a large number of various external additions.
It is worth noting that there will also be several "surprises", but so far only I and a few other people know about them.

Development
Since TPM has been actively developed for about 4 months, not a huge amount of work has been done, although some results have already been achieved. Here is roughly how things stand currently:

ExeBuilder - 70%
Scripting part - 15%
Skin - 95%
Objects - 80%
Monsters - 30%
Concept - 50%
Campaign - 0%
Other maps and campaigns (external, collection) - 80%


Participants
Currently, the following are participating in the creation of the mod:
FCst1 - project patrician, ideator, terrain geographer, abstract artist.
Nestor - head of the guild of guilds, terrain geographer, project "thinker".
Major - head of the guild of chroniclers, master - high-rank writer of strange sets of letters and numbers.
Astaroth (Demon of Time) - scripter and map maker.
FlashBack - maestro Delphi.
Qwertyus - quality perception consultant, head of the guild of new and mutagenic monsters.
Special thanks
Black Phantom (for New objects for the map editor)
izrukvruki
hippocamus
Valery (aka Salamander)
and to everyone, everyone, everyone who shared their opinion with us

ERA and TPM
As I mentioned earlier, TPM was supposed to be based on WoG 3.59, but recently this was abandoned - now the mod will run on the ERA engine. Consequently, new possibilities for scripting and map creation will appear (up to semi-transparency of some objects)
You can find detailed information about the ERA engine in the corresponding topic.

New monsters instead of Not-used's

Frost Knight

Growth 2 (external dwelling)
Health 150
Speed 7
Attack 17
Defense 30
Damage 16-28
Shots 0
Spells Ice Bolt (once per battle)
Unit cost ~1100
Special Neutral level 6 monster. Immune to water magic.

Dwelling
Approximate unit appearance for the adventure map

The envoy of Darkness (aka Undead)

Growth 5 (external dwelling)
Health 45
Speed 7
Attack 15
Defense 12
Damage 12-18
Shots 0
Spells none
Unit cost ~200
Special Neutral monster ~level 5. Undead. Fearless. Has a 20% chance to deal Double damage. Immunity to 1st level magic (enemy and friendly)
Dwelling options -

But, as usually happens, difficulties arose. The thought occurred that Spiders should be replaced by a Chest (Maestro's work), and the Death - recolored.

New coloring option for Death


Chest (model is ready and tested for functionality)




New objects by FCst1 and Valery
More than 200 new objects for placement on the adventure map are planned (already +150 made). You can already Download some of them (see here). Also, Black Phantom's patch will be used, adding +400 objects.

EXE launch file
It will look roughly like this:


Thank you for paying attention to this mod and reading the topic to the end. I hope you found it interesting. And finally:

Screenshots


True, the narrative is told from my perspective
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Hello.
Could you tell me what the main idea behind this mod is? Will it focus on connecting different worlds, or will it create a so-called "Flat World" based on Heroes 3? Honestly, the second option could offer more scope for developing the plot and would also be simpler in terms of adaptation.

The units look quite lively and beautiful. However, the screenshot of the map is visually overwhelming.
How much will the Flat World itself be used? Will most of the characters be included, such as the Watchmen, Rincewind, witches, etc.?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Hmm, for some reason, not all tags worked in the Astaroth quote... I present to you a mod for the game Heroes of Might and Magic III - **Terry Pratchetts Mod**. **Official project website - http://tp-mod.ucoz.net/** **Official subforum - http://forum.df2.ru/index.php?showforum=107** Concept This addon aims to smoothly integrate Terry Pratchett's Discworld into the Heroes III series. The main focus of the addon is a skin and a high-quality campaign, as well as new music, objects, and a large number of various external additions. I would like to note that there will also be several "surprises," but for now, only I and a few other people know about them. Development Since TPM has been actively developed for about 4 months, not much work has been done, although some results have already been achieved. Here is approximately how things stand now (in %): ExeBuilder - 70% Scripting - 15% Skin - 95% Objects - 80% Monsters - 30% Concept - 50% Campaign - 0% Other maps and campaigns (external, collection) - 80% Participants Currently, the following people are involved in creating the mod: FCst1 - project patron, ideologist, geographer of the area, abstract artist. Nestor - head of the guild of guilds, geographer of the area, the "thinking" mind of the project. Major - head of the guild of chroniclers, master - writer of strange sets of letters and numbers of the highest rank. Astaroth (Demon of Time) - script writer and map maker. FlashBack - maestro of Delphi. Qwertyus - consultant on quality perception, head of the guild of new and mutagenic monsters. Special thanks to: Black Phantom (for New objects for the map editor) izrukvruki hippocamus Valery (aka Salamander) and everyone, everyone who shared their opinion with us. ERA and TPM As I mentioned earlier, TPM was supposed to be based on WoG 3.59, but recently this was abandoned - now the mod will work on the ERA engine. In this regard, new opportunities will appear for scripting and creating maps (up to semi-transparency of some objects). You can find out more about the ERA engine in this topic. New monsters instead of Not-used Frost Knight Growth: 2 (external dwelling) Approximate appearance of the dwelling Health: 150 Speed: 7 Attack: 17 Defense: 30 Damage: 16-28 Shots: 0 Spells: Ice Lightning (once per battle) Unit cost: ~1100 Features: Neutral monster of level 6. Immune to water magic. Approximate appearance of the unit for the adventure map The envoy of Darkness (Darkness Messenger aka Undead) Growth: 5 (external dwelling) Approximate appearance of the dwelling 1-2 Health: 45 Speed: 7 Attack: 15 Defense: 12 Damage: 12-18 Shots: 0 Spells: none Unit cost: ~200 Features: Neutral monster of level ~5. Undead. Fearless. Has a 20% chance to deal Double damage. Immunity to level 1 magic (both enemy and friendly). Dwelling options - However, as is usually the case, difficulties arose. The idea arose to replace the Spiders with a Chest (Maestro's work), and to repaint Death. New Death color scheme: Chest: (model is ready and tested for functionality) New objects from FCst1 and Valery There are planned to be more than 200 new objects for placement on the adventure map (already 150 have been made). You can download some of them (see here). Black Phantom's patch will also be used, +400 objects. EXE file for launching It will look approximately like this: Thank you for paying attention to this mod and reading the topic to the end. I hope you found it interesting :) And finally: Screenshots Zybr, I see you've also read Pratchett.
Tell me, what is the main idea of this mod?
The main idea is to combine two huge worlds - the world of HMMIII and Discworld. As a result - a practically limitless space for creativity.
The units look quite lively and beautiful.
The units have already been changed and reworked several times. These are not the final versions.
And the screenshot of the map is an eyesore because of its clutter.
How else can you imagine Ankh-Morpork?
How much of Discworld will be used? Will most of the heroes be included: such as the Watchmen, Rincewind, the witches, etc.?
Yes, in the first version of the mod, you will see many familiar faces in the tutorial scenario.
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The main idea is to combine two huge worlds – the world of Heroes of Might and Magic III and the Discworld. The result is practically limitless space for creativity.
So, I still don't quite understand, are you creating an adventure in the Discworld using the Heroes of Might and Magic III engine, or do you want to incorporate the world of Pratchett and the world of Heroes?) In my opinion, it's not a good idea to mix two different universes, but that's just my opinion.
Will it be possible to play as Vimes or Death? What will happen to the plot?
Hmm, in the Astalor quote, some of the tags didn't work...
Apparently, I needed to be more careful when closing the tags:
/i]
Просто еще один
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Apparently, I needed to be more careful when closing the loop:

I sincerely apologize :smile39:, I just copied a large amount of text and didn't do it correctly.

P.S. I've updated the first post, FCst1, you probably shouldn't have duplicated the message, it just creates confusion in the thread.
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To ensure that no one considers everything you see on the screen to be fake, I created this short video. (1.49 seconds, 7 MB in wmv format with good quality). The most "exciting" part is expected to be around the middle ;)
I apologize in advance for any errors (spelling, etc.) that you may see, as I put the video together "in 5 minutes" and didn't have time to check it.

DOWNLOAD THE TPM DEMO VIDEO
Link to the WoG Archive (thanks to Berserker)
Watch the video on vkontakte
Watch the video on mail.ru
Download the video directly from the Heroes Remake website
Thanks to fireman for the last 3 links :)

P.S.: Unfortunately, I didn't have time to fully reflect the essence of the new monsters, so I will re-record the battle :)

PS. Our website has been updated.
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Hello everyone! I have a question. Is it possible to create (or replace an existing) DEATH character in version 3.58f? I looked at the characteristics, and it seems possible to replace the White Ghost. Why are there two of them in the game if Necropolis already has a ghost? I just don't know how to do all of this (for 3.58f). I've compiled characteristics for the character. 1st - best characteristics with WOG, 2nd - best characteristics without WOG changes, 1st - army experience with WOG, 2nd - possible without WOG, /dwelling and recruitment (if possible)/, and possible low-level characteristics for the two lowest tiers (taken from the 5th heroes).
The images were created in PAINT, and this Death looks better.
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This Dark Reaper looks better.
Attachments 1
1 file attached • Total size: 4.0 KB
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Does anyone know where to download the complete torrent (not just the patch, but the game itself that the patch is for)? With a clear installation guide and preferably the latest version? I checked some websites, and although they claim to have the latest version, it doesn't work.
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On DF2, there are dead links to the mod. Does anyone among the users or developers still have the beta version of the mod? Please upload it; I would really like to try it, but it's nowhere to be found anymore.

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