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Terry Pratchetts Mod

#1
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Created this topic at the request of FCst1
FCst1
<blockquote)I present to your attention a mod for the game Heroes of Might and Magic III - Terry Pratchetts Mod.



Official project site - http://tp-mod.ucoz.net/
Official sub-forum - http://forum.df2.ru/index.php?showforum=107

Concept
This add-on is aimed at the smooth integration of Terry Pratchett's Discworld into the Heroes III series.
The primary focus of the add-on is the skin and a high-quality campaign, as well as new music, objects, and a large number of various external additions.
It is worth noting that there will also be several "surprises", but so far only I and a few other people know about them.

Development
Since TPM has been actively developed for about 4 months, not a huge amount of work has been done, although some results have already been achieved. Here is roughly how things stand currently:

ExeBuilder - 70%
Scripting part - 15%
Skin - 95%
Objects - 80%
Monsters - 30%
Concept - 50%
Campaign - 0%
Other maps and campaigns (external, collection) - 80%


Participants
Currently, the following are participating in the creation of the mod:
FCst1 - project patrician, ideator, terrain geographer, abstract artist.
Nestor - head of the guild of guilds, terrain geographer, project "thinker".
Major - head of the guild of chroniclers, master - high-rank writer of strange sets of letters and numbers.
Astaroth (Demon of Time) - scripter and map maker.
FlashBack - maestro Delphi.
Qwertyus - quality perception consultant, head of the guild of new and mutagenic monsters.
Special thanks
Black Phantom (for New objects for the map editor)
izrukvruki
hippocamus
Valery (aka Salamander)
and to everyone, everyone, everyone who shared their opinion with us

ERA and TPM
As I mentioned earlier, TPM was supposed to be based on WoG 3.59, but recently this was abandoned - now the mod will run on the ERA engine. Consequently, new possibilities for scripting and map creation will appear (up to semi-transparency of some objects)
You can find detailed information about the ERA engine in the corresponding topic.

New monsters instead of Not-used's

Frost Knight

Growth 2 (external dwelling)
Health 150
Speed 7
Attack 17
Defense 30
Damage 16-28
Shots 0
Spells Ice Bolt (once per battle)
Unit cost ~1100
Special Neutral level 6 monster. Immune to water magic.

Dwelling
Approximate unit appearance for the adventure map

The envoy of Darkness (aka Undead)

Growth 5 (external dwelling)
Health 45
Speed 7
Attack 15
Defense 12
Damage 12-18
Shots 0
Spells none
Unit cost ~200
Special Neutral monster ~level 5. Undead. Fearless. Has a 20% chance to deal Double damage. Immunity to 1st level magic (enemy and friendly)
Dwelling options -

But, as usually happens, difficulties arose. The thought occurred that Spiders should be replaced by a Chest (Maestro's work), and the Death - recolored.

New coloring option for Death


Chest (model is ready and tested for functionality)




New objects by FCst1 and Valery
More than 200 new objects for placement on the adventure map are planned (already +150 made). You can already Download some of them (see here). Also, Black Phantom's patch will be used, adding +400 objects.

EXE launch file
It will look roughly like this:


Thank you for paying attention to this mod and reading the topic to the end. I hope you found it interesting. And finally:

Screenshots


True, the narrative is told from my perspective

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