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Hmm, for some reason, not all tags worked in the Astaroth quote...
I present to you a mod for the game Heroes of Might and Magic III - **Terry Pratchetts Mod**.
**Official project website - http://tp-mod.ucoz.net/**
**Official subforum - http://forum.df2.ru/index.php?showforum=107**
Concept
This addon aims to smoothly integrate Terry Pratchett's Discworld into the Heroes III series.
The main focus of the addon is a skin and a high-quality campaign, as well as new music, objects, and a large number of various external additions.
I would like to note that there will also be several "surprises," but for now, only I and a few other people know about them.
Development
Since TPM has been actively developed for about 4 months, not much work has been done, although some results have already been achieved. Here is approximately how things stand now (in %):
ExeBuilder - 70%Scripting - 15%Skin - 95%Objects - 80%Monsters - 30%Concept - 50%Campaign - 0%Other maps and campaigns (external, collection) - 80%Participants
Currently, the following people are involved in creating the mod:
FCst1 - project patron, ideologist, geographer of the area, abstract artist.
Nestor - head of the guild of guilds, geographer of the area, the "thinking" mind of the project.
Major - head of the guild of chroniclers, master - writer of strange sets of letters and numbers of the highest rank.
Astaroth (Demon of Time) - script writer and map maker.
FlashBack - maestro of Delphi.
Qwertyus - consultant on quality perception, head of the guild of new and mutagenic monsters.
Special thanks to:
Black Phantom (for New objects for the map editor)
izrukvruki
hippocamus
Valery (aka Salamander)
and everyone, everyone who shared their opinion with us.
ERA and TPM
As I mentioned earlier, TPM was supposed to be based on WoG 3.59, but recently this was abandoned - now the mod will work on the ERA engine. In this regard, new opportunities will appear for scripting and creating maps (up to semi-transparency of some objects).
You can find out more about the ERA engine in this topic.
New monsters instead of Not-used
Frost Knight
Growth: 2 (external dwelling) Approximate appearance of the dwellingHealth: 150
Speed: 7
Attack: 17
Defense: 30
Damage: 16-28
Shots: 0
Spells: Ice Lightning (once per battle)
Unit cost: ~1100
Features: Neutral monster of level 6. Immune to water magic. Approximate appearance of the unit for the adventure map
The envoy of Darkness (Darkness Messenger aka Undead)
Growth: 5 (external dwelling) Approximate appearance of the dwelling 1-2Health: 45
Speed: 7
Attack: 15
Defense: 12
Damage: 12-18
Shots: 0
Spells: none
Unit cost: ~200
Features: Neutral monster of level ~5. Undead. Fearless. Has a 20% chance to deal Double damage. Immunity to level 1 magic (both enemy and friendly).
Dwelling options -
However, as is usually the case, difficulties arose. The idea arose to replace the Spiders with a Chest (Maestro's work), and to repaint Death.
New Death color scheme:
Chest: (model is ready and tested for functionality)
New objects from FCst1 and Valery
There are planned to be more than 200 new objects for placement on the adventure map (already 150 have been made). You can download some of them (see here). Black Phantom's patch will also be used, +400 objects.
EXE file for launching
It will look approximately like this:
Thank you for paying attention to this mod and reading the topic to the end. I hope you found it interesting :) And finally:
ScreenshotsZybr, I see you've also read Pratchett.
Tell me, what is the main idea of this mod?
The main idea is to combine two huge worlds - the world of HMMIII and Discworld. As a result - a practically limitless space for creativity.
The units look quite lively and beautiful.
The units have already been changed and reworked several times. These are not the final versions.
And the screenshot of the map is an eyesore because of its clutter.
How else can you imagine Ankh-Morpork?
How much of Discworld will be used? Will most of the heroes be included: such as the Watchmen, Rincewind, the witches, etc.?
Yes, in the first version of the mod, you will see many familiar faces in the tutorial scenario.