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It doesn't fit with Heroes at all! We're suggesting it for the wrong game! It has too much of a Chinese influence. It would look too silly! But individual creatures, like tigers, would work well as neutral units!:o
For large numbers, there are Necromancers. The Chinese don't belong near the Elves – wouldn't it be great to create a historical mod with different races like Slavs, Greeks, Vikings, and so on, which, of course, is impossible. I've said everything.
But if you like cats, consider creating a race of cat-like humanoids, similar to the Khajiit from Oblivion. And cats are naturally proactive and quick.
Here's a possible unit roster:
Chu Ko Nu - Elite Chu Ko Nu (archers from the Age of Empires)
Samurai - Lord Samurai
Gui - Oni
Tiger - White Tiger
Buddhist Monk - Dalai Lama (the word "Buddhism" can be replaced with a suitable analogue for the game)
Kitsune - Were-tiger
Storm Dragon - Storm Dragon
Overall, the idea is really cool! If it gets serious support, definitely include me, as I love China and Chinese culture!
Now, some ideas:
There are 5 (not 4!) elements in Chinese culture, each with its own color, representing a geographical direction, symbolizing the gradual cyclical transition from Yin to Yang (and vice versa), and associated with a mythical creature. These elements are:
Fire - red, south, complete dominance of Yang, Zhucao (or Fenghuang, usually translated as phoenix; it has a snake-like neck and a crest that spreads like sunbeams, with a body patterned like a dragon).
Wood - blue-green, east, partial dominance of Yang, Qinglong (a dragon the color of spring grass, which is blue-green in China; they don't actually have blue and green colors, but rather a blue-green, with shades of which being blue and green).
Earth - yellow, center, equality of Yin and Yang; I don't know the monster for this one.
Metal - white, west, partial dominance of Yin, monster - Baihu, the White Tiger.
Water - black, north, complete dominance of Yin, monster - Xuanwu; originally a turtle coiled with a snake, then Emperor Hui-Zong: "with an important, beautiful face, long hair falling on his shoulders, in a black robe, with a gold chainmail and a belt decorated with jade, with a sword in his hand, barefoot. Above his head is a halo."
The race's ability could be a special Chinese elemental magic, like the dwarves' rune magic. However, something else could work too; it really depends on who the hero is. If the race is Chinese, then ideally the hero should be an official, but he could also be something like a Confucian scholar - a kind of charioteer, shooting with a bow (Confucians considered the ability to shoot with a bow one of the virtues of a noble man).
So, here are some monsters. In general, there are a huge number of them in Chinese mythology; a fundamental decision needs to be made - what kind of troops will this race mainly have? If mainly historical, then the decision is one thing; if mythical, then another; if a syncretic mix, then a third. For now, I would suggest the following:
1. Something like a militia. Just find a Chinese name for infantry, and that's it.
2. Arbalester, then Chu-Ko-Nu (with an ability like the knight archer).
3. Gui - Ancestor Spirit (protects and slightly enhances nearby units).
4. Tiger - White Tiger (gains some Metal element spells).
5. Cannon - something like a Firework Shooter (it should just have a much more impressive attack).
6. Taoist - Immortal (it was believed that the most advanced Taoists could achieve immortality); the Immortal flies (they actually wandered in the winds or in the clouds). All attacks on the Taoist and the Immortal are always unsuccessful; they are always successful (because they have understood the Tao and the inner essence of things, they can predict and always act as effectively as possible in a given situation). It's better to make them melee units.
7. Qinglong (i.e., blue-green dragon) - Yellow Dragon (becomes the Dragon of the Center).
Actually, I have some big doubts about the last level. On the one hand, I want to put a dragon there; on the other hand, the Spirit of the Emperor (in the sense of the ancestor of the emperor) also fits very logically.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
It's not just the Chinese who believe in the power of the spirit. Shamans believe in it the most:) And in my version, the originally Chinese (Buddhism is a product of Indian culture) concept of spiritual power, which doesn't fight AGAINST the world but USES the power of the world, is represented by Taoism and the concept of Immortality.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
actually, this doesn't quite fit the spirit of Heroes – after all, the plot and the world are completely detached from our reality... so, for this, you'd need to create some other game.
Actually, this doesn't quite fit the spirit of Heroes – after all, the plot and the world are completely detached from our reality. So, for this, you need to create some other game.
Here's an example of a smart, brilliant person!:D I'm all for it!:)
Then there's absolutely no need to rely on reality! And that's exactly how all the races (in the game) were created. So there's no point in getting hung up on different Chinese, Aztecs, or Greeks. Personally, I would simply give Chinese culture to the elves. Indians are somehow not serious.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
In the "ascension" topic, a description of the Chinese race was created. IMO, inventing races "out of thin air" doesn't work; at best, it might work occasionally. However, there's still a lot of interesting material from the mythologies of different countries that could be used in Heroes. We just need to create races where the majority are not humans and mythical creatures. They are Japanese ghosts.
In the "Ascension" topic, I created a description for the Chinese race. IMO, inventing races "out of thin air" doesn't work; at best, it sometimes works, but there's still a lot of interesting material from the mythology of different countries that can be used in Heroes. You just need to create races where the majority are not humans and mythical creatures. They are Japanese ghosts.
Take any creatures you want, but you need to come up with the deities and the legend.;)
It’s very simple – you just take and attack! For balance, you only need to make sure his stats aren’t too overpowered, and that’s it. And if you’re talking about the meaning (killing an immortal), well, firstly, they don’t make such mistakes in Heroes, and secondly, this immortal can teleport away, disappear, or something like that...
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис