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17 years ago
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Name: Conflict
Author: Avern
Size: M+U
Number of players: 2
Map description:
This map is designed for duels, so I tried to balance the sides as much as possible. Players start in medium-sized respawn areas, and each has three exits:
1 to the north, into a weakly defended but poor valley (with a village)
2 to the south, into a moderately defended respawn area with mines, upgrade sites, and a town
3 to the center, through very strong defenses, into a valley with 4 utopias and 8 conservatories.
From the northern valleys, there is a passage to a dungeon, which is connected to a quest to find a composite artifact (try to find it ;) )

I look forward to your comments:smile26:
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17 years ago
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I took a look at the map. It seems okay at first glance. It would be suitable for an offline tournament, but for an online tournament, it's debatable... Some minor flaws I noticed right away: Artifacts and gold in the center can be obtained for free without breaking through the guards, near the djinns and efreets. What I didn't like: 1. The map is very poor in resources and completely incompatible with mega-guards. Essentially, the game boils down to recruiting 100 diamond golems. Because it's unrealistic to break through such strong guards with your own troops. 2. In the quest huts, you need to bring an artifact, but the red player will receive a Ring of Life as a reward, while the blue player will receive a statuette with a bonus to Eagle Eye. This is not equivalent... 3. The secondary resource for the red player is snow, and for the blue player, it's lava. It will be more difficult for the red player to gather resources there because there is a penalty for moving through snow. Conclusion: The idea is interesting, but it needs refinement and testing! I would advise removing the Pandora's Boxes from the respawn points, removing the diamond golems, and replacing the snow or lava with an equivalent landscape. And most importantly, reduce the guard strength to reasonable levels so that the encounter happens no later than the 3rd week, not the 3rd month. And another very important point: add some variety in the form of different objects so that players don't get bored. ;) And most importantly, play at least one game against the AI to assess the playability of the map. Good luck with map creation!
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17 years ago
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To Dirty_Player, thanks:)
As for the strength of the blocks, that's exactly what I'm uncertain about. If it's not too much trouble, please reply in more detail, for example, what kind of guard should be placed on the central respawn.
The statuette in the hut is just the beginning, and the golems are not as simple as you think.
Snow and lava are certainly not equivalent, but on each of the northern respawns there is a prison with a native hero for the terrain, as well as a hut with the useful skill Pathfinding.
I'll add more content, of course, since this is just a draft. Right now I'm thinking about what to fill the dungeon with.
I played through the game once each for Red and Blue. It's a bit tough for me, since I'm a weak player.
And what didn't you like about the Pandoras on the native respawns? They're supposed to be false leads for searching for a combined artifact.
Thanks again ;)
In reply to Avern
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17 years ago
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To elaborate, the art of setting up the right guard is a skill of a mapmaker. I would replace the 18 Black Dragons with simply MON7, as the respawn point is very poor. Orange Guardians should be MON6, and Conservators MON5 (you can even set a specific quantity). It's very, very difficult to defeat Mega-Dragons. You can add mines to the secondary respawn points.
The guard between the secondary respawn points can also be reduced. For example, 20 MON6. You can also add artifacts and various banks in some places.

Another important point: ban unnecessary artifacts (Captain's Hat, etc.) and spells (Magic Mirror, Walk on Water, etc.).

Added 2 minutes later
Oh yes, Pandoras. You can leave them, but reduce the guard to MON4, or give experience in the Pandoras.
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17 years ago
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Yes, banning unnecessary artifacts and spells is the right thing to do. In Pandora's Box: +3 defense for 1 Chaos Hydra +3 attack for 1 other monster +3 strength for 1 black dragon +3 knowledge for 1 titan I think it's quite logical. Okay, I'll keep working on it.

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