Patch 1.1 build 5633 ReleasedDownload links:
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ATTENTION! Install only on the licensed version of the game!
We assume no responsibility for glitches when installing the patch on a pirated version.DELETE all mods before installing the patch!Change list:
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Fixes and Improvements:
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- Interface rendering on ATI Radeon X700..X1900 series video cards.
- Magic Book rendering (relevant for the digital version).
- Game ends when troops of all sides are killed on the battlefield.
- Story dialogues now correctly handle ESC.
- The "Trapper" medal now correctly places Traps.
- Counters for active effects and creature ability cooldowns now work correctly when units wait.
- Number and cost of creatures in additional shop slots are displayed.
- Creature evasion works correctly.
- Other minor bugs and flaws.
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Balance:
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- Improved AI combat situation handling.
- Many enemy heroes and Bosses have been rebalanced.
- Properties of some items and creatures have been changed.
- Some Pet Dragon abilities and spells have been rebalanced.
- Pet Dragon now develops up to level 60.
- The High Magic hero skill and the influence of Intelligence on spell damage have been strengthened.
- Leadership gain and runes for heroes after level 50 have been changed.
- "Poison" and "Burning" post-effects now account for the strength ratio between attacking and defending units.
More details on patch 1.1 changes from
alexrom66 (in addition to the official list).
MagicHigh Magic now allows casting a spell for a 2nd time per round 2/4/6 times in battle (was 1/2/3); the cost limit for the first spell is now 10/15/20 (was 7/14/20).
A +15% damage bonus is now given for every 7 Intelligence (previously +10%).
The Dissertation skill now gives +2/+4/+6 Intelligence (gave +1/+2/+3).
The list of creatures that can be summoned with the "Song of the Wind" traveling magic scroll has been expanded: High Terant, Dryad, Royal Griffin, Griffin, Fire Drake, Lake Drake have been added.
Detailed tooltip for damage/healing for the Light of Life spell.
For Magic Shackles, a leadership value bonus of 1.4/2.0 is now given for paladin/mage when determining if the spell will affect a unit.
Poison/Burning no longer deals double damage to our troops.
The level 3 Demon Portal spell can now also summon Executioners.
Plague: Target's Attack and Defense are reduced by 15/20/25% (was 20/35/50%).
Dispel scrolls are now guaranteed to be sold in Debir (in the Royal Academy and Temple of Hope).
The "Trap" spell can now be sold (with a certain probability): Hidden text Hidden text Crooked Eye in Debir (10% chance), in the Smugglers' Den on Red Wind (20% chance), in the castle-ship at Rusty Anchor (20% chance).
Poison/BurningNow the percentage of damage to the target stack also depends on the ratio of total leadership between the effect caster and the target stack:
BurnPoisonK = attacker_leadership / defender_leadership,
here BurnPoisonK is limited to the range [0.1; 1.0]. BurnPoisonK for spells is always = 1. For a Phoenix's burning attack, it is also = 1.
This coefficient is multiplied by the "old" same damage from burning/poisoning:
Damage = BurnPoisonK * random(0.05; 0.1) * target_current_total_HP.
If a Poison/Burning effect is already on the stack, it cannot be replaced by a Poison/Burning effect with a lower BurnPoisonK value (however, the duration of the existing effect is "refilled" to the duration of the applied effect).
DrakeBall Lightning now most often attacks the stack with the highest total HP (previously it most often attacked the nearest stack).
Fury requirements for Crushing Strike have been reduced (from 7 to 4 at start; from 29 to 20 at max development).
Fury requirements for Treasure Hunter have been reduced (from 11 to 8 at max development).
Fury requirements for Alien Egg have been increased (from 38 to 44 at max development), and the leadership bonus for the summoned stack has been lowered from 1600 to 1300 at max development of the branch providing absolute leadership.
The Drake now develops up to level 60 (up to level 50, required experience remains the same):
Lvl Exp
50 30400
51 32010
52 34070
53 37000
54 40000
55 43000
56 47000
57 52000
58 57000
59 63000
60 70000
Base experience for some abilities has been reduced:
Stone Wall: from 10 to 7 at start; from 50 to 39 at max development;
Alien Egg: from 42 to 33 at max development;
Mana Accelerator: from 33 to 29 at max development;
Ball Lightning: from 54 to 46 at max development;
Battle Frenzy: from 40 to 37 at max development;
Diving Dragon: from 15 to 10 at start; from 33 to 27 at max development.
ItemsThe Dragon Cloak item starts being sold Hidden text Hidden text in the shop of Lan Moandragor after completing the quest with the cloak from the Abyss. The item now gives +15% to the hero's base defense (was +20%).
From Hidden text Hidden text Thomas Torquemada, a unique item called Inquisitor's Sword (+3 Attack, –20% Leadership requirement for Priests, Inquisitors and Paladins; part of the Inquisitor set) now drops after killing him.
Dragon Teeth are now sold (cost - 5000). From 5 such teeth, a unique item called Dragonite (+3 Attack, +2 Defense, +1 Intelligence, –10 Attack to enemy dragons) can be made.
Ice Axe Class III now provides an uncountered attack for level 1-3 dwarves.
The Griffin Banner now gives -20% leadership requirements for griffins (was -10%, written as -30%).
Incorrect messages when transforming the Sword of Balance into the Sword of Light/Darkness and back have been fixed.
The Trap item now costs 12000 and can be randomly generated (2 pieces).
The Demonologist now receives a bonus (and penalty) from the Steam Armor item.
CreaturesBase attacks of Black Dragons and Red Dragons and the "Power of Fire" talent of the Black Dragon now have a 50% chance to burn the target for 3 rounds.
The base attack of the Bone Dragon now has a 50% chance to poison the target for 3 rounds.
For creatures that possess the ability to evade an attack (pirates/swordsmen/beauties), it is no longer possible to miss twice in a row. If there was a miss, the next hit is guaranteed to land.
Brontor spikes now work correctly (previously they did not always trigger).
Some talents now never miss (against pirates/swordsmen/beauties): Backstab (Assassin), Power of Fire (Black Dragon), Poison Cloud (Bone Dragon), Ram (Brontor), Take! (Cerberus), Feeding (Chosha), Stunning Clap and Push (Cyclops), Thread of Life (Demonologist), ranged attack (Burrowed Brontor), Harpoon (Droid Guardian), Earthquake (Giant), base ranged attack of Gobots and Adult Gobots, Blood Magic (Gorguana), Target Lock and Mana Source (Emerald Dragon), Prayer (Paladin), Flame Stream (Red Dragon), Blade Dance (Shaman), Primal Fear (T-Rex).
In response to the use of some talents, creatures no longer trigger brontor spikes: Power of Fire (Black Dragon), Poison Cloud (Bone Dragon), Thread of Life (Demonologist), ranged attack (Burrowed Brontor), Earthquake (Giant), Mana Source (Emerald Dragon), Flame Stream (Red Dragon), Blade Dance (Shamans), Primal Fear (T-Rex).
The "Ignites" ability of Fire Spiders now only triggers in response to basic melee attacks from enemies.
Ancient Bear no longer receives a defense bonus on snow arenas.
Gobot damage has been reduced from 1-3 to 1-2.
Adult Gobot damage changed from 1-4 to 2-3.
Information is provided in the logs (and "numbers fly off") regarding how many creatures were resurrected by Chosha's "Feeding" talent, Gorguan's "Blood Magic", and Demonologists' "Thread of Life".
Chosha's "Feeding" talent and Demonologist's "Thread of Life" now restore health based on the actually dealt damage (i.e., if an enemy stack was killed by this talent, the total HP of the killed stack before the hit is used).
The Paladins' "Inspiration" talent now correctly handles the limit on target unit leadership: it now affects targets whose total leadership does not exceed 3x the leadership of the paladin unit.
Archmages are now correctly given a Crit bonus after using the "Battle Mage" talent - current crit is doubled.
After the 10th round, use of the "Magic Shield" talent by Archmages does not increase the counter for the "Guardian Angel" medal.
Black Dragons can no longer be poisoned or burned.
Inquisitors now give 3-10 fury per talent use (was 5-10, although it was written as "3-10").
BossesHP has been added to some bosses:
Hidden text Hidden text
Baal: 106666 => 126666 (on normal; on other levels - multiplied by coefficient) and the number of summoned demons increased by a third.
Gremlion: 70000 => 77000 (on normal; on other levels - multiplied by coefficient).
Ktahu: 80000 => 86000 (on normal; on other levels - multiplied by coefficient).
The boss attack coefficient on Impossible has been reduced from 2.0 to 1.7.
Hidden text Hidden text The spider-boss's web now works correctly (previously it skipped more turns than necessary). The spider-boss can now poison.
MiscellaneousAfter level 50, the hero is now given half the normal amount of runes (rounded down) and a leadership value as at hero level 25 (warrior - 500, paladin - 375, mage - 250). Previously, normal leadership was given (level * 10/15/20) and only 1 rune of a random type.
Most enemy heroes have been strengthened. Special bonuses for troops have been added to them (individual for each; such as +1 speed for troops of a certain type or +20% phys. resist for all their own).
Hnaga's (Montero) army increased 2-3 times, Iron Fist's (Montero, Hidden text Hidden text guardian of the Ice obelisk) army increased about 1.5 times.
Cursed Cross, Holy Statue, and Ice Statue no longer affect creatures with Magic Immunity.
Agvares' companion now has Mental Fatigue working correctly (previously it never increased).
Two traps from the "Trapper" medal can no longer be placed in one cell (which led to freezing).
Dark's companion now has knights correctly upgrade to black knights if there are already black knights in the army.
For Trigger's companion, at the 4th level of lens development, the set of creatures receiving the bonus is the same as in the previous 3 levels.
Starting resources are no longer reduced by half on Impossible (applies to all resources - hero characteristics, runes, gold, etc.).
The amount of money received for own losses in battle on Impossible has been slightly increased.
Fixes in several dialogues and quests (logic adjusted; it's hard to understand exactly how by comparing resources).
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