I'm all for diversity, so there are many different states, ideally with different ideologies.
Sacred Haven of Debauchery
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What shall we name the establishment?
They will finally feel the flames
Flames that run down through my veins
I will make this city burn
We're not planning to return
If you engage in warfare, there are no resources for colonies in the early game, and in the mid-game, there is no space left.
then declare war on him, demanding that he surrender his capital to you. The points gained from capturing a new colony should be enough to make the AI agree to such demands.
They will finally feel the flames
Flames that run down through my veins
I will make this city burn
We're not planning to return
Regarding this. There is a tactic involving early warfare, but it's rather specific, and I haven't personally tested it (I don't really like that kind of thing).
e si ieu muoir, er mi grans deliuriers
Since you're arguing from a realism perspective, two corvettes won't completely halt production.
In reality, this translates to the probability of destroying a production facility for an entire sector, which, with intensive bombardment even by two corvettes, is not that small.
And if a large fleet is doing this, it still can't establish control over the planet, it can only wait for everyone to die of starvation. And the existing army will be shooting deserters and panicking people who want to surrender on the spot. So, in principle, everything is correct; the fleet can hang around in the air as much as it wants, but without ground control, the benefit of this will be limited.
Yes, I thought of something else - what kind of fleet would be needed to completely make it impossible to grow turnips even on such a small planet as Earth? In general, if we go further in realism, it is likely that such a policy will not work, and they will not be able to take anyone by attrition.
early war tactics
But it also depends on the size of the galaxy.
Hi there!
At the beginning of the game, the second option is usually significantly more advantageous.
It's debatable. These "Приветки" can hit other small corvettes at great distances in space, and at high speed. So, they have high accuracy and obviously considerable firepower. You can produce something on a planet, but only under enemy fire, so the effectiveness will be...
And there will be constant human casualties in large numbers.
And in the game, the planet wasn't captured; military points were simply awarded.
I agree about the food crisis. But it's like in Heroes – you sit in your castle, waiting for your fate without mines. If they can't take you now, sooner or later that will change anyway...
They will finally feel the flames
Flames that run down through my veins
I will make this city burn
We're not planning to return
he can prepare for the invasion
doesn't believe in the necessity
They will finally feel the flames
Flames that run down through my veins
I will make this city burn
We're not planning to return
Because he can prepare for the invasion, while you are not actually prepared to defend against it. The invasion isn't necessary; the outcome is already clear, the enemy writes "GG" and leaves.
In general, ground warfare in the space age is like the Polish using cavalry with sabers when Germany and the Soviet Union attacked Poland with tanks...
They will finally feel the flames
Flames that run down through my veins
I will make this city burn
We're not planning to return
Not having a bakery where they can work.