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Posts from Sacred Haven of DebaucheryAuto-translated
If you don't want to fight and your relationship with them isn't too negative (and they haven't declared war on you), you can try to guarantee their independence. They should open up after some time.
+3 seems to be the relationship increase. And guaranteeing independence requires influence. But I only have +1 influence gain. So, I'll end up at zero. This damned influence is also needed for leaders. At one point, a bunch of my scholars died of old age. One of them didn't even have time to develop to 5 stars, just a little bit, and because of that, I can't conduct one research. And the governor died too early, although it was because he was drinking. And the fleet commander. In short, it's a disaster; I need to do research in the field of genetics in general.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
When there are more than 5 planets, they will force you to introduce sectors, and sectors will be self-governing.
Yes, in those dark times, technology hadn't reached that level yet... This is not sarcasm; I remember that in the early versions, it was difficult to manage 7-8 planets without sectors.
Where do we go? Where do we end up when we save the world?
That's cool. Things seem to be improving for me too. Although, two overly aggressive militarists cornered me, but while they were busy fighting each other, I managed to build up my fleet, territory, and resources. The only problem is influence, and I can't colonize anymore.
Guess who
1. Decided that he messed up the game again, it's too complicated, and he needs to start over.
2. Has been reading too much Asimov lately.
Yep, that's right.
Be prepared to encounter other players in the game, and they will consider you an outsider.
This is a terrible game. Our team from the PvP mode survived. We made it through the Tank mode. But that game, which doesn't focus on personal interaction, is complete garbage.