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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
Closed
What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#58048
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Cheating isn't fun. It's much more interesting to cast invisibility or detect life a hundred thousand times.
А, вот почему.

🏹🎪+⛓️♿=💕
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#58049
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It’s interesting to play fairly and according to the rules.

Be strong. Believe
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#58050
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And this person is suggesting to use cheats.
А, вот почему.

🏹🎪+⛓️♿=💕
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#58051
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If you have to choose between min-maxing and using cheats, the latter is definitely better, because the essence is almost the same, but you spend much less time on this kind of thing.

Be strong. Believe
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#58052
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But I want to spend time on this kind of stuff.
А, вот почему.

🏹🎪+⛓️♿=💕
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#58053
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Cheats are against the system, while that method is legitimate. In general, a proper progression system is simply needed, and then there won't be any "min-maxing" schemes. But this is either up to the game developers or the modders, definitely not the players...
 

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#58054
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It's definitely better than the later installments, where even the stats gained upon leveling up depended on the skills leveled up during that level. And you had to level up all sorts of useless skills.
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#58055
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In Oblivion, you could create your own build. But yes, when I took a "lolo" there, I got tired of leveling up whatever it was – maces and melee combat, I think – that seemed like completely useless stuff.

Although now I dream of quickly leveling up pickpocketing, defense, and two-handed weapons, because legendary-ing alchemy, crafting, alteration, and illusion a hundred times won't be very efficient.
А, вот почему.

🏹🎪+⛓️♿=💕
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#58056
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Then why take a Paladin? You can create your own build and call it Paladin.
It's clearly not about role-playing, because in this case, the mace is exactly what's needed.

Be strong. Believe
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#58057
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The core of the leveling system is that you need to level up about three skills per level to get a +5 stat bonus. This doesn't really relate to the created class, as you have to level up irrelevant skills regardless of the chosen build. Want increased stamina? Then you have to level up block, repair, and heavy armor, even if you're a mage in light armor.
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#58058
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There were no problems with this at all. Not all stats were increased by +5, of course, but at least +2 and +3 were added to all of them, except for luck, which was increased significantly.

Be strong. Believe
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#58059
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I chose the class about ten minutes after installing Oblivion, before I even had time to fully grasp what was happening. And only then did I figure out what kind of mess I had gotten myself into.
А, вот почему.

🏹🎪+⛓️♿=💕
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#58060
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It's definitely better than the later installments, where even the stats you gained upon leveling up depended on the skills you leveled up during that level. And you had to level up all sorts of useless things.
I'm glad I didn't play it.
 

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#58061
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Actually, yes, I liked that in Skyrim. I picked some flowers, brewed a couple of potions – and there’s a new level, yay. On the other hand, while you’re crafting potions and iron daggers, those pesky draugr are leveling up.
А, вот почему.

🏹🎪+⛓️♿=💕
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#58062
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Not all stats were increased by +5, but at least +2 and +3 were for all, except for luck, of course.
But it needs to be +5! Moreover, hit points depend on stamina and levels, but increasing stamina will only increase hit points for subsequent levels.
Good thing I didn't play it.
Well, there are mods for an alternative progression system. Besides, Morrowind is awesome, despite its poor role-playing system. As for Oblivion, you can skip it; only the Dark Brotherhood, Shivering Isles, and possibly the Thieves Guild storylines are worth playing.