In the second DA, all quests arrive either via email.
Posts from Sacred Haven of Debauchery
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What shall we name the establishment?
In the second DA, all quests either arrive via mail or an NPC runs up and tells you where to go. In many cases, a marker also appears on the map.
Or are you talking about how in old RPGs you had to talk to every NPC to find a quest? I'm not arguing, it was good, even interesting, but not very convenient for those who want maximum action, including plot-related action (which is hardly found in dialogues). Time imposes the laws of rhythm on us, and there's no escaping that.
Where do we end up when we save the world?
During my first playthrough, I didn't get Fenris because I refused to complete the gnome's quest.
Heh, yeah, many people missed Fenris for that very reason. And yet, he's one of the best companions.
Where do we end up when we save the world?
And for those who prefer "more action," there's Diablo and similar games; there's no need to delve into classic RPGs.
Perhaps, this is even a good thing – BioWare hasn't made any truly good classic RPGs except for BG2, and even the fact that Baldur's Gate is good, I haven't personally verified; I'm only relying on the opinions of others. At the same time, the Mass Effect games have proven to be good games, as has DA2. I believe that BioWare has finally found its true calling.
A few thoughts. In my youth, I didn't play BioWare's early RPGs when they were released, so it's quite possible that they were also Mass Effects of their time, which means that BioWare found its calling quite a while ago.
Where do we end up when we save the world?
It’s grim, which you probably liked.
because I listened to his whining.
you think Thedas is a bad state.
DA2 is essentially Mass Effect.
BioWare didn’t make a single truly good classic RPG besides BG2.
Added 3 minutes ago
First news: Mold, you’re obsessing.
And what do you even mean by "classic"? It's clearly not the system.
No. There is role-playing in DA, and it is a role-playing game. Mass Effect is an action game with role-playing elements and, for the most part, a lack of role-playing (essentially, there are two well-developed characters, and we choose one of them).
I considered Tevinter to be that way even in the first DA.
More likely, he was influenced by mages, not their detractors.
Where do we end up when we save the world?
There are three behavior lines and the possibility of choice in quests, key plot points, and some dialogues. Please don't deny the obvious.
Yeah, the bloodthirsty Orsino against the despairing Meredith, who is suffering from the arbitrariness of mages.
These aren't behavioral patterns, but rather a type of dialogue. Some of the lower, red ones are characteristic of Gudu.
Orsino is a fool, and that's precisely what's off-putting.
Where do we end up when we save the world?
Really?
It's a pity that decent people are considered fools.
Yeah, right.
Wait, I get it. Blue is a compromise, but red is sometimes a loud cry: "IN THE NAME OF FAITH!" and the killing of a vile apostate. Is that what you meant by a good choice?
Decent people don't hide a blood mage, and certainly don't supply him with books from places he doesn't have access to.
Where do we end up when we save the world?

