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Sacred Haven of Debauchery

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And what do you even mean by "classic"? It's clearly not the system.
To a greater or lesser extent, it's an open world, with some similarities to a sandbox game like Morrowind, but only to a certain extent. There is character development and dialogue for companions, as well as the ability to dismiss or recruit them. The same can be said for most NPCs – they have their own dialogues, which are more developed than what we see in DA2. Overall, there is a fairly significant degree of freedom in actions, movement, and lines of behavior. This makes it a classic RPG in my understanding, although it doesn't necessarily make it a good one. The same qualities that make any other game good also make a good RPG.
No. There is role-playing in DA, and it is a role-playing game. Mass Effect is an action game with role-playing elements and, for the most part, a lack of role-playing (essentially, there are two well-developed characters, and we choose one of them).
DA2 is not an RPG to a greater extent than Mass Effect. There are three lines of behavior and the ability to make choices in quests, key plot points, and some dialogues. Please don't deny the obvious.
I considered Tevinter to be that way even in the first DA.
I did too, but after some reflection, I changed my mind.
More likely, he was influenced by mages, not their detractors.
Yeah, the bloodthirsty Orsino against the despairing Meredith, who is frustrated by the arbitrariness of the mages
Where do we go?
Where do we end up when we save the world?