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Posts from King's Bounty: Armored Princess

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17 years ago
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A thread for discussing the upcoming expansion.

In my opinion, the title is silly; I hope they change it to something more original.
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17 years ago
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I completely agree with you; you couldn't have come up with a better idea.
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17 years ago
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That's the joke. The game itself is quite humorous, and the title hints at the heroine's appearance. What she's wearing can barely be called clothing, even by fantasy standards, let alone armor :D
In reply to Феанор
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17 years ago
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What's up, guys? Why are you focusing on the title? :) I'm sure the game will be amazing! I read about the new features: everything is top-notch. I'm looking forward to it!
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17 years ago
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I hope so too. As the guys from AG said – The Armored Princess %)
17 years ago
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Good heroine :) I remember hearing that they wanted to make a female character the main protagonist in the next expansion, and they did. I'm somehow sure that this will be a mega-expansion. :)
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17 years ago
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From Igromania:
The fame of "King's Bounty. The Legend" hasn't even faded yet, and the next installment of the game is already on the way. Today, 1C and Katauri Interactive announced the project "King's Bounty: Armored Princess." This time, the player will embark on a journey to the world of Teana, accompanied by Princess Amelie, who must find the renowned knight and her mentor, Bill Gilbert. On her way, the princess will face armies of terrible monsters, huge boss creatures, and a race of bloodthirsty lizards. However, Amelie will have new abilities at her disposal, which will help her effectively fight the monsters. In addition, she will be accompanied by a pet dragon. In "Armored Princess," we will be able to develop the heroine up to level 50 and higher, and we will also get a classic system of contracts and bounty hunting, new spells, the ability to travel by sea between any continents and islands, and the freedom to fly on a pegasus, reaching any corner of the world of Teana. The release of "King's Bounty: Armored Princess" is scheduled for the first quarter of 2009.
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17 years ago
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And one more thing, an interview that journalists from Gametech conducted with the developers. Dmitry Gusarov, the project lead and lead game designer, and Ivan Magazinnikov, a game designer, answered the questions.
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17 years ago
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Report from Igromania at Igromir:
King’s Bounty: Armored Princess

Developer: Katauri Interactive

Publisher: “1C”

Release Date: 1st quarter of 2009

One of the most interesting announcements at “Igromir” is “King’s Bounty: Armored Princess,” which “1C” announced just a few days before the exhibition. During a closed press conference, the developers talked about the main features of the sequel to “Legend of the Knight.” By the way, Katauri recently managed to move from Vladivostok, the easternmost region of our country, to Kaliningrad – the westernmost.

It should be noted right away that “Princess” is a full-fledged sequel, not an add-on. We are still dealing with a role-playing adventure game with turn-based battles, but the beloved scheme has been expanded with new, interesting, and, most importantly, appropriate details.

As the title suggests, the main character will be a warrior princess named Amelie, clad in armor, and quite revealing armor (see screenshots). The girl has a difficult task – to go to the world of Teana and save her mentor, Bill Gilbert. Invaluable help will be provided to the fragile princess throughout the journey by her pet dragon, Draco, who is essentially an analogue of the spirits from the first part. He will also constantly level up and eventually transform from a harmless creature into a powerful combat unit capable of replacing an entire army. Our companion has nine different abilities, the use of which consumes rage. For example, there is an ability called “lightning ball” – a cluster of gas moves across the battlefield and damages the enemy. Or, for example, “stolen egg” – the dragon brings in a rather large egg, from which someone hatches during the battle… who exactly – each time it becomes a surprise for us and for the enemies.

The ranks of the enemies will be replenished with lizard races. In addition, the sequel will increase the number of bosses, which can only be a plus – because battles with them were both difficult and exciting. For example, we will meet Gremlion – an elven mage who cast a spell on himself. The villain can place gremlin towers on the battlefield and throw painful lightning bolts.

“Armored Princess” will become even more free and non-linear in terms of gameplay. You can move freely between continents and islands (there are fourteen of them) without having to spend money on a new ship in each location. In addition, in the last third of the game, it will be possible to fly through the air – thanks to this, you can avoid unwanted encounters with enemies or relatively easily reach some chest with gold.

The role-playing system will also change – the skill tree will be updated by about a third, and the number of spells will increase significantly (a new magical branch – magic of travel – will even appear). For special achievements, the heroine will receive medals, which, in turn, will give some bonuses. And, for obvious reasons, it will no longer be possible to get married and have children, but you can hire companions-squires.

The game is scheduled to be released in early 2009.
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17 years ago
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I hadn't even had time to enjoy the magic box when it was replaced with a little dragon. Well, that's also quite nice. "The Legend" is generally made with humor, so it's logical to expect the same from "Armored Princess." Overall, we can expect something familiar yet new and appealing. If girls previously complained about the lack of female characters, now we ourselves will have to try on... armor. By the way, you can name the dragon and choose its color, but only at the beginning, and it won't grow, which I'm a bit disappointed about. And the lizard race should be very amusing, especially with abilities like "Devour." The question is, who will they devour?
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17 years ago
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If before, players complained about the lack of female characters, now we ourselves will have to try on... armor.
But were it really the girls who complained? ;)
In general, the developers are following a well-trodden path. The expanded RPG system is definitely a plus. I wonder how flight will be implemented – as a spell, or by piling up flying creatures, as it was in the first King's Bounty.
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17 years ago
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Let's wait and see... the main thing is that Amelie doesn't turn out to be too humorous, after all, she is a Lady...
In reply to Ksandr-san
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17 years ago
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Ksandr-san
If before, girls complained about the lack of female characters, now we ourselves will have to try on...
a breastplate. :D
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17 years ago
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Here are some minor details about the add-on:
The game will support stereo mode. This means that in special locations, the image will appear more three-dimensional.
The little dragon will have five tactical abilities, three of which are: find a chest on the battlefield, lightning ball, and egg.
There will be many "contracts."
The journal of quests will display a portrait of the NPC if the player takes on a contract to kill them (as in the original King's Bounty).
There will be a "Persuasion" skill: +1 morale for humans/elves, orcs/dwarves, demons/lizards. And another skill for morale bonuses for animals and dragons.
Initially, the player will have two reserve slots.
There will be no submarines or airships in the game. The player, while in a boat, will instantly move between islands, as it was in the original King's Bounty by Cunningham.
The locations will mostly be mixed (i.e., not like the hell in Demonis, where the population is entirely demons, or the ancient dark forests of the elves, where the population is elves. Apparently, we can expect diversity and scenery similar to the HoMM games).
The plot will be open-ended. Several unrelated points that can be completed in any order. But there will be few non-linear moments.
A weak squad may surrender to the player.
The add-on will feature a new race - the lizard race.
Medals received for special player achievements provide useful bonuses.
Companion squires are simply an analogue of wives without any family complications.
There will, of course, be new talents and classes. The skill trees will change significantly. Instead of 12-10-10, it will be 14-13-13, and many new ones will be added, and more than half of the old ones will be changed or replaced with more useful skills.
System requirements will not increase. The developers have even optimized the game. But in flight mode, there will be slowdowns on weak machines.
The maximum level is 50, which is recommended, but there will be no restrictions.
Amelie is unique, and the portraits do not change depending on the chosen class. Only the background will be different.
The player character's name cannot be changed. But the developers are considering adding the option to choose a second name. However, it should be understood that the player will be addressed by their first name in dialogues.
You will be able to fly within the location, gaining this ability somewhere in the middle of the game. And you can swim by clicking on any already discovered island-continent. To do this, you will only need to find sea charts.
The player character will not be on the battlefield.
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17 years ago
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Well, comrades, April 10th has arrived. :) Today, you can already buy the game and start enjoying it. Hooray. P.S. One unpleasant bug has been found: if your menu glitches like this, you need to do the following.
ZakkeR
The simplest solution: 1. Make a backup of the interface_textures.kfs file. 2. Open it with any archiver that understands the zip format, for example, WinRAR. 3. Delete the following files from the archive: MainPanel_12_x0.png MainPanel_12_x1.png MainPanel_12_y0.png MainPanel_12_y1.png MainPanel_bg_1680_x0.png MainPanel_bg_1680_x1.png MainPanel_bg_1680_y0.png MainPanel_bg_1680_y1.png A backup may be required when installing a patch!
Good luck.

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