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Posts from Hero digger

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In reply to VDV_forever
17 years ago
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VDV_forever;193335
I came up with a way to dig for heroes with 2500 gold.

1) Initially, the program was designed to dig for heroes with the maximum army size. This is now implemented.
Therefore, we load the starting save, skip a few turns (it's best to collect gold for 1 day) to get 5000 gold, run the hero digger, and dig up all available heroes.
We look at the table and develop a general strategy for the rest of the game.

2) Now for the most interesting part!
We run the save with 2500 gold, run the hero digger, and dig for a hero. The program saves the save file + a photo of the hero that is underneath, accessible by right-clicking!
The fact is that the hero's army will be unchanged and we already know it in advance (when digging with 5000 gold), which means we only need to know the hero's photo.

Dear Monza, is it possible to implement point 2?

P.S. This is not about hacking the save file; the program simply clicks the mouse button and saves the image.

Sincerely, VDV_forever
The idea is good, but it won't always work.
The armies change every week.
If we complete the first stage on Monday and the second on Friday, we will get incorrect data. I think there are also nuances with the AI's behavior (which heroes it hired, which it fired).
In reply to Монца
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17 years ago
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Monza;193384
Your algorithm doesn't work.
1. The number of heroes in the opponent's taverns doesn't always depend solely on the number of AI opponents.
2. You also need to account for hired heroes.
3. If you dig in the left slot of the tavern, you will never dig up a hero of the same class as in the right slot.

1. What else does it depend on?
2. Hired heroes can be easily viewed using the debug menu.
3. That's why we have two tavern slots, so we can dig in either one.

I'm saying that it can be determined using purely in-game methods. And in Heroes of Might and Magic II, for example, I did this in some tournaments when I needed to check all available heroes for a specific skill upgrade. In Heroes of Might and Magic III, there's a simpler way - a sniffer.
17 years ago
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1. The computer can play without castles. 2. What is the debug menu?
In reply to Монца
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17 years ago
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Monza;193390
1. The computer can be without castles.
2. What is the debug menu?

1. Even if the computer doesn't have castles, two heroes are assigned to its tavern.
2. There isn't one in the first game, but there is 101495.

Added after 42 minutes
Yes, by the way, the topic is about the first game. In it, you can dig up a hero in the left slot that is exactly the same class as the one in the right slot.
17 years ago
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I couldn't achieve that using the map editor.
I tried many times, with a hundred heroes, but there were always only three classes.
In reply to Монца
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17 years ago
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Monza;193386
The idea is good, but it won't always work.
The armies change every week.
If we complete the first stage on Monday and the second on Friday, we will get incorrect data. I think there are still nuances in the AI's behavior (which heroes it hired, which it fired).

Yes, with the only limitation being the turn transition from day 7 to day 8. This can be mentioned in the program's help file.
The fact is that in most tournaments, only the first 2-3 days are important and decisive; everything else is irrelevant.

As for the AI's behavior, we'll leave that to the players.
It's no secret that offline players quite often use the load/save method to study the AI's behavior during turn transitions. Sometimes the AI self-destructs by giving away artifacts or monsters, which can be beneficial to the player (see www.handbookhmm1.narod.ru). So, by saving a game where, in the player's opinion, the AI made a "successful" move, they begin to use the automated tool - the hero finder - to study the available heroes for hire.

P.S. I think it is possible to track the AI's behavior during turn transitions using the automated tool, but it will be extremely difficult to do, and it's not even necessary!

Sincerely, VDV_forever
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17 years ago
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Sometimes, the computer also buys my heroes. That is, a hero disappears from the tavern, and another one appears in its place (usually of a different class), while the computer's former hero runs out of the castle.
In reply to Kamikaze
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17 years ago
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Kamikaze;193440
Sometimes the computer buys my heroes. That is, a hero disappears from the tavern, and another one appears in its place (usually of a different class), and the former hero runs out of the computer's castle.

I've heard about this, but I haven't seen it myself. Can you upload a save file where this situation can be clearly observed?
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17 years ago
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As far as I know, a similar situation with heroes changing in the Tavern occurred with other players as well. In particular, Nzol mentioned that he experienced this during one of the stages of the Company Tournament.
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17 years ago
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I've heard about this, but I haven't seen it. Could you upload a save file where this situation can be clearly observed?
_______________
I can't provide a save file because the computer might behave differently. A video would be better.
In reply to Catch
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17 years ago
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Catch;193443
As far as I know, a similar situation with heroes changing in the Tavern has occurred for other players as well. In particular, Nzol mentioned that he experienced this in one of the stages of the Company Tournament.

This situation occurs constantly... carefully check your Tavern in any of the long tournaments, and I'm sure you'll find new heroes in the morning of the next day.
17 years ago
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Here's the situation: on the first day, I found a caster hero with an army of 9 knights and 4 gargoyles. On the second day, the same hero had an army of 6 knights and 2 gargoyles. P.S. I made the digging site cost 2500. The first time, I set it to 5000, and the second time to 2500. And here's the sad result. I'm curious what could be causing this.
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17 years ago
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Was there no transition of the week?
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17 years ago
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In Heroes of Might and Magic I, it sometimes happens that the AI buys a hero from your tavern, and another hero appears in its place. So, if the AI buys Castor and he dies... then Castor probably returns to your tavern with a new army.
17 years ago
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Either I mixed something up, or I was looking at an old save file; in any case, it didn't happen again, and I apologize. I didn't recruit any creatures for the hero.

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