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Posts from Heroes of Might and Magic – an RTS? Maybe!

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There's a revolutionary idea to create a version that's partially real-time, specifically:

1) All battles take place in real-time, and attacks and bombardments are simulated as continuous interaction, rather than turn-based.
2) Days progress turn-based, but heroes have a finite speed, and there's no turn order. That is, whoever figures out how to move first, moves first.
3) A new window is created for battle, meaning the battle runs parallel to the heroes' movement, and there can be multiple battles.
4) (Possibly) the ability to intervene in a battle on one side, but you can only replenish your army by replacing departing stacks. The loot still goes to the first person who intervened, unless they flee.

What this provides:

In online play, you don't have to wait for the opponent's turn, or you only have to wait a little, as everyone moves simultaneously.
In reply to Amko
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The idea isn't bad, but I agree with Amaranth – they won't be heroes anymore. :smile21:
Risk aka sMayLiK
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What exactly is the problem? Heroes combined with real-time strategy is almost the same as Warcraft, but in that game, everything is well-thought-out, and there won't be various issues that will inevitably arise when trying to create a real-time system in Heroes. Not to mention that, from a technical point of view, it's unlikely that this can be implemented.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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No, it won't be possible to implement this idea at all. Ideas are just ideas, but no one will actually do it, especially since there are already many high-quality strategy games.
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In reply to Нэйко
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What if in Heroes of Might and Magic V, you could equip horseshoes, and when you do, the movement limit increases? :smile09:
Risk aka sMayLiK
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# ORIGINAL #, what does this have to do with it???
And the idea of real-time gameplay, in my opinion, will turn Heroes of Might and Magic into Warcraft (as Herr Major said). No need for clones!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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The "Heroes RTS" project has been underway for several months. It won't be Heroes anymore, but it will still be Might and Magic ;)
In reply to XEL
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Dude, it seems like you're a fan of the fourth game. But creating a new "variant" based on Heroes is just ridiculous. Heroes is exclusively a turn-based strategy game, so let's not break with tradition.
Пришёл,увидел,нафлудил.
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I probably won't be able to say anything new. Heroes of Might and Magic is a series of TURN-BASED strategy games. And if you implement everything mentioned in the first post, you'll get a game based on HoMM. Perhaps it will be just as interesting and engaging, but it won't be HoMM 6, 7, 8, 3.6, 4.6, and so on.
А, вот почему.

??+⛓️♿=?
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I don't like it either; they won't be heroes, but rather some kind of "Heroes of Destroyed Empires."
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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Author, you'll give me a heart attack with such ideas! :) But seriously, why try to turn one game into another? Let there be one, and let there be another. What's missing from an inquisitive mind? P.S. You should go work on the Large Hadron Collider instead.
I've got a hole in my pocket!
© Ринго Старр




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I completely agree. There's no need to change Heroes. It's probably the most hardcore series! :)
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Okay, I think everyone understands now, no need to keep repeating it! Although, if we're just fantasizing, I wouldn't mind playing an RTS game set in the Heroes universe. But, of course, we're not talking about any mods here. :P
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