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I would like to suggest that we discuss a few of my ideas related to the gameplay. I really need your help with them.
Quest Guard Option: (most important)
An option to set the time (in days, months, or years) when the guard disappears, allowing passage.
Church:
An option to customize the church. Entry to the church should be possible only for a hero who has a certain experience level and positive morale.
Eye of the Magi:
The ability to adjust the observation radius. For example, from 2 to 10 squares.
Magic Land:
Magic land that increases morale and luck for a specific race and some units (possibly). Adjustment of the level of morale/luck, attack/defense/speed/strength.
Options for Seer’s Hut:
Bonus for visiting on a specific day. (possibility of being protected by a guard)
Bonus for owning a specific castle.
Bonus/gift for spending a certain amount on a castle (one-time).
Upon completing a quest, the ability to teleport to a specific coordinate or castle.
Artifacts:
An artifact that allows carrying a specific type of unit. The number depends on the level.
An artifact that allows teleporting to a specific coordinate. (uses a lot of spell points, can be used a certain number of times)
An artifact that, upon entering a battle, first kills units of a certain level from the opponent.
Spells:
Transforming a unit into a unit of the same level as an enemy unit. Morale and experience are also preserved (in battle).
Returning enemy units to their starting position. (in battle)