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For Mapmakers

#1
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I would like to suggest that we discuss a few of my ideas related to the gameplay. I really need your help with them. Quest Guard Option: (most important) An option to set the time (in days, months, or years) when the guard disappears, allowing passage. Church: An option to customize the church. Entry to the church should be possible only for a hero who has a certain experience level and positive morale. Eye of the Magi: The ability to adjust the observation radius. For example, from 2 to 10 squares. Magic Land: Magic land that increases morale and luck for a specific race and some units (possibly). Adjustment of the level of morale/luck, attack/defense/speed/strength. Options for Seer’s Hut: Bonus for visiting on a specific day. (possibility of being protected by a guard) Bonus for owning a specific castle. Bonus/gift for spending a certain amount on a castle (one-time). Upon completing a quest, the ability to teleport to a specific coordinate or castle. Artifacts: An artifact that allows carrying a specific type of unit. The number depends on the level. An artifact that allows teleporting to a specific coordinate. (uses a lot of spell points, can be used a certain number of times) An artifact that, upon entering a battle, first kills units of a certain level from the opponent. Spells: Transforming a unit into a unit of the same level as an enemy unit. Morale and experience are also preserved (in battle). Returning enemy units to their starting position. (in battle)