Skip to content

Posts from [Heroes of Might and Magic V] 1 faction - 2 types of heroes.

No ratings yet — be the first to rate!
User Avatar
#1
Auto-translated
I believe that each race should have two types of heroes (melee and ranged). It's not for nothing that the game is called "Heroes of Might and Magic." Here are my ideas (profession (weapon)): Humans (Castle) - Knight/Priest. Knight (sword) - a fighter, meaning he is skilled with a sword and an excellent combat trainer, focusing on combat training, and has some knowledge of basic magic. He is in his element in battle. Priest (staff and cross) - a mage who spends a lot of time in libraries and churches, learning, first and foremost, the magic of Light, so that demons and other evil creatures feel the wrath of the Elves. He is skilled in all kinds of magic and has some knowledge of combat tactics. Wood Elves (Sylvan) - Ranger/Archdruid. Ranger (bow) - although a ranged attacker, he is also a skilled fighter. He and his colleagues are unmatched in accuracy and scouting skills, but he is too weak in melee combat, although he doesn't need it. He strives to uphold the title of Protector of the Forests with honor. Archdruid (staff) - he is Silanna's chosen one and holds most of her secrets, which he can only reveal to other druids. He knows earth magic like the back of his hand and can "communicate" with any living tree. He creates harmony in the forests, sparing no effort. No one knows Earth magic as well as he does. Demons (Inferno) - Demon Lord/Heretic Demon Lord (chaotic axe) - the embodiment of Chaos and Horror, created by Urgash's magic and fueled by the desire to kill and destroy, thanks to the Supreme Demon Kha-Beleth. In addition, the Demon Lord is skilled with a chaotic axe and shows no mercy to anyone. Heretic (staff on chains) - a mage who has devoted himself to Urgash's magic and the worship of demons. He is a master of Fire magic and uses his magic for the benefit of demons, and has completely lost what little sanity he had. Undead (Necropolis) - Vampire Lord/Necromancer Vampire Lord (sword) - a knight or feudal lord who either fell in battle and was resurrected by necromancers, or who, in life, swore allegiance to the dark image of Askh and the Necromancers. The latter believed that they needed tactical knowledge and gladly accepted the Vampire Lords. Necromancer (staff) - a guardian of Dark magic, possessing the secrets of raising new Undead recruits from fallen living beings. Since they were once mages of the Seven Cities, they carried some secrets with them, trying to improve them. And they began to worship the Spider Face of Askh, and she gave them hope for a better future. Dark Elves (Dungeon) - Stalker/Warlock Stalker (one-handed crossbow) - a very experienced assassin, leading the army of Dark Elves. He is a master of surprise attacks, which gives him two advantages: first, the enemy does not have time to react, and second, it instills fear in the enemy. He also knows how to sabotage the enemy, quietly and without noise. He is the best at using a crossbow. Warlock (staff) - a guardian of the secrets of Malassa, the Dragon of Darkness, and therefore possesses this magic. In the darkness of night or in a cave, his magic is extraordinarily powerful, because darkness gives him strength. He is ruthless in battle and in magic. Mages (Academy) - Mage/Wizard Mage (magic wand) - primarily possesses Dark and Chaos magic, as he studies their nature. This also helps him fight against demons, undead, and dark elves, because the mage knows their magic (sorry for the tautology). Wizard (magic wand) - does not possess magic of destruction and suffering. He is more knowledgeable in his discoveries in the fields of Light and Summoning. He is unmatched in summoning elementals, fire traps, doubles, fallen warriors, phoenixes, and celestial shields. He also, like any priest, knows the buffs of Light magic. Dwarves (Fortress) - Mountaineer/Rune Priest Mountaineer (hammer) - the most resilient warrior, adhering to the principle "If you can make it through the mountains, you can make it through anything." He is skilled with a steel hammer and shield and passes on his knowledge of defense to his troops. Rune Priest (staff-axe) - a guardian of runes, which are only available to dwarves. Although his ancient skill is drawing runes, he is not behind in his knowledge of simple magic. He also knows Fire magic very well, as he worships Arkath, the god of Flame. Orcs (Stronghold) - Barbarian/Shaman Barbarian (axe) - this is not only the specialty of an orc hero, it is his state of mind. Barbarians, although bloodthirsty like demons, are not insensitive like humans. They strictly protect the independence of the orcs. They know battle cries, which they use in battle. Shaman (staff and throwing axes) - an orc who has devoted himself to communicating with spirits and using them in battle. He can also corrupt enemy magic with his talismans with spirits. Their ability is replenished by their total hatred of magic. That's all, leave your comments, suggestions, and ideas.
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
User Avatar
#2
Auto-translated
lol))... what's the point? Half of them are from Heroes of Might and Magic III)) It would be better to take them all from there. IMHO... because a mage/wizard doesn't really fit... where are the warriors?)... You yourself wrote that you need MAGES and WARRIORS)

Elves - Ranger and Druid... Archdruid doesn't really fit...
Necromancer and Dark Knight... no vampires, then take Undead instead...
Stalker is a level 1 unit)) It's better to come up with another name...
The rest are fine...

Be strong. Believe
#3
Auto-translated
If we're going to do this, let's come up with a racial-class ability for each new type of hero, because they should be different from the existing options. For example, a Stalker doesn't need irresistible magic, and so on. Barbarians shouldn't have any mages. And mages shouldn't have warriors, IMHO. If we really want to focus on something, then we should take inspiration from Heroes of Might and Magic III. Gnomes don't really need an alternative ability, because they are already versatile; whether it's melee combat or magic, it's all the same for them.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
User Avatar
#4
Auto-translated
Nah, forget it... I can't really picture the same Shaman with just one Antimagic spell... what would he fight with? +) And it's not feasible anyway... I'm against the idea.
Правила форума
FAQ по Heroes VI
Форумная мафия
[readonly]
User Avatar
#5
Auto-translated
Let me explain, when I was writing this, I completely forgot that some of the hero classes were “borrowed” from the third part. I didn’t have enough inspiration for everything, but I will definitely fix it. Also, I forgot to mention that the Academy and Stronghold factions are exceptions. Although... we could replace the shaman with some kind of healer (using potions, sleeping herbs, etc.), and the wizard with a Sheikh, armed with a saber with magical ornaments, the stalker with a shadow hunter (or something like that), and leave the dwarves as they are.
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
User Avatar
#6
Auto-translated
But what’s the point of all this? On the contrary, it’s great that all the heroes in the fifth game are completely different, while in the third game, many classes were completely useless – for example, the druids.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
User Avatar
#7
Auto-translated
Uh... I didn't quite understand the last speaker.
In Heroes 1, 2, and 3, each race had a hero with the highest growth in strength and knowledge per level, and a warrior with a higher growth in attack and defense.
The starting skills also differed – armor, education, etc.
In Heroes 5, each race has only one hero class, and there are very few of them.
So, I would like to have several types.
Another thing is that there is little originality in the proposal...
It's a copy of Heroes 3.
Shamans are a common attribute of barbarians and orcs, but here the orcs' unique feature is the absence of magic.
It's hard to understand mages in general. Mage and wizard are the same thing. I don't know, at least have a dark or white mage, or a conjurer (transformations – summoning, buffs, etc.) and a warlock/destroyer (necromancy). And then, there needs to be something special, not just a priority in spell schools.
Like chaos enhancements or buffs, and so on.
And all of this should be combined to avoid overpowered heroes.
Stalker – thanks, that was funny.
Like, the strongest warrior?
Shadow Hunter – in my opinion, it doesn't suit a warlord. He should wander alone over the cliffs. He is a shadow hunter.
In general, I would like each subclass to have its own ability, not necessarily very powerful, but different for each race.
P.S. High vampires, archdruids, etc. – these are not suitable for a hero. These are creature names. Heroes don't fit here.
Первый, кто был забанен за Правду.
User Avatar
#8
Auto-translated
And the ideas for additional classification of heroes for each faction are not very good.
User Avatar
#9
Auto-translated
If you divide them into mages and warriors, then you should focus on dealing damage to enemy units with the warriors, and build their skills around that.
Подмосковный рейнджер, не ведающий стаха
User Avatar
#10
Auto-translated
Here are the special skills of the new classes:
Priest - Inquisition
Druid - Forest Energy
Heretic - Pyromancy
Death Knight - Dark Knightship
Stalker - Stealth
Sheikh - Battle Magic
Highlander - Blacksmithing
Shaman - Shamanism
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
User Avatar
#11
Auto-translated
and if only there were effects for these abilities.
Первый, кто был забанен за Правду.
User Avatar
#13
Auto-translated
I'm also not entirely happy with the current state of affairs. What kind of Ranger am I supposed to be? But a Druid – that's more like it...
User Avatar
#14
Auto-translated
Loken
There were only 2 classes in the third Heroes game (the fourth one doesn't count, as it stands apart).
In the first and second games, there was only one, and that was more natural.
In the third game, some classes were completely useless due to the probability of skills and characteristics appearing. Druids, alchemists, heretics - they are weak for a mage, and only alchemists look decent as a combat mage.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.

Statistics

Welcome our newest member: leyu