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Here is another race for you. Of course, it might seem naive to you, but I did my best.
The Order of the Knights of Elrath
Lore – after the Griffin Empire and Queen Isabel allied with the necromancers, the great knight Ferdinand, then merely a high-ranking nobleman, and many of the knights along with their servants left the Empire, moving to one of the large sea islands. While the war raged, the refugees began to build a fortress-city. It was then that Ferdinand decided to create the Order of the Knights of Elrath. The knights readily supported him and, within a few years, erected the great Order. Now the crusaders have sworn to cleanse the world of undead, corruption, and demons.
Symbol – Fleur-de-lis, Black Cross.
Capital – the Fortress of Saint Elrath.
1. Squire – subjects of the knights who hope to one day become great heroes. They are unconditionally loyal to their lords. Excellent armament and stunning endurance make them a strong opponent on the battlefield.
Large shield. Shield Wall.
Sword-bearer – subjects who serve their knight-lords unconditionally are initiated as sword-bearers. They are required to carry the knight's primary weapon – his sword. On the battlefield, they act as heavily armed infantry.
Large shield. Counterattack (similar to the Warmongers' ability).
2. Crossbowmen – soldiers armed with powerful crossbows, serving as the primary ranged forces of the Order.
Shooter. Accurate Shot. Arrows pierce armor by 25%.
Shielded Crossbowmen – heavily armed crossbowmen who carry a large tower shield on their backs, protecting them from enemy arrows.
Shooter. Tower shield (same as large shield). Arrows pierce armor by 25%.
3. Halberdier – superbly trained infantry of the Order, they have mastered the halberd and do not fear monsters. They are undaunted by powerful enemies and the hardships of soldier's life.
Stunning blow. Monster Slayer.
Pikemen – skilled pikemen capable of stopping an enemy advance.
Preemptive strike (if an enemy unit wants to attack the pikemen, the pikemen strike first, followed by the attacker). Long spears (out of 4 heroes, prevents the attacked unit from dealing a retaliatory blow).
4. Brothers of the Sword – heavily armed knights who have not yet been admitted into the Order, preferring to fight on foot. They constitute a powerful shock force and are armed with heavy two-handed swords. It is said that during battle they fall into a rage, tearing enemies to shreds.
Knight armor (same as the armor of mountain defenders). Rage. Battle frenzy.
Brothers of the Blade – knights who have not yet been admitted into the Order must undergo a trial. They fight valiantly and are known throughout Ashan for their thin poisoned stilettos, which they wield with ease.
Knight armor. Stiletto strike (once per battle, he can strike with a stiletto, ignoring all defense and poisoning the enemy).
5. Temple Knights are known throughout Ashan for their fearlessness and strength. In peacetime, they guard and stand honorary watch in the Temple of Elrath, built in the crusaders' capital fortress; however, during battle, they plunge into the thick of the fray, thereby inspiring their soldiers and brothers.
Knight armor. Fearless. Aura of Courage. Cleaver.
Guardsmen – the personal guard of the Grand Master. These knights are armed with crossbows, but during combat they can engage in melee, as they are just as proficient with the sword.
Knight armor. Shooter. Melee combat without penalty.
6. Aristocrat Knights – noble brothers of the Order, equipped with very heavy gear, acting as heavy cavalry on the field. Their attack can knock back an enemy unit.
Cavalry charge. Powerful blow (similar to the bear's paw strike). Sacrifice (every day the knight donates 15 coins to the treasury). Large creature.
Pikeman Knights are true professionals in their craft. They have dedicated their entire lives to studying the art of cavalry.
Cavalry charge. Tournament strike. Large creature.
Basically, Isabel's Knights.
7. Paladins – holy knights who have sworn an oath to Elrath personally. Fighting in foot formations alongside their brothers, they are distinguished by an genuine faith in the forces of light.
Knight armor. Immunity to Dark magic. Fearless. Spellcaster (mana is quite limited):
Grace – an ability that simultaneously casts Stone Skin, Divine Strength, and Haste on a friendly unit, and also heals health to maximum.
Prayer – same as the knight's.
Divine Vengeance – same as the Seraphs'.
Crusaders – brave knights who represent the pinnacle among the brothers of the Order. These fierce warriors have dedicated their lives to studying the art of sword fighting.
Knight armor. Berserk. Battle frenzy. Whirlwind attack (like the hydras'). Cleaver.
Buildings
I will only write about the special ones:
Training Ground – growth for levels 1-2-3 increases by 6-5-4 respectively.
Sword Forge – allows a Marshal hero to forge a named sword (more details on this later).
Military School levels 1,2,3 – allows a Marshal hero to learn combat skills (I'll write about them later, but they are like inspiration, sabotage, or battle cries).
Cathedral – increases morale by 2.
Hero Abilities.
The hero of the Order is a Marshal. A Marshal is a combat commander and general of the Order.
Generalship – a special ability of the Marshal. It increases initiative by 10\20\30% respectively, increases movement points by 15\30\45, and morale by 1-2-3. Allows the learning of military skills.
Sword-bearer – a special ability that allows the Marshal to forge a special sword for himself, granting it various properties. The sword can be given a stunning or poisoning attack. In short, an artifact sword.
The Order of the Knights of Elrath
Lore – after the Griffin Empire and Queen Isabel allied with the necromancers, the great knight Ferdinand, then merely a high-ranking nobleman, and many of the knights along with their servants left the Empire, moving to one of the large sea islands. While the war raged, the refugees began to build a fortress-city. It was then that Ferdinand decided to create the Order of the Knights of Elrath. The knights readily supported him and, within a few years, erected the great Order. Now the crusaders have sworn to cleanse the world of undead, corruption, and demons.
Symbol – Fleur-de-lis, Black Cross.
Capital – the Fortress of Saint Elrath.
1. Squire – subjects of the knights who hope to one day become great heroes. They are unconditionally loyal to their lords. Excellent armament and stunning endurance make them a strong opponent on the battlefield.
Large shield. Shield Wall.
Sword-bearer – subjects who serve their knight-lords unconditionally are initiated as sword-bearers. They are required to carry the knight's primary weapon – his sword. On the battlefield, they act as heavily armed infantry.
Large shield. Counterattack (similar to the Warmongers' ability).
2. Crossbowmen – soldiers armed with powerful crossbows, serving as the primary ranged forces of the Order.
Shooter. Accurate Shot. Arrows pierce armor by 25%.
Shielded Crossbowmen – heavily armed crossbowmen who carry a large tower shield on their backs, protecting them from enemy arrows.
Shooter. Tower shield (same as large shield). Arrows pierce armor by 25%.
3. Halberdier – superbly trained infantry of the Order, they have mastered the halberd and do not fear monsters. They are undaunted by powerful enemies and the hardships of soldier's life.
Stunning blow. Monster Slayer.
Pikemen – skilled pikemen capable of stopping an enemy advance.
Preemptive strike (if an enemy unit wants to attack the pikemen, the pikemen strike first, followed by the attacker). Long spears (out of 4 heroes, prevents the attacked unit from dealing a retaliatory blow).
4. Brothers of the Sword – heavily armed knights who have not yet been admitted into the Order, preferring to fight on foot. They constitute a powerful shock force and are armed with heavy two-handed swords. It is said that during battle they fall into a rage, tearing enemies to shreds.
Knight armor (same as the armor of mountain defenders). Rage. Battle frenzy.
Brothers of the Blade – knights who have not yet been admitted into the Order must undergo a trial. They fight valiantly and are known throughout Ashan for their thin poisoned stilettos, which they wield with ease.
Knight armor. Stiletto strike (once per battle, he can strike with a stiletto, ignoring all defense and poisoning the enemy).
5. Temple Knights are known throughout Ashan for their fearlessness and strength. In peacetime, they guard and stand honorary watch in the Temple of Elrath, built in the crusaders' capital fortress; however, during battle, they plunge into the thick of the fray, thereby inspiring their soldiers and brothers.
Knight armor. Fearless. Aura of Courage. Cleaver.
Guardsmen – the personal guard of the Grand Master. These knights are armed with crossbows, but during combat they can engage in melee, as they are just as proficient with the sword.
Knight armor. Shooter. Melee combat without penalty.
6. Aristocrat Knights – noble brothers of the Order, equipped with very heavy gear, acting as heavy cavalry on the field. Their attack can knock back an enemy unit.
Cavalry charge. Powerful blow (similar to the bear's paw strike). Sacrifice (every day the knight donates 15 coins to the treasury). Large creature.
Pikeman Knights are true professionals in their craft. They have dedicated their entire lives to studying the art of cavalry.
Cavalry charge. Tournament strike. Large creature.
Basically, Isabel's Knights.
7. Paladins – holy knights who have sworn an oath to Elrath personally. Fighting in foot formations alongside their brothers, they are distinguished by an genuine faith in the forces of light.
Knight armor. Immunity to Dark magic. Fearless. Spellcaster (mana is quite limited):
Grace – an ability that simultaneously casts Stone Skin, Divine Strength, and Haste on a friendly unit, and also heals health to maximum.
Prayer – same as the knight's.
Divine Vengeance – same as the Seraphs'.
Crusaders – brave knights who represent the pinnacle among the brothers of the Order. These fierce warriors have dedicated their lives to studying the art of sword fighting.
Knight armor. Berserk. Battle frenzy. Whirlwind attack (like the hydras'). Cleaver.
Buildings
I will only write about the special ones:
Training Ground – growth for levels 1-2-3 increases by 6-5-4 respectively.
Sword Forge – allows a Marshal hero to forge a named sword (more details on this later).
Military School levels 1,2,3 – allows a Marshal hero to learn combat skills (I'll write about them later, but they are like inspiration, sabotage, or battle cries).
Cathedral – increases morale by 2.
Hero Abilities.
The hero of the Order is a Marshal. A Marshal is a combat commander and general of the Order.
Generalship – a special ability of the Marshal. It increases initiative by 10\20\30% respectively, increases movement points by 15\30\45, and morale by 1-2-3. Allows the learning of military skills.
Sword-bearer – a special ability that allows the Marshal to forge a special sword for himself, granting it various properties. The sword can be given a stunning or poisoning attack. In short, an artifact sword.
Немертво то, что в вечности живет,
Со смертью времени и смерть умрет.
Со смертью времени и смерть умрет.
