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Posts from “Ashes’ Will” – “A Sad Journey” [Campaign 2, Mission 2]

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In reply to FireCool
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10 years ago
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FireCool
I don't quite agree that 3 schools of magic are too much for a Necromancer. Actually, in this campaign, we are playing against heroes who are very skilled in chaos magic – wizards and demons, so my primary goal was to weaken the enemy's magical attacks as much as possible. So, you can develop your character effectively as follows: take defense, level up the reflection perk (-15% of enemy magic attacks), then take wizardry, level up to "Secret Knowledge" and get the undead protection from magic perk, which is another 20% reduction in enemy magic attacks, and here is where chaos magic comes in handy, where we level up to Storm Lord and get the magic depletion perk, which is another 20% reduction in magic attacks, so in total, we get 55% less damage from any offensive magic, so choke on your magic wand, you lousy mage:D
PS By the way, alternate-greyed skeletons have 25% magic resistance, so under all these perks, the skeletons become almost like golems, which magic doesn't affect at all).

Well, here's another option outside of campaigns (in very large generated maps): I took a combination of Education + Wizardry for Necromancers, by the way, including against dwarves, but this is not enough in the long run. But within the campaign, it's quite good. And by the way, the well-known "weak point" of Necromancers is the almost complete lack of attack stat growth, but if you take and develop the Attack line, it is hardly noticeable. But as an option, say, due to Ranged Attack.
10 years ago
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With a single stack under the celestial shield, no chaos is frightening, and in general, nothing is frightening for a well-developed Necropolis in this campaign. Chaos doesn't have time to cast spells, and taking it only for protection against chaos isn't very effective. So, 2 schools, education, and charms are very strong; in the fifth slot of the log, it's good; you can also take defense if you want to complete the entire campaign with 14 specters. As an alternative, attack for a combat unit; BB (Blood Bath) is very strong on Necromancers, but ranged attacks are not very effective.
In reply to Vadimh
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10 years ago
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Vadimh
No chaos is scary when everything is in one stack under the Celestial Shield.
I haven't really had a chance to use the Shield, so I'm not sure what you mean. Are you saying that if you line up units and cast Celestial Shield on the one in front, it will affect them all? Or are you suggesting keeping just one stack on the battlefield and casting the Shield on it?
Vadimh
And in general, nothing is scary for a well-developed Necropolis in this Campaign.
I'm not saying it's scary. Of course, you can still complete everything without it, but I just can't stand it when I get hit with Fireballs and Meteor Showers, and often the damage isn't even that high, like 800 units, but rather 180-300. However, the AI loves to attack in an area, especially where ranged units are, and in doing so, it hits a lot of units, no matter how much you move them around on the battlefield, because the Fireball has an area of effect that covers several squares. And if there are large units in the army, it makes the battle even more difficult, because in order not to have them destroyed, you often have to take them out of the battle and put them in reserve, because it is often impossible to restore them all by the end of the battle. Either the computer runs away, or the initiative doesn't reach the hero in time, or it triggers too early. And if you wait, the hero is pushed back quite a bit on the turn order, and in the end, it's a hassle again. So, I feel more comfortable with magic immunity than taking Logistics instead.
PS Actually, with the introduction of upgraded Liches in the third game, it has become easier, even though they don't fire their deadly cloud. Instead, they have Raise Dead in their spellbook. Now, even if the initiative doesn't reach the hero in time, you can use Liches as a backup, although this doesn't always work, because the computer often slows them down, the sneaky bastard
In reply to FireCool
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10 years ago
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There, if you find a ring that reduces luck by -2, that can also help.
10 years ago
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This means that you need to bring and deploy 1 unit, for example, vampires. The other army just gets in the way. All the dark energy should be spent on them. At the end of the battle, it will be easy to resurrect and continue without losses.
In reply to Vadimh
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10 years ago
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Vadimh
This means you need to take and deploy 1 unit, for example, vampires. The other army just gets in the way. All the dark energy should be spent on them. At the end of the battle, it will be easy to resurrect and continue without losses.

Well, I don't know) because the computer always attacks with vampires) Well, I guess I haven't mastered all the tricks of the game yet, which means there's room for improvement=))
SuperGuru
There's also a ring that reduces luck by -2, which can also help.
I already have assembled artifacts, the Cloak of Deadly Shadows and the Ring of the Sinner, so even without that ring, the enemy's morale is already low:D
In reply to FireCool
10 years ago
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FireCool
Well, I don't know) but the computer always attacks you with vampires) Anyway, I guess I haven't mastered all the tricks of the game yet, so there's room for improvement=))
Under the effect of Scatter, arrows don't hit, fast stacks can be subdued/blinded, and vampires will run away from slow ones. And it's even easier to place a stack in a corner, cover it with a Phoenix and a wall.
In reply to Vadimh
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10 years ago
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Vadimh
With scattered units, archers won't shoot, fast stacks can be controlled/blinded, and vampires will flee from slow ones. And it's even easier to place a stack in a corner, cover it with a phoenix and a wall.
Well, I'm currently playing through the 3rd map of Arantir with only alternate, upgraded skeletons, and I'm managing thanks to controlling and berserkers. Plus, I summon an avatar, which is just insane; it deals an average of about 700 damage. Of course, darkness is the key!
In reply to FireCool
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10 years ago
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FireCool
Well, I'm currently playing through the 3rd map with alternative, upgraded skeletons and Arantir, and I'm managing thanks to summons and berserkers. Plus, I summon the Avatar, and that's just insane! It deals an average of about ~700 damage. Of course, Darkness is the key!

How often does your Avatar get killed? I don't use it at high hero levels because of the chance of it dying, and I don't want to waste mana.
In reply to SuperGuru
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10 years ago
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SuperGuru
Does your Avatar get killed often? I don't use it at high hero levels because of this probability; I don't want to waste mana.
That's the thing; at high hero levels, the Avatar has a considerable amount of health; I think it was around 740 last time. In general, before this map, I only used the Avatar a couple of times, and that was on the second map. There, it had very little health because of the hero's level.
In reply to FireCool
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10 years ago
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FireCool
That's exactly the point, at high levels, the Avatar hero has a considerable amount of health; I think it was around 740 last time. In general, before this map, I only used the Avatar a couple of times, on the second map. There, it had very little health due to the hero's level.

And that's what I meant by high-level heroes, that is, when the opponents have huge armies. And there, it's easy to deal a thousand or two in damage. For example, I'm currently playing a map as Kujin, she's level 29, and she has such an army that Wrath of the Horde deals 3500 damage, and she always goes first (Keen Mind, Enchantment). So, if a low-initiative Necromancer with that Avatar is against her, she'll take him down immediately, along with all his mana and about 200 points. That's what I mean.
In reply to SuperGuru
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10 years ago
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SuperGuru
I meant high-level heroes, i.e., when opponents have huge armies. And there, dealing a thousand or two damage is a piece of cake. For example, I'm currently playing a map as Kujin; she's level 29, and her army is so strong that Fury of the Horde deals 3500 damage, and she always goes first (Sharp Mind, Enchantment). So, if a low-initiative Necromancer with that Avatar is against her, she'll destroy it immediately, along with all the mana and about 200 points. That's what I mean.
But won't we be fighting against Arantir in the storyline? It seems like we're allies with the orcs.
In reply to FireCool
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10 years ago
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No, I mean in general. Purely theoretically.
In reply to SuperGuru
10 years ago
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SuperGuru
I meant high-level heroes, that is, when opponents have huge armies. And there, dealing a thousand or two damage is a piece of cake. For example, I'm currently playing a map as Kujin, she's level 29, and she has such an army that Wrath of the Horde deals 3500 damage, and she always goes first (Sharp Mind, Enchantment). So, if a low-initiative Necromancer with that Avatar is against her, she'll destroy it immediately, along with all the mana and about 200 points. That's what I mean.
Isolated cases where an opponent can easily kill an Avatar. There's no need to make things up. With the same logic, you could call Subdue and Berserk useless spells, because some units have immunity to mind control.

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