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Here, I'm sharing the castle of my dreams:
1. Buildings:
1) town hall/prefecture/municipality/capitol.
2) fort/citadel/castle.
3) tavern
4) blacksmith/healer's house
5) market/resource storage
6) mage guild levels 1/2/3/4/5
7) dockyard/lighthouse
8) Order Temple/Hall of Heroes
9) Great Order Temple (Grail)
2. Creature buildings:
1) hut/barracks.
2) workshop/engineering workshop.
3) archery range/improved archery range.
4) barracks/legionary barracks.
5) Assassin's Guild/Mercenary Guild.
6) Inquisitor Hall/Inquisitor Barracks.
7) Sacred Hall/Sacred Temple.
3. Units:
1) peasant/militia
2) ballista/engineer
3) archer/master archer
4) infantry/legionary
5) assassin/mercenary
6) inquisitor/inquisitor warrior
7) great rider/sacred rider.
More detailed description:
1) town hall/prefecture/municipality/capitol - it's clear.
2) fort/citadel/castle - it's clear.
3) tavern - it's clear.
4) blacksmith:
cost: 5 wood, 500 gold
required: none
abilities: purchase ballista
healer's house
cost: 500 gold, 5 wood
required: blacksmith
abilities: purchase tent.
5) market - it's clear
resource storage - it's clear (gives 1 wood and 1 stone daily)
6) mage guild levels 1/2/3/4/5 - it's clear.
7) dockyard/lighthouse - it's clear
8) Order Temple:
cost: 5000 gold, 10 stone, 8 wood, 2 mercury, 2 dragon stones, 2 crystals, 3 sulfur.
required: fort
abilities: gives 1 to the morale of all heroes on the map (only from this city)
Hall of Heroes: cost: 1000 gold, 2 stone, 2 wood, 5 dragon stones.
required: Order Temple.
abilities: gives 1 to the luck of all heroes on the map (bonus from the Order Temple remains) (also only affects heroes from this city)
Great Order Temple:
cost: Grail
required: none
abilities: 5000 gold per day, 50% increase, 2 to the morale and luck of all heroes (only from this city).
Description of creature buildings:
1) house - cost 500 gold, 5 wood, 1 stone.
required: fort
produces peasants.
barracks - cost 500 gold, 5 stone, 5 wood.
required: house.
produces militia.
2) workshop cost 1000 gold, 5 wood, 5 stone
required: house, fort
produces: ballistas
engineering workshop costs 1000 gold, 5 wood, 5 stone
required: blacksmith, fort, workshop
produces engineers
3) archery range cost 1000 gold, 1 stone, 5 wood
required: blacksmith, workshop, fort, house.
produces archers.
improved archery range cost 1500 gold, 5 wood
required: archery range
4) barracks: cost 2000 gold, 5 wood, 5 stone
required: house, fort.
produces infantry.
legionary barracks: cost 3000 gold, 5 stone, 5 wood, 1 dragon stone
required: barracks, workshop, blacksmith.
produces legionaries.
5) Assassin's Guild / Mercenary Guild.
3000 gold, 5 stone 1000 gold, 5 wood, 5 stone
fort, house, market. Assassin's Guild.
assassins mercenaries
6) Inquisitor Hall
cost 6000 gold, 5 stone, 5 wood, 5 dragon stones.
required: fort, house, Order Temple.
produces inquisitors.
improved Inquisitor Hall.
cost 4000 gold, 5 wood, 5 stone, 5 dragon stones, 5 crystals.
required: Inquisitor Hall.
produces Inquisitor Knights.
Sacred Hall.
cost: 5000 gold, 20 dragon stones.
required: barracks, fort, Order Temple, blacksmith, workshop.
Sacred Temple
cost: 25000, 20 dragon stones, 10 wood, 10 stone.
required: legionary barracks, Sacred Hall, Hall of Heroes.