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Haven Castle of Knights.

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Here, I'm sharing the castle of my dreams: 1. Buildings: 1) town hall/prefecture/municipality/capitol. 2) fort/citadel/castle. 3) tavern 4) blacksmith/healer's house 5) market/resource storage 6) mage guild levels 1/2/3/4/5 7) dockyard/lighthouse 8) Order Temple/Hall of Heroes 9) Great Order Temple (Grail) 2. Creature buildings: 1) hut/barracks. 2) workshop/engineering workshop. 3) archery range/improved archery range. 4) barracks/legionary barracks. 5) Assassin's Guild/Mercenary Guild. 6) Inquisitor Hall/Inquisitor Barracks. 7) Sacred Hall/Sacred Temple. 3. Units: 1) peasant/militia 2) ballista/engineer 3) archer/master archer 4) infantry/legionary 5) assassin/mercenary 6) inquisitor/inquisitor warrior 7) great rider/sacred rider. More detailed description: 1) town hall/prefecture/municipality/capitol - it's clear. 2) fort/citadel/castle - it's clear. 3) tavern - it's clear. 4) blacksmith: cost: 5 wood, 500 gold required: none abilities: purchase ballista healer's house cost: 500 gold, 5 wood required: blacksmith abilities: purchase tent. 5) market - it's clear resource storage - it's clear (gives 1 wood and 1 stone daily) 6) mage guild levels 1/2/3/4/5 - it's clear. 7) dockyard/lighthouse - it's clear 8) Order Temple: cost: 5000 gold, 10 stone, 8 wood, 2 mercury, 2 dragon stones, 2 crystals, 3 sulfur. required: fort abilities: gives 1 to the morale of all heroes on the map (only from this city) Hall of Heroes: cost: 1000 gold, 2 stone, 2 wood, 5 dragon stones. required: Order Temple. abilities: gives 1 to the luck of all heroes on the map (bonus from the Order Temple remains) (also only affects heroes from this city) Great Order Temple: cost: Grail required: none abilities: 5000 gold per day, 50% increase, 2 to the morale and luck of all heroes (only from this city). Description of creature buildings: 1) house - cost 500 gold, 5 wood, 1 stone. required: fort produces peasants. barracks - cost 500 gold, 5 stone, 5 wood. required: house. produces militia. 2) workshop cost 1000 gold, 5 wood, 5 stone required: house, fort produces: ballistas engineering workshop costs 1000 gold, 5 wood, 5 stone required: blacksmith, fort, workshop produces engineers 3) archery range cost 1000 gold, 1 stone, 5 wood required: blacksmith, workshop, fort, house. produces archers. improved archery range cost 1500 gold, 5 wood required: archery range 4) barracks: cost 2000 gold, 5 wood, 5 stone required: house, fort. produces infantry. legionary barracks: cost 3000 gold, 5 stone, 5 wood, 1 dragon stone required: barracks, workshop, blacksmith. produces legionaries. 5) Assassin's Guild / Mercenary Guild. 3000 gold, 5 stone 1000 gold, 5 wood, 5 stone fort, house, market. Assassin's Guild. assassins mercenaries 6) Inquisitor Hall cost 6000 gold, 5 stone, 5 wood, 5 dragon stones. required: fort, house, Order Temple. produces inquisitors. improved Inquisitor Hall. cost 4000 gold, 5 wood, 5 stone, 5 dragon stones, 5 crystals. required: Inquisitor Hall. produces Inquisitor Knights. Sacred Hall. cost: 5000 gold, 20 dragon stones. required: barracks, fort, Order Temple, blacksmith, workshop. Sacred Temple cost: 25000, 20 dragon stones, 10 wood, 10 stone. required: legionary barracks, Sacred Hall, Hall of Heroes.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария