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Posts from Are new spells needed for the 4 schools of magic?

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18 years ago
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In my opinion, there is a definite lack of various spells in the schools of magic. In the third game, there were either more of them, or I was just younger! :)) After all, it is quite easy for a person with imagination to come up with new spells and cool effects for them...
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18 years ago
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There’s no need to invent anything; the developers promise to add at least 2, and most likely 3, new spells per school in the expansion.
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18 years ago
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they can certainly do that, but it shouldn't turn out that the spells are too similar to each other...

Although, this might be adjusted with balancing...
Between the schools of Light and Darkness, a number of spells will most likely be "mirror images": acceleration-deceleration, plague-regeneration (promised in the expansion pack), divine power-weakness, resurrection-vampirism (again, promised)...

The only thing is that the spells should be effective for their level and work properly (let's remember the buggy "Dominate").
In reply to Kreesanya
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18 years ago
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Add a rune of luck for the dwarves! (permanent luck until the end of the battle) :D
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18 years ago
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Well, I don't know, I used to beat everyone with that "buggy" ability... Or rather, they beat themselves. :)) If it were available earlier in the game, it would be impossible to play against the Dark faction. Unless you used Light Dispel... As for the new effects, it's as easy as pie! For example: lowering morale, lowering luck, some geysers or fountains, petrification... Come on! :))) You can come up with a lot of interesting things on the fly! And if you also borrow something from other games, it will be amazing.
In reply to Inquisitor
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18 years ago
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Inquisitor;109864
Add a luck rune for the Dwarves! (permanent luck until the end of the battle) :D
Yeah, and then no one will want to play against them... and the Elves will be cursing loudly :D

It's quite possible to come up with spells, and if we start doing it, it will be easy and enjoyable) But when will the developers themselves start fantasizing instead of us?)

P.S.: "Subjugation," in my experience, will end the battle three times before it finally starts to take effect...
In reply to Kreesanya
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18 years ago
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Why would elves start swearing? I always make sure to eliminate Dwarves using Elves! And Dwarves already have too many runes. It would be better to give the "Triskel" rune to Elves, as it is their main symbol of nature. Plus, luck should go to Elves, not Dwarves; they are already great scavengers. :) As for new magic, I don't think we really need it. Maybe just a few air spells. :smile01:
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18 years ago
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Well, it would be interesting to see new spells. It seems like there's not much left to invent, but that's not entirely true. For example, if they came up with another single-target attack spell, it would probably resemble an arrow, lightning, or an ice arrow, perhaps with a different visual effect.
In reply to eXeCuToR
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18 years ago
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Of course, new spells are great, but it would also be good if there was balance.
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18 years ago
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There are terribly few spells! We need just as many more!
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18 years ago
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I agree with those who said that we need to add spells for each level, and they should be different! We can use our imagination, for example:
All living creatures start to have stomach pain, they get bloated... :))))
In reply to 65RUS
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18 years ago
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65RUS;132112
I agree with those who said that spells should be added for each level, and they shouldn't be similar! You can use your imagination, for example:
All living creatures start to have stomach pain, they get bloated... :))))


Yeah, and then it starts... and after the creatures (on the cells where they stood), mines remain))))) and those standing near them have their morale drop by -1.
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18 years ago
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Right now, we're seeing a magical imbalance. Dungeon and Chaos have three spells of level 5, while the others have only two.
And regarding new spells, that would be great, and I would also be very happy if spells from levels 2, 4, and 3 were added. And it would be good to make the number of spells per level the same (and increase the number).
In reply to Arandor
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18 years ago
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Arandor;132126
Yeah, and then it starts... and after the creatures (on the cells where they stood), mines remain))))) and those standing nearby have their morale drop by -1.
Yeah, but not only does morale drop, they also run away to a certain distance.
In reply to 2DDarkKnight
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18 years ago
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2DDarkKnight;132272
Right now, we're seeing a magical imbalance. Dungeon and Chaos have three level 5 spells, while the others have two.
What difference does it make if the total number is the same?
P.S. The imbalance is actually caused by Haven, due to the new spells.

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