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Skills
At the beginning, you are given a certain number of points to develop your character's skills - the exact number depends on your Intelligence - with an Intelligence of 8, you will receive 8 points + 4 points for every additional +2 units of Intelligence.
Skills can be improved with each new level. How many points you can use to improve your skills when leveling up depends on the Intelligence characteristic. With an Intelligence of 8, you have 2 points to spend on skill development. For every 2 increases in the Intelligence characteristic, the number of points for improving skills will increase by +1 point. Also, some skills are additionally affected by other characteristics (don't ask how) - the influencing characteristics will be indicated in parentheses after the skill description.
A specific skill costs a certain number of points - 1 or 2 points to increase a skill by 1 unit.
Since the concept of available character classes will be slightly reworked in this RPG, at the beginning of the game, when creating your character, you will be allowed to choose skills that you can spend 1 point on instead of two. The number of skills that can be pre-selected will be announced later.
There is a limit to skill improvement(!) - a skill that you improve by 1 unit for 1 point can only be improved by the number of points equal to the number of your character's levels + 3 points. A skill that you improve by 1 unit for 2 points can only be improved by the number of points equal to 1/2 of the character's level + 1.5 points.
(for those in the know - the character and skill development system is similar to the system in Neverwinter Nights or Icewind Dale).
Bonus skill improvements are also possible for certain actions!
Computers - the ability to successfully hack computers, obtain information from them, and upgrade/improve the systems of droids/spaceships. (intelligence)
Demolitions (or whatever it's called) - the ability to install, disarm, or remove mines from combat charges. (intelligence)
Stealth - the ability to move undetected by enemies or detection systems in "Stealth" mode (this mode requires a stealth belt or the presence of a similar power discipline). (agility)
Awareness - the ability to notice camouflaged mines, characters with stealth fields, and successfully carry out sabotage operations without the risk of damaging nearby computers with a certain probability. (wisdom)
Persuasion - the ability to persuade characters to reveal more information, provide higher payment for services, etc. (actively used in the RPG) (charisma)
Repair - the ability to repair mechanisms of varying complexity - droids, computers, spaceships, weapons. (intelligence)
Security - the ability to hack door locks of varying complexity. (intelligence)
Healing - the ability to use medkits more effectively (medkits heal for more health points, depending on the level of this skill), also affects the character's health regeneration. (wisdom)