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So, here you will find information regarding the character development system. Everything – from characteristics and skills to the experience gain system.
This is not up for discussion – there is a separate thread for discussing RPGs in general.
Character Attributes At the beginning of the game, when creating a character, you are given 30 points to increase the character's attributes. All attributes start at 8. Strength..............................8 Agility........................8 Endurance.................8 Intelligence......................8 Wisdom.......................8 Charisma.........................8 For each increase to an attribute up to 14 points, you spend 1 skill point. If you increase an attribute that has already reached 14 points, you pay 1 more skill point for each subsequent increase, with a cumulative increase of +1 skill point for every 2 increases in the attribute. example: You have 20 points left Strength.................13 You have 19 points left Strength.................14 You have 17 points left Strength.................15 You have 15 points left Strength.................16 You have 12 points left Strength.................17 and so on... After the game starts, you can only increase attributes every 4 levels - that is, when you reach levels 4, 8, 12, 16, 20, etc. You can only increase one attribute by 1 point at a time, and the previous restrictions during character creation are not taken into account.
Bonus attribute increases are also possible for certain actions!
Strength - affects the damage dealt by a specific type of melee weapon and the ability to carry heavy items. Agility - affects the handling and damage of blasters and the ability to successfully dodge attacks in melee or ranged combat. Endurance - affects the character's hit points and resistance to physical damage. Intelligence - affects the number of points that can be spent on improving skills and the ability to learn, repair, and create mechanisms. Wisdom - affects the number of power points (may be simplified), the ability to defend against the effects of specific types of power, and the ability to successfully use this power on an enemy (mental disciplines). Charisma - affects trading, damage from direct damage power disciplines, and the ability to persuade a character, either through power or through simple conversation.
Skills At the beginning, you are given a certain number of points to develop your character's skills - the exact number depends on your Intelligence - with an Intelligence of 8, you will receive 8 points + 4 points for every additional +2 units of Intelligence. Skills can be improved with each new level. How many points you can use to improve your skills when leveling up depends on the Intelligence characteristic. With an Intelligence of 8, you have 2 points to spend on skill development. For every 2 increases in the Intelligence characteristic, the number of points for improving skills will increase by +1 point. Also, some skills are additionally affected by other characteristics (don't ask how) - the influencing characteristics will be indicated in parentheses after the skill description. A specific skill costs a certain number of points - 1 or 2 points to increase a skill by 1 unit.
Since the concept of available character classes will be slightly reworked in this RPG, at the beginning of the game, when creating your character, you will be allowed to choose skills that you can spend 1 point on instead of two. The number of skills that can be pre-selected will be announced later.
There is a limit to skill improvement(!) - a skill that you improve by 1 unit for 1 point can only be improved by the number of points equal to the number of your character's levels + 3 points. A skill that you improve by 1 unit for 2 points can only be improved by the number of points equal to 1/2 of the character's level + 1.5 points.
(for those in the know - the character and skill development system is similar to the system in Neverwinter Nights or Icewind Dale). Bonus skill improvements are also possible for certain actions!
Computers - the ability to successfully hack computers, obtain information from them, and upgrade/improve the systems of droids/spaceships. (intelligence) Demolitions (or whatever it's called) - the ability to install, disarm, or remove mines from combat charges. (intelligence) Stealth - the ability to move undetected by enemies or detection systems in "Stealth" mode (this mode requires a stealth belt or the presence of a similar power discipline). (agility) Awareness - the ability to notice camouflaged mines, characters with stealth fields, and successfully carry out sabotage operations without the risk of damaging nearby computers with a certain probability. (wisdom) Persuasion - the ability to persuade characters to reveal more information, provide higher payment for services, etc. (actively used in the RPG) (charisma) Repair - the ability to repair mechanisms of varying complexity - droids, computers, spaceships, weapons. (intelligence) Security - the ability to hack door locks of varying complexity. (intelligence) Healing - the ability to use medkits more effectively (medkits heal for more health points, depending on the level of this skill), also affects the character's health regeneration. (wisdom)
Experience In RPGs, experience is gained in 3 ways, which overlap as the game progresses. 1st way - the GameMaster grants you experience points for completing a quest. 2nd way - you receive experience points for picking locks and for defusing (not destroying) mines of various difficulty levels. 3rd way - for destroying enemies.
The 3rd way should be examined in more detail! Enemies in RPGs have their own development level, and the amount of experience you receive for killing them depends on this level. If the enemy's level is higher than or equal to yours, you receive N amount of experience points, initially assigned to that enemy. If the enemy's level was lower than yours, the amount of experience you will receive will be equal to N - 50*the difference in levels between the enemy and your character. The amount of experience for killing an enemy cannot be lower than 25 points.