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Come on, guys! This is just a waste of posts. It doesn't make any sense. Let's start a new topic! For example, what do you think about the "Relentless Force" skill for Haven?
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение
Let's just say "no" to that! :) It's better to improve readiness, and the other skills are fine, but the small bonus to "SA" (Special Attack) won't really help anyone except maybe Axel. If it increased the damage of the attack, that would be a great addition, but as it is, it's not that useful.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра. Клан "Вершители Асхана" - "Masters of Ashan"
Exactly, what’s the point of Unrelenting Force? It’s hardly ever used. What’s the purpose of it? Instead, they could have made something like the Banshee’s Wail for Necromancers, but in reverse – increasing the morale and luck of your own warriors by 5 points. Let’s say, “Elrath’s Word.”
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение
You’re exaggerating about the luck, buddy :) that would be an absolute overpowered ability, but the morale is still decent. Like a hyper-enhanced Prayer!
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра. Клан "Вершители Асхана" - "Masters of Ashan"
And why did you say that luck is nerfed? So, undead can decrease luck, but humans can’t increase it? Haha. That’s unfair. It would just create a counter-balance, similar to the relationship between True Luck and Absolute Defense. Each skill would simply negate the other.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение
Relentless might can be helpful in certain situations.
For example, I noticed that if an opponent is playing too defensively or making slow moves, I start training ALL monks into cavalry (at the veteran level, which is often achievable because there's enough money, the main thing is to be bold and start).
After that, I have twice as many troops of level 6.
And under the leadership of Axel and the knights of Isabel, they can, without exaggeration, destroy two squads in one turn.
It's impossible to ignore them, and that's when we focus our attention on them...
Banshee's Wail lowers morale and luck by -1, and initiative by -10%. With an upgraded Wail of Terror, it reduces morale by -6 (luck is still reduced by -1). For humans, you can create something similar, but in reverse: Prayer with +6 attack, +1 luck, and +10% initiative. However, I wouldn't say they would be equivalent, as humans often already have high morale due to their leadership and don't necessarily need a further boost.
Drake, hello. I mainly play as Haven. And if your army only has, for example, 20 Blood Angels... Because there's a kind of immunity. Does this scream always 100% affect all units from Haven?
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
It always hits through, and immunities don't work against it. However, I don't understand how to reduce it to -6. Perhaps a ring that lowers morale would help. Of course, the enemy shouldn't have leadership or morale-boosting artifacts. And no prayers.
I recently played on a map created by the talented mapmakers here. They even managed to reduce morale to -6 with Leadership and Prayer skills. I guess the enemy hero had the appropriate artifacts. But the fact is, it's all quite possible. I was shocked:smile20: As for the Blood Angels... You know, I play as Dungeon:smile42: I'm more used to having Black Dragons in their place.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение
So, explain to me how you calculated the defense bonus. “Scream of Horror” reduces it by 6. Leadership gives +3. If there are creatures of the same race as the hero in the army, it gives an additional +2. Prayer gives +1. Total: 3+2+1-6=0. So, in this case, the defense bonus will be neutral. Or am I missing something?