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I'm reposting the thread I started on the Nival forum because there aren't many fans of this wonderful game there, so I think it would be better if this thread wasn't just there, but had a larger audience overall. The topic follows.
I think this will be an interesting topic for fans of the old, good Allods. Share your stories and tactics from your adventures in the world of Allods here.
Well, to start, I'll tell my story.
Allods Story #1
This interesting story happened when I was playing the game for the third time, and this time I was playing as Fargard (the mage). The mission was early on, when my heroes were looking for an astrologer to explain the theory of the fall of the three stars. As you know, the astrologer didn't survive, but this time I somehow explored the map completely, and I remember the troll in the lower right corner of the map. A green one. He turned out to be part of this great story of Fargard's rise to the pedestal of great mages.
It was very good that I saved before starting this mission. After I figured it out, I started saving and bought all the staves in the city, and most importantly, the cheapest ones. And here's what I found out: the troll got stuck in one place and rushed towards the hero, but he couldn't get through a small gap in the forest, and as a result, the troll could only utter groaning cries from the blows of my mage. In general, the whole idea was to level up each stat with a specific element (by the way, I couldn't buy a staff with vampirism in the city, but luckily I had one in my backpack from the killed necromancers), and the key to this was the troll's fast regeneration. In general, then I took a staff, activated "hold position," and shot the troll. After the troll started to suffocate, I changed the staff, and so on. As a result, all the stats were leveled up from 60 to 70 at the beginning of the game. Here's an interesting note about leveling up.
Maybe this is a bug, but the idea makes sense and, in my opinion, is absolutely fair - the troll is big and can't get through where a nimble mage can hide...
It was fun when I took teleportation and teleported almost halfway across the map, when last time it was several times less. In general, playing this time was very interesting, and most importantly, I played as a lord of the Allods who returned from the heavens to restore order on earth and kill the main villain... But despite this, I was killed many times. After all, a mage is strong until a sharpened warrior's blade reaches him.
By the way, orcs killed my mage (I mean the leveled-up orcs from the middle and end of the game) in 2 hits.
P.S. I'll be very happy to read more stories or interesting notes, tactics, and just impressions about the old, good Allods...
I think this will be an interesting topic for fans of the old, good Allods. Share your stories and tactics from your adventures in the world of Allods here.
Well, to start, I'll tell my story.
Allods Story #1
This interesting story happened when I was playing the game for the third time, and this time I was playing as Fargard (the mage). The mission was early on, when my heroes were looking for an astrologer to explain the theory of the fall of the three stars. As you know, the astrologer didn't survive, but this time I somehow explored the map completely, and I remember the troll in the lower right corner of the map. A green one. He turned out to be part of this great story of Fargard's rise to the pedestal of great mages.
It was very good that I saved before starting this mission. After I figured it out, I started saving and bought all the staves in the city, and most importantly, the cheapest ones. And here's what I found out: the troll got stuck in one place and rushed towards the hero, but he couldn't get through a small gap in the forest, and as a result, the troll could only utter groaning cries from the blows of my mage. In general, the whole idea was to level up each stat with a specific element (by the way, I couldn't buy a staff with vampirism in the city, but luckily I had one in my backpack from the killed necromancers), and the key to this was the troll's fast regeneration. In general, then I took a staff, activated "hold position," and shot the troll. After the troll started to suffocate, I changed the staff, and so on. As a result, all the stats were leveled up from 60 to 70 at the beginning of the game. Here's an interesting note about leveling up.
Maybe this is a bug, but the idea makes sense and, in my opinion, is absolutely fair - the troll is big and can't get through where a nimble mage can hide...
It was fun when I took teleportation and teleported almost halfway across the map, when last time it was several times less. In general, playing this time was very interesting, and most importantly, I played as a lord of the Allods who returned from the heavens to restore order on earth and kill the main villain... But despite this, I was killed many times. After all, a mage is strong until a sharpened warrior's blade reaches him.
By the way, orcs killed my mage (I mean the leveled-up orcs from the middle and end of the game) in 2 hits.
P.S. I'll be very happy to read more stories or interesting notes, tactics, and just impressions about the old, good Allods...