Skip to content

Posts from Dungeon

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Land of Nightshade
The land of the elves in the west of Elgariol is called the Land of Eternal Forests. This land has endured many trials. In the year 382 P.K., they survived the War of the Axe against the Powder Brotherhood and the Fire Conflict with the Inquisition of Elgariol. This left a lasting mark on the country, and although the elves emerged victorious from these conflicts, their land experienced a certain crisis. In 385 P.K., the elven race experienced a schism. King Elrich Parson of the elves formed alliances with Elgariol and Bracadia, creating the Bright Alliance, and agreed to accept tribute from the Powder Brotherhood instead of conquering their lands. This caused a deep rift among the elves. Some insisted on continuing the war with Elgariol and the Brotherhood, while others advocated for an alliance to strengthen the border and counter the growing power of Necros. The country split into two factions: the Royalist faction (supporters of the alliance) and the Noble faction (opponents). The Royalist faction was led by the king himself, and the Noble faction was led by Duchess Milana. As Milana's faction gained strength and the situation began to resemble a rebellion, King Elrich Parson decided to discredit her by accusing her of murdering several high-ranking officials from the king's faction and stealing a significant sum from the treasury. After this, parts of the elven people had to go underground to avoid civil war and genocide. Settling in the old dwarven tunnels, Milana's elves formed their own state – the Land of Nightshade, accepting the blessing of Hecate, the goddess of the night. The Land of Nightshade is a powerful country on the world map.
Capital: Wing of Darkness.
Ruler: Queen Milana
Symbol: crescent moon
Religion: worship of Hecate
Religious symbol: bat.
Magic: Darkness, Nature.

Units will be added later.
User Avatar
Auto-translated
I've also thought about this. In my opinion, dark elves would look best with pale skin and white hair. Level 5 - Eldar/Dark Eldar. Clad in smooth, shiny black armor and wielding a two-handed blade, similar to http://sacred.gameguru.ru/Pictures/Walls/wall_06.jpg. Almost a mystical warrior. We could also incorporate spiders.
User Avatar
Auto-translated
It's a good idea, although not original. I just don't have much imagination right now, but there was this thread where they suggested a lot of Dark Elf units – take a look and choose.)))
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
User Avatar
Auto-translated
I think from here we can take most of the elf units, and a few monsters like chimeras (we'll leave hippogryphs for the elementals – there will be spirits like dryads and nymphs, and elements), and a few underground races like ettins and kobolds, and maybe spiders.
User Avatar
Auto-translated
Sar, reread that thread; there were suggestions for earthworms and Shadowspawn (my idea), as well as many other good ideas. I agree about spiders.
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
User Avatar
Auto-translated
The fart symbol doesn't suit the Dark Elves, if only because it's a symbol of Necromancers. Regarding underground races in the army composition: yes, that's a good idea (the elves enslaved minotaurs, so what's stopping them from enslaving kobolds?).
Разумный человек приспосабливается к миру, неразумный — упорно пытается приспособить мир к себе. Поэтому прогресс зависит от неразумных людей.
User Avatar
Auto-translated
are you suggesting changing the Dark Elves from the 5th installment? )
I think they should be divided into Dark Elves and Dungeon creatures from the 3rd game...
Add Dark Spiders, various Shadows... and you'll get a good faction...
And add the old ones to the Dungeon faction (Minotaurs, Dragons)...

The emblem is suitable for the Dark Elves; you just need to take it away from the Necropolis and give the Necropolis a skull...

Be strong. Believe
User Avatar
Auto-translated
and a bat can also be used as a symbol)))
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
User Avatar
Auto-translated
Saruman;79143
I think we can include most of the elf units here, along with some creatures like chimeras (we'll keep hippogryphs for the elementals – there will be spirits like dryads and nymphs, and elementals). We can also add some underground races like ettins and kobolds, and spiders.

Regarding the chimeras, you're reading my mind =)
Honour;79235
The fart symbol doesn't suit the dark elves, at least because it's a symbol of necromancers.

In the fifth game. In the third game – no.
Arandor;79252
Are you changing the dark elves from the 5th game? )

We're changing the Dungeon faction from the 3rd game. They have nothing in common with the dark elves from the 5th game, except for their race.

Here are some ideas:

Level 1 - Shadow/Night Spirit. At level 1 because shadows are the least connected to the material world and can do the least damage. And there can be many shadows. Ability: Return. About 80% of the shadows killed in battle return to the army.

Level 2 - Kobold. A skinny dwarf in a cloak and armor. Armed with a hammer, with a spike on one side. Generates 1 gold per day. The opposite of gnomes.

Level 3 - Spider/Poisonous Spider. A regular spider, but with a thick chitinous shell. Upon upgrade, gains a poisonous attack. Can climb over city walls.

Level 4 - ?

Level 5 - Eldar/Dark Eldar. Description above.

Level 6 - Chimera/Night Chimera. Flight. Casts attack spells on any cell on the battlefield with a 40% chance. 10% magic immunity.

Level 7 - Night Worm/Ancient Night Worm. It doesn't care about obstacles: it moves underground. Immune to earth magic. Appearance: like in Dark Messiah, but covered in black, shiny chitin and with glowing red eyes.
User Avatar
Auto-translated
Level 4 - Blood Drow/Drow Vampire))). A living creature that drinks blood and moves by teleportation. Before the upgrade, it drains life on attack; after the upgrade, it can restore its own. You can give it the "Retaliation" ability - like they hide in the shadows, and you can't tell where to strike)))

P.S.: Based on my own experience)))
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
User Avatar
Auto-translated
Honor: Necromancers should have a skull; a spider is much more suitable for the Elves.
Laura: We already have too many Vampires; there are a lot of them in the Goths, by the way, take a look at that race, you might like it.
We are more likely to change the third tier, but in general, Ascension has no equivalent in Heroes; it's at its maximum in the third tier.

Just a reminder to everyone that we have 7 types of units with a triple upgrade (with some minor variations like level 2 and level 2(a), + level 8 +3 commander, + defender).

I don't think we should use Worms – it's too boring of a unit (unless it's the Indriks).
Kobold – yes, but it's better with a pickaxe and some other bonus (upgrade to Kobold Overseer and Kobold Geomancer).
Shadows can be on several levels higher (we just need to think about the appearance).
The Dark Elves themselves should be on the middle levels, as commanders and defenders.
We can use Scouts and Matriarchs from the 5th tier.
No Eldar – that reminds me of Warhammer 40000.
Here's the question: who should be on the 7th and 8th levels?

And also, Dungeon and Dark Elves are two different races.
I agree with the appearance.

Added after 3 hours and 41 minutes
Approximate list of units:
1. Spider – Giant Spider – Dark Spider
2. Kobold – Kobold Overseer – Kobold Foreman
3. Scout – Scout – Assassin
3.(b) Myconid – Myconid Chieftain – Myconid Commander (people - mushrooms)
4. Shadow – Night Shadow – Twilight Shadow
4.(b) Ettin – Ettin Barbarian – Ettin Lord (two-headed giants)
5. Illithid – Illithid Lord – Ultharith (people-squids with developed telepathy)
5.(b) Chimera – Underground Chimera – Cave Chimera
6. Drow – Drow Lord – Drion (half-spider – half-dark elf)
7. Priestess of Hecate – Night Witch – Matriarch
8. Seer

As another option, we could have combat squads of Elves (like Blood Elves) or riders on panthers.

Hero-warrior: mercenary, hero-mage: priest, hero-cleric: manager

Commander-warrior: Headtaker,
Commander-mage: Matron
Commander-cleric: Servant

Defender:
Mother of the House
User Avatar
Auto-translated
Worms could be given to Dungeon, and Black Dragons to the Elves. That would be logical.
User Avatar
Auto-translated
Troops: 1. Kobold – Kobold Miner – Kobold Overseer A race of lizard-like creatures lives in servitude to the Dark Elves, performing minor, menial tasks for them, such as digging new tunnels and working in mines and underground plantations. Before being subjugated by the Dark Elves, Kobolds often fought with Dwarves who had not yet emerged to the surface. Abilities: hatred of Dwarves (+50% damage), Overseer – Kobold command (all Kobolds +1 to morale if at least one Overseer is on the field). Appearance: small, lizard-like creatures with pickaxes, Overseers with whips, foremen with a pickaxe and whip. 2. Myconid – Myconid Leader – Myconid Commander Myconids are a race of intelligent, mushroom-like people subservient to the Dark Elves. Myconids in high positions are distinguished by their ability to stun opponents with their clubs. Abilities: spores (25% chance to deal 20 HP damage with spores), Myconid Commanders 25% stun (enemy does not respond, paralyzed for one turn). 3. Scout – Ranger – Assassin Dark Elf scouts are famous for their stealth; their swift strikes have repeatedly thwarted enemy plans. Abilities: Scout – stealth (invisible as long as it doesn't move and the enemy doesn't approach closely; becomes visible after the first turn), invisible on the world map until it approaches closely (as in Heroes 4), Ranger stealth, poison (25% chance to poison upon attack, dealing 10 HP damage each turn until 100 HP is removed, then it may be possible to poison again), Assassin stealth, poison, crossbow (single-shot crossbow deals 30 HP damage once per battle). Appearance: Dark Elves in hunting suits with dark cloaks. 3(b). Beast – Sword Dancer – Blade Dancer Dark Elf Beasts are strike forces designed for quick attacks and retreats. Swift Beasts leave significant gaps in the enemy ranks. Abilities: unyielding strike, Blade Dancer 20% block. Appearance: Dark Elf women with blades in black combat bikinis in the style of Boris Vallejo. 4. Shadow – Twilight Shadow – Moon Warrior Messengers of the goddess Hecate, Shadows often help the inhabitants of the Underworld in battles. Moon Warriors and Twilight Shadows can kill enemies from a distance. Abilities: immune to Dark magic, magical creatures, Twilight Shadows and Moon Warriors are magical archers, no penalty for attacking at close range. Appearance: Shadow – just a shadow with a sword. Twilight Shadow – a dark figure with a staff, Moon Warrior – a ghostly warrior in beautiful armor with a staff. 4(b). Ettin – Ettin Barbarian – Ettin Lord Ettins are two-headed giants used by Dark Elves for heavy physical labor and strike forces. They are natural enemies of Ogres. Abilities: giants, hatred of Ogres (+50% damage), Ettin Lord roar (-2 attack and defense to the target of the Ettin's attack for 3 turns, once per battle). 5. Illithid – Illithid Lord – Ultharith Illithids are a race of octopus-headed people with developed telepathic abilities who have long helped the Dark Elves as allies. They entered the Underworld as a race of unsurpassed telepaths, but with rather weak physical qualities. Ulthariths are the elite of the Illithids and the rulers of this race. Abilities: hypnosis (Illithid creatures of levels 1-2 are hypnotized for 3 turns if there are no more Illithids than the target, Illithid Lord creatures of levels 1-3, Ultharith creatures of levels 1-4), telepathic strike – ranged attack five times per turn. Appearance: people with octopus heads and blue skin, attacking from a distance with a blue beam from their head, at close range with knives. 5(b) Chimera – Underground Chimera – Cave Chimera Chimera is a creature with the heads of a lion, goat, and snake, the body of a lizard, and the wings of a bat. They were often used by Dark Elves as flying units that descended on the heads of their opponents. Abilities: flight, three-headed attack. Appearance: lizard body, three heads of a lion, goat, and snake, bat wings. 6. Drider – Drider Lord – Drio Driders are followers of Hecate and guardians of her temples, who voluntarily changed their body structure to become half-spiders. Drio are half-elves, half-scorpions – guarding the most important temples in the Underworld. Abilities: Drider and Drider Lord web (20% chance that the opponent freezes in place for 3 turns and does not respond to attacks), Drio poison (20% chance to deal 20 HP damage each turn until 100 HP is removed, after poisoning there is a chance of re-poisoning). Appearance: Half-elves, half-spiders with swords, Drio half-elves, half-scorpions with swords. 7. Priestess of Hecate – Night Witch – Matriarch The High Priestesses of Hecate join the battle, providing strong support to the troops of the Underworld. Abilities: magical archers, the Priestess of Hecate has moon armor (defense +5 to the unit), Night Witches have night healing (+as much HP to the unit as the Priestess has divided by two), moon armor, unit teleport (once per turn) and self-teleport, the Matriarch has night healing, moon armor, and moon blade (attack +5 to the unit), unit teleport (once per turn), self-teleport. Appearance: Dark Elves in beautiful dresses with staffs, Matriarch with a whip and staff. 8. Seer The Supreme Priestess, marked by the blessing of Hecate, appears in the cities of the Dark Elves as a sign of Hecate's favor. The Seer is the strongest mage of the Dark Elves. Abilities: night healing, moon armor, moon blade, unit teleport (twice per battle), flight. Appearance: Dark Elf in a combat bikini in the style of Boris Vallejo, with a pale glow around her, holding a long, shimmering sword. Hero-warrior: mercenary, hero-mage: priest, hero-cleric: steward. Commander-warrior: Headhunter. Headhunter is the commander of a mercenary unit, a Dark Elf warrior who has made considerable progress in his career. Abilities: skilled strike (10% chance for the unit to ignore defense, 20% at advanced level, etc.). Appearance: Dark Elf in rich armor. Commander-mage: Matron. Matron is a priestess of Hecate who helps in battles. Abilities: moon shield (10% chance to block the unit's attack, 20% at advanced level, etc.). Appearance: Dark Elf woman in a beautiful dress with a sword and staff. Commander-cleric: Steward. Steward is a Dark Elf who manages underground plantations, mines, or workshops. Ability: crystal mining (+1 crystal per week, +2 at advanced level, etc.). Appearance: Dark Elf in rich clothing with a dagger. Defender: Mother of the House. Mother of the House, who leads one of the trading clans that compete with each other. Mothers are treated with great respect, as the economies of the Underworld are developed by their clans, which use the labor of Kobolds and Myconids. Abilities: summon Kobolds (summons 20 Kobolds if there is free space for a unit), summon Myconids (summons 5 Myconids if there is free space for a unit), summon Ettins (summons 3 Ettins if there is free space for a unit). Appearance: Dark Elf woman in rich clothing with a dagger. Buildings: 1. Kobold Mine 2. Myconid Farm 3. Scout Academy 3(b). Blade School 4. Temple of Hecate 4(b). Ettin Lair 5. Illithid Dwelling 5(b). Chimera Cave 6. Drider Barracks 7. Underworld Altar 8. Temple of the Night Defender: Mother of the House Estate Dwellings increasing growth: Kobold Workshop +10 Kobolds Myconid Pond +5 Myconids And let's leave the worms, Indriks (cave rats), and dragons to the Dungeon.
User Avatar
Auto-translated
It's all very interesting. It works. Only the illithids don't fit. They need to be replaced. But overall, it's very good. There are many humanoids, and that's exactly what I wanted. It's great that at higher levels, instead of monsters, there are seers and priestesses. The drayters are well-implemented; the classic scout and the blade dancer also look organic.

I haven't seen mushroom people, so I won't ask to replace them. It sounds a bit strange. =)

The ettins look like ogres. Who are they? Maybe explain them as former ogres and give them a hatred for ogres?
User Avatar
Auto-translated
you could borrow some things from Forgotten Realms, at least the names; for example, Red Sister (elite drow assassins of Valsharess from Forgotten Realms).

Statistics