The Knowledge Base lists 12 Human creatures in King's Bounty: Armored Princess (2009), from the weakest to the strongest. Each card shows the creature's current Knowledge Base data; open a card for its full description.
- Level
- 1
- Attack
- 1
- Defense
- 1
- Min damage
- 1
- Max damage
- 2
- Hit points
- 6
- Speed
- 2
- Initiative
- 3
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 5
- Damage type
- Physical
- Critical chance
- 10%
The weakest and cheapest human troop; expendable cannon fodder recruited en masse.
-
10 Gold
- Level
- 1
- Attack
- 10
- Defense
- 6
- Min damage
- 2
- Max damage
- 4
- Hit points
- 20
- Speed
- 2
- Initiative
- 4
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 20
- Damage type
- Physical
- Critical chance
- 10%
A nimble human bandit who strikes fast and loots gold from slain enemies.
-
50 Gold
- Level
- 2
- Attack
- 16
- Defense
- 10
- Min damage
- 2
- Max damage
- 3
- Hit points
- 34
- Speed
- 2
- Initiative
- 4
- Movement
- Ground
- Ranged
- Yes
- Size
- Single hex
- Leadership Cost
- 50
- Damage type
- Physical
- Critical chance
- 10%
A human bowman who can loose elemental ice and fire arrows at range.
-
100 Gold
- Level
- 2
- Attack
- 12
- Defense
- 8
- Min damage
- 3
- Max damage
- 6
- Hit points
- 30
- Speed
- 2
- Initiative
- 6
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 30
- Damage type
- Physical
- Critical chance
- 12%
A roving human raider that closes distance quickly and pillages the fallen.
-
80 Gold
- Level
- 2
- Attack
- 10
- Defense
- 10
- Min damage
- 2
- Max damage
- 4
- Hit points
- 32
- Speed
- 2
- Initiative
- 4
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 50
- Damage type
- Magic
- Critical chance
- 5%
A human cleric who heals and blesses allies and smites the undead and demons.
-
100 Gold
- Level
- 2
- Attack
- 10
- Defense
- 16
- Min damage
- 4
- Max damage
- 5
- Hit points
- 35
- Speed
- 3
- Initiative
- 3
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 35
- Damage type
- Physical
- Critical chance
- 8%
A well-armored human footman, durable and dependable in melee lines.
-
70 Gold
- Level
- 3
- Attack
- 15
- Defense
- 17
- Min damage
- 6
- Max damage
- 8
- Hit points
- 50
- Speed
- 3
- Initiative
- 4
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 50
- Damage type
- Physical
- Critical chance
- 12%
A heavily-armored human guard who anchors the front line and inspires nearby troops.
-
120 Gold
- Level
- 3
- Attack
- 16
- Defense
- 16
- Min damage
- 5
- Max damage
- 7
- Hit points
- 70
- Speed
- 2
- Initiative
- 5
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 100
- Damage type
- Magic
- Critical chance
- 10%
A zealous human priest-warrior who resurrects allies and unleashes holy wrath.
-
300 Gold
- Level
- 4
- Attack
- 20
- Defense
- 24
- Hit points
- 140
- Speed
- 2
- Initiative
- 6
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 200
- Critical chance
- 7%
A master human wizard who hurls magic damage and shields allied stacks.
-
900 Gold
- Level
- 4
- Attack
- 29
- Defense
- 25
- Min damage
- 14
- Max damage
- 18
- Hit points
- 150
- Speed
- 5
- Initiative
- 7
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 180
- Damage type
- Physical
- Critical chance
- 12%
A mounted human warrior whose galloping charge devastates on impact.
-
1100 Gold
- Level
- 4
- Attack
- 27
- Defense
- 27
- Min damage
- 16
- Max damage
- 18
- Hit points
- 160
- Speed
- 2
- Initiative
- 5
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 160
- Damage type
- Physical
- Critical chance
- 12%
A noble armored human cavalryman, a powerful and resilient melee champion.
-
1000 Gold
- Level
- 4
- Attack
- 30
- Defense
- 36
- Min damage
- 16
- Max damage
- 20
- Hit points
- 200
- Speed
- 2
- Initiative
- 3
- Movement
- Ground
- Size
- Single hex
- Leadership Cost
- 220
- Damage type
- Physical
- Critical chance
- 10%
An elite holy knight with strong defense and the power to revive the fallen.
-
1500 Gold