Paladin
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An elite holy knight with strong defense and the power to revive the fallen.
Cost
-
1500 Gold
Stats
Resistances
- 30% Physical
- 30% Magic
- 10% Fire
Abilities
- True Believer The presence of the undead in the army does not lower their morale. Resists Necromancy.
- Holy Warrior Warriors of Light are blessed in their fight against evil, being granted protection from magical damage, and the capacity to inflict increased damage to demons and the undead.
- Mastery Every time the warrior receives damage, the base Defense of the troop increases by 30%, up to a total of 90%. This does not include when the troop is damaged by enemy counter-attack or the effects of spells.
- Prayer Heals and resurrects itself and any neighboring allies, restoring 24 health per creature in the troop. Any nearby Demons or undead suffer 14-16 magic damage and run away in fear. Capable of resurrecting dead troops, plants, and even machinery. Valid for creatures of level 1-4.
- Second Wind Grants another turn to an allied troop which has already moved. Allies can be up to level 4, but the target troop must have a total leadership no greater than 300% of the summoning unit's own Leadership. The use of this skill does not terminate the Paladin's turn. Has no effect on the undead.
- Steel Armor High Physical Damage Resistance.