- reduced gold income in towns whose population does not match their level
- added new battle maps
- introduced highlighting of the affected area in battle for units dealing area damage
- introduced marking of available attack directions against a unit in battle
Map:
- fixed a crash when attempting to attack an enemy Castle town
- fixed the disappearance of warriors who were undergoing training during a battle
- fixed the disappearance and duplication of weapons in the hero's caravan when splitting a stack during re-equipment
- fixed a crash in the "Mission of Rames" campaign when one of the opponents is completely eliminated in the game
- fixed skipping between sections in the Library window when transferring scrolls
- improved the effect of the Sotnik specialization
- improvements to the Voivode, Starosta, and Unit Training Scheme windows
- optimized AI performance on the global map and in battle
Battle:
- the Death Magic spell used by default when entering battle no longer removes the Tactical Shield from the Hero
- adjusted unit special abilities: Storm, Energizer, Scavenger, Goblins (Shamans, Warriors, Riders, Archers), Vampires
- fixed and improved the effects and descriptions of battle spells: Fear, Ice Barrier, Materialization, Animal Summoning, Energy Dampener, Indifference, Poison Cloud, Magical Flame, Disembodiment
Texts:
Fixed textual errors in descriptions, and added and expanded descriptions of some spells, as well as the help system in windows.