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Posts from malgrimii_patch_002.exe

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#1
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Patch #2
Additions:
  • added the ability to restart a campaign mission or the last created game
  • added experience accrual to Heroes for completing automatic tasks
  • added accounting of the number of carpenters in calculating the construction time of Defensive Towers
  • added spells to Skeleton Mages of levels 1-3
  • added saving of the last three AutoSave_01, -02, -03
  • added game version numbering in the main menu screen
  • added city level indication in the city list when linking them to a castle

Fixes:


Map:
  • fixed a bug in the campaign where, when moving from one mission to another, a hero lost specializations 6 through 10 if he had them, and all artifacts were also removed from the hero's slots into the backpack.
  • fixed the appearance of identical potions in the Herbalist's Shop on the map
  • improved accounting of the Trader specialization when purchasing potions and weapons at markets
  • fixed the effect of the Statue and Monument to the Hero in the city, affecting the training time of warriors in the Castle
  • fixed a crash in the Diplomacy window
  • fixed a bug with population decrease in a zombified city of maximum level
  • fixed the deduction of resources for building construction in a human city when there are insufficient workers
  • fixed the conversion coefficient for the number of units received when preparing ghosts
  • fixed experience accrual for zombified units
  • fixed the sound of a hero's footsteps performing an automatic task when the game ends and when exiting battle via Esc to the main menu
  • fixed the temporary disappearance of step and energy indicators on the panel in the Heroes list
  • improved the warning system about possible attacks by monsters and bandits on cities and castles
  • fixed a bug where Defensive Towers shoot at allied Heroes
  • improved panel updating when building castles and when re-linking them to cities
  • improved the system of transferring 10th level Skeleton Animals to Cemetery-Cities, to increase their growth in Graveyards
  • improved the unit training scheme in the human castle
  • improved the Library window: icons and tooltips about the current section of the window
  • fixed a bug where, when flipping through the Village Elder window of village level in the "Scheme" section, text remained under the scheme icons
  • optimized AI performance on the global map and in battle

Battle:
  • potions and spells related to Life Magic (Healing, Poisoning, Paralysis) do not affect war machines
  • fixed a bug when raising the spirit of zombified troops by a Priest
  • fixed a bug where, after using the "Hypnosis" or "Re-subjugation" spells in battle from a treasure chest, they remained unvisited after the battle.
  • fixed a crash in battle when using the spells "Despondency", "Zombification"
  • fixed the attack type of zombified catapults, which deal damage not to a single unit but to an area
  • fixed the presence of ranged attack for zombified Heavy Cavalry

Texts:
Fixed textual errors in descriptions, and also added and expanded descriptions of some spells, specializations, as well as the help system in windows.
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