Patch #1
- added a High Score Table with the ability to send results to the game's website
- possibility of complete destruction of human and zombified cities and castles
Map:
- fixed the formula for calculating game results
- message about the threat of a monster attack on cities
- fixed the operation of some artifacts
- fixed incorrect accounting of the Hero's attributes when standing on the Purple Sphere
- fixed the Magic Crystal effect, which did not show the last Artifact of Power
- fixed energy accounting when using spells on the map
- tweaked the AI's behavior on the global map and in battle
- fixed loss of focus after the automatic quest completion window
- fixed the possibility of obtaining Commanders on the ring from war machines
- fixed the sound of a hero's footsteps while performing an automatic quest when exiting via Esc to the main menu.
Battle:
- the battle log now states which target a spell was cast on
- with Spirit Magic, a unit now makes a double strike against a single target, rather than two strikes against different targets
- fixed errors in the operation of some spells (Dragon Strength, Poisoning, Zombification, Elusive Warrior), as well as Spirit and Paralysis Potions.
- tweaked the ability to cast spells on friendly units from other armies
- fixed mouse cursor blocking in battle after a hero's spellcasting, which was canceled by deselecting the hero.
- fixed a battle freeze when playing special effects of potion use outside the screen area
- fixed the possibility of getting negative shot values for computer opponent units.
Texts:
Fixed found text errors in descriptions and campaigns, and also added and expanded descriptions of some spells, artifacts, and workers.