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#1
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Patch #1

Additions:
  • added a High Score Table with the ability to send results to the game's website
  • possibility of complete destruction of human and zombified cities and castles
Fixes:


Map:
  • fixed the formula for calculating game results
  • message about the threat of a monster attack on cities
  • fixed the operation of some artifacts
  • fixed incorrect accounting of the Hero's attributes when standing on the Purple Sphere
  • fixed the Magic Crystal effect, which did not show the last Artifact of Power
  • fixed energy accounting when using spells on the map
  • tweaked the AI's behavior on the global map and in battle
  • fixed loss of focus after the automatic quest completion window
  • fixed the possibility of obtaining Commanders on the ring from war machines
  • fixed the sound of a hero's footsteps while performing an automatic quest when exiting via Esc to the main menu.

Battle:
  • the battle log now states which target a spell was cast on
  • with Spirit Magic, a unit now makes a double strike against a single target, rather than two strikes against different targets
  • fixed errors in the operation of some spells (Dragon Strength, Poisoning, Zombification, Elusive Warrior), as well as Spirit and Paralysis Potions.
  • tweaked the ability to cast spells on friendly units from other armies
  • fixed mouse cursor blocking in battle after a hero's spellcasting, which was canceled by deselecting the hero.
  • fixed a battle freeze when playing special effects of potion use outside the screen area
  • fixed the possibility of getting negative shot values for computer opponent units.

Texts:
Fixed found text errors in descriptions and campaigns, and also added and expanded descriptions of some spells, artifacts, and workers.
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