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Posts from Tactics for playing as/against Barbarians.

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19 years ago
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In my opinion, Barbarians, with proper skill, can be a very strong faction for some players. However, several drawbacks immediately stand out: 1) There is no unit that can traverse the entire battlefield in one turn. 2) There are no flying units. 3) Weak magical abilities. 4) Weak defense. But, of course, there are also key advantages: 1) Generally high attack and logistics for the hero. 2) 2 ranged units. 3) Good 2nd-tier units. and so on.
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19 years ago
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Inquisitor;64503
In my opinion, Barbarians, with proper skill, are a very strong faction for some. But there are several drawbacks:

1) There is no unit that can cross the entire battlefield in one turn.
2) There are no flying units.
3) Weak magical abilities.
4) Weak defense.

But, of course, there are also main advantages:

1) Generally high attack and logistics for the hero.
2) 2 ranged units.
3) Good 2nd-tier units.

and so on.

and another advantage - ogre lords and orcs... :)
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19 years ago
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Among the advantages, one can mention the resilience of ogres and trolls (which also have regeneration), as well as the speed and attack power of wolves. Among the disadvantages is a rather weak high-tier monster.
In reply to AlexeyPank
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19 years ago
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AlexeyPank;64607
Among the advantages, one can mention the resilience of ogres and trolls (which also have regeneration), the speed of wolves, and their attack power.
Among the disadvantages is a rather weak higher-tier monster.

although this also depends on the situation... Cyclops attack like dragons - hitting two squares away, and they can also paralyze, which must be taken into account, and they also have sufficient growth, and besides, cyclops are mainly used for defending archers (at least, that's how I used them)...
17 years ago
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1. Goblins - mid-tier units of the first level. 2. Orcs - IMHO, upgraded orcs, ranked 1st or 2nd on the 2nd level (along with gargoyles). 3. Wolves - They hit hard but die quickly. IMHO, they are mid-tier in terms of power for their level. 4. Ogres - Upgraded, they rank 2nd on their level (after wampbloods). Hard to kill! 5. Trolls - Regeneration makes them very useful at the beginning of the game, and good damage and high survivability are always helpful. IMHO, they rank 1st or 2nd on their level along with hydras. 6. Cyclops - They are weak for their level. Useful for battles in tight spaces, where you can often position them to hit two enemies at once. High growth doesn't save them.
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17 years ago
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In my opinion, the whole point of the Barbarians isn't about having incredibly strong monsters or a lack thereof, but rather in the hero's attack. Attacking a Crag Hack at the end of the game is a great strategy. + two good, healthy(!) ranged units. These aren't like the archers in the Castle, who die from a gentle breeze. In general, this is probably the Castle with the most realistic ranged attack in terms of cost/effectiveness.
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17 years ago
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Generally, playing as humans against barbarians is easier. Having 2 units with good speed (and Knights have very good speed) guarantees initiative. There's a higher chance of getting Wisdom from a Knight than from a Barbarian, and the "Mass Haste" spell isn't that rare. So, it's not always possible to realize the ranged advantage of the barbarians.
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17 years ago
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However, it's best to play as a Knight hero with dragons against Barbarians. Of course, the hero should be well-developed. Once, in a game with many Knight and Barbarian castles, I bought only 5 armies – one wolf for gathering resources and 4 red birds. With these 4 birds, I defeated a total of about 50 Cyclops, plus hundreds of Trolls, without a single loss. Unfortunately, the Knight army suffers heavy losses, as does the Barbarian army.
Basically, against well-developed Barbarians with good heroes, you need to have an even better hero, or even two. Sometimes you can ambush a companion and prevent their powerful hero from escaping, and then eliminate them by sacrificing one less important hero.
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17 years ago
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Also, defending against a Barbarian in a Castle can be effective, provoking him into an attack. The lack of flying units and high-level magic, as well as not always present ballistics, sometimes makes it possible to defend the Castle even with troops whose strength is several times less than that of the Barbarian.
In reply to Qwerty
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17 years ago
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Qwerty
Also, it's a good strategy to defend against a Barbarian in a Castle by provoking him to attack. The lack of flying units and high-level magic, as well as not always present ballistics, sometimes make it possible to defend a Castle even with troops whose strength is many times less than the Barbarian's.

This will work against anyone except the Human Castle. When defending, the Knight infantry starts to be hindered by the walls of their own Castle. And then the Trolls and Orcs will really go to town! :smile08:

Not to mention the crowd that forms when the Knights rush through the gates. It's perfect for a Cyclops to unleash its attack.
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17 years ago
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Yes, but you need a well-developed castle that shoots well and is also guarded by your own powerful unit. The initial castle in 95% of cases is not suitable for this; usually, there are no mage guilds, the walls are not built, and there are few buildings. And if it has trolls, it might be very difficult because all the shots from the castle might miss. Here, you need a combination of a warlock before the castle with lightning and spell power 5 or higher, casting 2-3 spells and running away + a powerful unit behind the castle wall.

The situation regarding defense against a barbarian in the castle is considered slightly different. It often works if there are no trolls and the castle shoots well. Let's say a barbarian attacks with 20 chiefs, 20 wolves, 60 goblins, and 10 ogres against our knight with 15 rangers, 12 pikemen, and, say, 25 dug-out hobbits. We sit in the castle and don't stick our heads out. The chiefs shoot poorly, and they break through the wall very badly.
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17 years ago
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In general, when playing as Knights, it's best not to let things escalate to a siege. Either attack the advancing Barbarian head-on or buy reinforcements in the Castle and retreat. Since Barbarian units are mostly slow, it's difficult to outrun them without expert logistics. Then, after gathering all available forces, engage the pursuing Barbarian in an open field:smile04:

It's one thing when you have an advantage, and another when you have to fight relying only on reinforcements. The Knights only have one ranged unit, and it's not very good, and they don't have any flying units at all. However, it's best not to let things escalate to the point of defending your castles, regardless of which faction you're playing. :)
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17 years ago
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Here's how it usually goes: almost all Barbarian heroes reach level 10 with expert logistics, making it not the most enjoyable experience to chase them. Sometimes, you even have to sit in a captured castle with dragons and buy a few archers for meat. When the beaver army is spread across different parts of the map, you can attack them one by one during the castle siege. And flying, say, 3 dragons into a crowd of lots of wolves, 10 ogres, and about a hundred goblins just to eliminate the archers can be very risky.
Usually, any decent enemy hero who manages to reach a poorly built castle of a player without the main army present is always a problem. Of course, if the main hero has the artifact Anduran, it's just extra experience.
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17 years ago
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Colleagues, I'm having internet access issues, so I can't actively participate in the discussion. I'll just say that, as Ergon correctly pointed out, the damage from towers should be greater than the troll's health. For example, the damage from towers to trolls is around 85-95. This is, of course, with a second guild built (defense is presumably taking place in the computer's captured Castle). The further line of reasoning is approximately as follows: we calculate how many troops the AI can have, taking into account the additional increase at a level that is impossible to determine. We estimate our hero as approximately 0-0-4-3 (starting Warlock, visited two level-up locations for a thousand experience points each), and then we calculate an approximate battle. This is for the second or third week of the game (like a Barbarian with an army from the second week). Once, such a hero of mine grew to 1-1-7-6 (withstood three assaults) and then easily destroyed the main forces with the same spell (but already with troops).
In reply to Thundax
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17 years ago
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Ergon
That's exactly right; almost all Barbarian heroes reach level 10 with expert logistics, making it not very enjoyable to run away from them.

Perhaps you meant the Pathfinder skill. I checked on 5 Barbarian heroes, and none of them received any logistics skills up to level 5, let alone expert.
Ergon
Of course, with the Anduran artifact on the main hero, it's just extra experience.

Well, that's pretty awesome! Usually, you had to pass the army along the chain to whoever was closest, and then it was just a matter of luck. Finding such an artifact means winning the entire campaign. ;)

P.S. Checked again. By level 10, a Barbarian has advanced logistics at best, but in most cases, it's basic. The same goes for a Knight. :)

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