Posts from Knights of Tezoth
But can each one be made separately?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Separately, this is by generation for each one.
I'll cut them up for you by hand.
Well... Let's assume Elsa is extending a "helping hand" to those in need...:D
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).



Well... Boom will assume that Elsa is extending a "helping hand" to those in need...

Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
The game will feature a mechanic called PRESTIGE. It doesn't grant stats, abilities, money... It gives nothing at all from a mechanical standpoint. But it's a sort of "knight's legend," where his exploits will be recorded (for example, signed up for a tournament and placed such-and-such = got a record of it + a corresponding amount of prestige; there can also be penalties if reputation takes a hit). The first such record will be the quest, and accordingly, the more complete it is, the more prestigious it becomes, since everything goes into the legend.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
It's easy to answer like that when you're a two-meter chad like Hostor.
No answer came from Revaniel's lips. Turning away, she showed the bodiless spirit the black wings growing from her back, and that was the last thing the formlessness saw as tar-like hands rising from below dragged it into the unknown.
Available for study:
Path of Air
In exchange for 2 AP, the character deals 250% damage. This attack inflicts permanent harm, causes burn and darkness (no SM check), and ignores any forms of damage reduction (but not immunity).
Inquisitor
In exchange for 1 AP, deals a normal attack to the enemy and inflicts burn.
In exchange for 1 AP, deals a normal attack to the enemy and stun (50%).
In exchange for 1 AP, restores 50% health to self and an ally on an adjacent tile.
In exchange for 1 AP, gains a barrier equal to mind multiplied by ten.
Classic Weaponry
The character can use melee weapons without penalty.
In exchange for 1 AP, deals 200% damage.
In exchange for 1 AP, deals 100% damage and inflicts paralysis.
In exchange for 1 AP, the character gains the "frenzy" effect, allowing them to survive the next lethal attack with 1 HP.
Applies with melee weapons (including non-two-handed ones, since there is no such classification here).
Additional mandatory skill that does not take up a learning slot:
Fear of the Sun
For some reason, the sun causes the character an inexplicable feeling of discomfort.
permanent damage
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Holy crap, you guys are so jealous... Go find some girlfriends and start living a normal life already.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

