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Knights of Tezoth

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No answer came from Revaniel's lips. Turning away, she showed the bodiless spirit the black wings growing from her back, and that was the last thing the formlessness saw as tar-like hands rising from below dragged it into the unknown.

Available for study:


Path of Air
In exchange for 2 AP, the character deals 250% damage. This attack inflicts permanent harm, causes burn and darkness (no SM check), and ignores any forms of damage reduction (but not immunity).


Inquisitor
In exchange for 1 AP, deals a normal attack to the enemy and inflicts burn.
In exchange for 1 AP, deals a normal attack to the enemy and stun (50%). 
In exchange for 1 AP, restores 50% health to self and an ally on an adjacent tile. 
In exchange for 1 AP, gains a barrier equal to mind multiplied by ten. 


Classic Weaponry
The character can use melee weapons without penalty.

In exchange for 1 AP, deals 200% damage. 
In exchange for 1 AP, deals 100% damage and inflicts paralysis. 
In exchange for 1 AP, the character gains the "frenzy" effect, allowing them to survive the next lethal attack with 1 HP. 
Applies with melee weapons (including non-two-handed ones, since there is no such classification here).

Additional mandatory skill that does not take up a learning slot:


Fear of the Sun
For some reason, the sun causes the character an inexplicable feeling of discomfort.

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Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария