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Knights of Tezoth

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In reply to Ple-Sen
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#13237
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Ple-Sen

I remember it a bit differently. There, Livia looked at the priestess's purple robes and based on that either said or thought that she was a Kirishimka.

I only remember that we decided not to kill, and I personally decided: "well, if it's necessary, then it's necessary." In short, quite led due to inexperience in decision-making, but still fun.

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In reply to kcfgogbfalgfl
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#13238
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kcfgogbfalgfl

The Rusty Knight sexily-tiredly brushed a strand of hair from his noble face

Good thing this world runs on game conventions. They've been wandering around Ikazkan for god knows how long without food, water, or a chance to take a bath. What sexy-tired strand? The whole party should be so grimy and stinky by now that he could fix his greasy strand exactly tiredly, but by no means sexily. Unless he found it sexy in a fit of madness. Anyway, nice kek.

Графомания путешественника

Хроники сражений, эссе, Иказкан

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#13239
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Neiko
Sky
Heroist

but what difference does it make, we live here and now

Alt accounts think the same way.

And then Sky will be screaming in caps that nobody has any alt accounts, yeah. Sure, we believe that.

To know such things about alt accounts, you don't need to have contact with them.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#13240
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So he was just preening himself while you were getting ready. He's bound to have the last of the cosmetics from Bright with him.

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#13242
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Cost: 10 equipment, 1.6 gold per turn.

Grimm's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Strong Attack
Deals 200% damage to the target. 
Cost: 1 OD.


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Maeir's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (26%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Jester
The character applies a taunt effect to all enemies within 10 tiles of themselves. Cost: 1 OD.


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Shield, +10% to evasion.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Healing Potion, restores 100 health points.
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.

Inventory
-

Skaurr's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for OD, but no more than once per cycle. 


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Grit's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for OD, but no more than once per cycle. 

Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Legne's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Combat Acrobatics
The character can move through tiles occupied by enemies. In exchange for 1 OD, they can swap places with one of them. 

Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Nevikata's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

In exchange for 1 OD, the character gains the "preemptive attack" status and performs their own attack before an enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of the battle. 


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Pitalakt's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Absolute Defense 
In exchange for 1 OD, the character gains the "absolute defense" status and loses health only from direct damage. Lasts until the end of the battle. 


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Makiata's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Cup of Coffee
In exchange for 1 OD, restores 100 spirit points to a target on an adjacent tile, removes paralysis and sleep. 


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-

Noveletta's Warrior

+5 to body and +5 to mind, +3 to all attributes.

Attributes
Mind: 18
Body: 18
Insight: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 13
Spirit: 130
Defense: 18 (53)
Health: 130
Accuracy: +13% (+73%)
Evasion: +13% (16%)
AP: 3.9 (4)
OD: 3.9
Initiative: 13
Charisma: 13
Critical Damage Chance: +13
Trainability: 4
Inventory Capacity: 10

Skills

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Armor Wearing
The character can wear heavy armor.

Battle Chronicles
A description of events that took place during a battle in which the character participated rewards them with specific bonuses. Boosts the entire template.

Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Arms: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20

Inventory
-


Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#13243
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When you're so lazy that there isn't even a single follower of Koymadzhi or any other Deus.


kcfgogbfalgfl
Нэйко
kcfgogbfalgfl
Нэйко
kcfgogbfalgfl
Нэйко

— Do you think that with nine travelers this zone will let five through but only take four? In principle, we could try, it certainly won't get any worse.

- As I already stated earlier, one stays here, four return to camp.

— So that in the end we assemble a new squad that we immediately bomb half of? — the girl led Eugene away from the others so the conversation would stay between them. They didn't lose sight of the imps either. — Getting proper rest, replenishing supplies, and reporting to Lord Adalard — yes, that's good. But what's the point of going back the same way? Wouldn't it be more prudent to try a different route, like the one Dalias had before he was...? Well, you get the idea.

After a brief pause, the girl added:

— Of course, if they give us new people and it's an order from your uncle, we'll have no choice but to follow it.

In any case, she had no way to disobey her lord. The desertion scenario didn't work for several reasons. First, the Valentine family had always been known for their loyalty to the homeland — it wasn't just in her upbringing, it was in her blood. Second, where would she even go? And to do what?

- What happens at camp stays at camp. - The Rusty Knight sexily-tiredly brushed a strand of hair from his noble face. - Bringing a fifth with us to camp, in all likelihood, is sentencing him to death. Killing him here and now is likewise a waste of a life. I'm against the senseless waste of human resources. If we leave him here, there's a chance he'll be useful to us if we return. And if we don't return, - he shrugs, - well then. - Eugene's gaze shifted to Manka. - Wait here.

— You know your uncle better than I do, — the Knight of Wind shrugged, paying no attention to the Rusty Knight's extremely demonstrative gesture. Over the years of friendship, she'd grown tired of it. And there certainly weren't any attempts to attract her attention in it. Most likely it was meant for a striking effect on Manka.

— Are you sure leaving Manka here alone is the best idea? — Stefania clarified, understanding that among the common warriors she was currently the most useful. — She's an excellent healer, and at the same time the most vulnerable.

- Just pick who stays already and let's go.

- Battle in H2: 30% chance to resist burn. Second battle: chance increased from 30% to 50%.

A really tough choice, honestly. If we don't come back — we lose a person anyway. If we have to go back later by that sketchy route with the same composition, only the one dropped here will remain. In the end, we have to leave either Rgokteks or Manka. On one hand, I want her to rest at camp. On the other, if we have to return with the same composition, we lose a top-tier healer 😭

Графомания путешественника

Хроники сражений, эссе, Иказкан

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#13244
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But are chronicles even allowed? The writer skill got cut off. And this is from the same vein.

In reply to kcfgogbfalgfl
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#13246
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kcfgogbfalgfl

The GM is playing favorites with the units.

If the scenario turns out like in my dream today (I don't know if I'll post it in the appropriate thread), the GM will wipe me out within a few pages 😋

Графомания путешественника

Хроники сражений, эссе, Иказкан