Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
-- Truly terrible is the wrath of the gods. This image you must bring to life -- whether with brush or with pen -- the choice is yours, but the memory of such a sight must remain in the world forever. Truly, you have been chosen to witness it and survive -- and therefore you must preserve the memory. This was the true visage of the sublunary world, stripped of the trappings we are accustomed to. For light is flesh, and in death -- deliverance.
E si sui vius, er mi grans benananza, e si ieu muoir, er mi grans deliuriers
Unfortunately, the selection was limited, and you won't be able to stuff your pockets endlessly here.
so how will it work then?
- Having enough to equip the masses is already good, and where else can you find such gear nowadays, except by forging it yourself? Unless you get your hands on battle trophies! And that means a chance will come soon enough, - Vargas mechanically stroked the hilt of Goldreaver with his thumb. - So, are you in? We're gathering the whole round table here. We've been lounging in silence and peace for too long, time to shake off the rust, or we might just wither away entirely.
As much as your inventory can hold.
- The chance is right now. You see, old friend, I'd like to be part of the general cause, but I can't take it on until I resolve another matter. - The Knight of Gallant Valor tells his comrade about a certain beautiful singer named Zateya, who was very popular in a village near Frozenhop. According to the story, she served as a beacon of hope for the locals, but the Mantis didn't like that. She ordered the Knight of Alcove Frenzy to capture her and force her fellow villagers, under threat of torture, to do to her what had been done to many other poor souls of the region. - I want to bring this lady back to the light, you understand? We need to sneak in there quietly and do everything just right, and with luck, we might even strike down the scoundrel.
so how much can it hold?
- The Mantis again? What are you going to do when she's had her fill of blood and lets us go? Who raised her, where did she come from? We'll get your Zateya back. Are you sure you need her, in her current state? Honestly speaking, that's not an excuse — you gave an oath back in the day. You can be called upon at any moment, and that moment has come. Can I just walk away from my duties, saying my delivery never arrived or something? But fine, to sneak in, we need to account for many factors — your general appearance, it shouldn't be too flashy, and your stride — you're used to walking like an elephant, making the very ground sink beneath you, but you need to be like a cheetah, and it's better to pick a darker time of day, and we need to poison their drinking water supply in advance. Say they don't even drink water but booze instead, so we should slip them something to knock them out. That's exactly how battles are fought, and what else can be done here? And as for the scoundrel, it's high time he got a taste of the hospital's innards. We won't shortchange him on that.
Only the Knights of Carneia do that sort of thing with corpses. This one most likely wants to dismember her and attach some body parts of that lady to himself or his team members.
With corpses, that's only the Knights of Carneia. This one most likely wants to dismember her and attach some parts of that lady's body to himself or his team members.
That corpse thing is only the Knights of Carneia. This one most likely wants to dismember her and attach some parts of that lady's body to himself or his team members.
He'll refuse and that's that. She's a hot piece though...
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
Pegasus SP: 15 Health: 125 Ability to fly. Evasion: 15% Can be found in forests.
Skills
Pistol The character can use pistols. Changing ammunition type costs a turn. Fire: destroys a random piece of the target's equipment or inventory. Earth: pierces defense. Water: +20% to accuracy, +10% to crit chance. Wind: additional attack.
Riding The character can ride horses and other animals.
Armor Wearing The character can wear heavy armor.
Strong Attack Deals 200% damage to the target. Cost: 1 AP.
Equipment Right hand: Pistol, Damage: 65 (75), range: 10. Left hand: - Body: Heavy armor, +25 to defense. Requires the armor wearing skill. Head: Steel helmet with visor, -5% crit chance against self, +5 to defense. Requires the armor wearing skill. Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill. Arms: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. Other 1: Ammunition (20/20) Other 2: Ammunition (20/20) Other 3: -
Inventory 100 copper coins.
Cost: 7 equipment, 1.6 gold per turn.
Olivia's Warrior Woman Women of Tezoth gain +1 to trainability.
Pegasus SP: 15 Health: 125 Ability to fly. Evasion: 15% Can be found in forests.
Skills
Super Evolution For two turns makes the character immune to everything, doubles damage, and increases accuracy by 50%. Can only be used in combat. Requires 1 AP.
Riding The character can ride horses and other animals.
Bow The character can use a bow.
School of Embodiment - Familiar: the character can create a helper spirit, which they can later summon to perform various tasks. - Let there be light: removes the stealth effect from all characters within 20 cells of themselves, including allies. - Embody item: the character gains a simple-quality item known to them.
Equipment Right hand: Bow, Damage: 65, range: 10. Left hand: - Body: Light armor, +10 to defense. Head: Helmet, -5% crit chance against self. Legs: Boots, +1 to SP. Arms: - Shoulders: Cloak, +3% to evasion. Other 1: Quiver of arrows (20/20) Other 2: Quiver of arrows (20/20) Other 3: -
Inventory 100 copper coins.
Cost: 7 equipment, 1.2 gold per turn.
Olivier's Warrior Men of Tezoth gain +5 to body and +5 to mind, the ability to put enemies to sleep by playing a musical instrument (range - 10 cells, costs 1 AP).
Musician The character can play musical instruments. Lute: restores (aesthetics)% health to allies within 10 cells in exchange for AP. Violin: in exchange for AP, allies within ten cells of the character gain the ability to continue moving after performing an action (melee combat, shooting, spells) until the end of the team's turn. Flute: in exchange for AP, the character's allies gain +2 to SP and +10% to accuracy until the end of the team's turn.
Riding The character can ride horses and other animals.
Strong Nerves +5 to spirit strength.
Equipment Right hand: Violin. Left hand: Hammer, Damage: 75, +30% to spirit strength for negative effect activation checks. Body: Light armor, +10 to defense. Head: Helmet, -5% crit chance against self. Legs: Boots, +1 to SP. Arms: - Shoulders: Cloak, +3% to evasion. Other 1: - Other 2: - Other 3: -
Inventory 100 copper coins.
Cost: 6 equipment, 1.6 gold per turn.
Forun's Warrior Woman Women of Tezoth gain +1 to trainability, +3 to all attributes.
Artist In exchange for AP, the character can paint pictures based on what they have seen or their own imagination.
Bow The character can use a bow.
Riding The character can ride horses and other animals.
Activity +1.5 to AP.
Equipment Right hand: Bow, Damage: 65, range: 10. Left hand: - Body: Light armor, +10 to defense. Head: Helmet, -5% crit chance against self. Legs: Boots, +1 to SP. Arms: - Shoulders: Cloak, +3% to evasion. Other 1: Quiver of arrows (20/20) Other 2: - Other 3: -
Olivia recruits Olivia's Warrior Woman into Zenia's squad
Olivia recruits Olivia's Warrior Woman into Ober's squad
Olivia's Warrior Woman creates 3 units of equipment
Olivia's Warrior Woman creates 3 units of equipment
Forun recruits Forun's Warrior Woman into Marina's squad
Forun's Warrior Woman paints basic paintings [+5% to evasion -> Alsira; +50 to health -> Alsira; +50 to spirit -> Alsira, +50 to health -> Marina; +50 to health -> Ober]
Oliva produces 10 standard olives
Alsira pays a bribe to the racketeers
3 pegasi are bought from Vistorium; decoration of something usefully faction-related is ordered (taking into account possible aggression from our neighbors on the left)
{ Squads: 5/6, Units 3/30, Equipment: 0, Expenses: 4.8 gold per turn, Gold: 800-(45+?)*0.9=? }
Some points/questions that I can fix tomorrow if needed: - As I understand it, defense works even from adjacent tiles. That is, if some stealth unit sneaks into Oliver, can the border units still trigger their defense? - If multiple allied units participate in a battle, will they all spawn on the map together, rather than fighting one by one? - I used the default effect of the pictures described as an example, just so you know. - The last thing I saw in the thread was that super-evolution works on allies, but I couldn't find what the final patch notes were.
Otherwise, confirm the decor and that's basically it.