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Knights of Tezoth

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#12407
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Some points/questions that I can fix tomorrow if needed:

- As I understand it, defense works even from adjacent tiles. That is, if some stealth unit sneaks into Oliver, can the border units still trigger their defense?
- If multiple allied units participate in a battle, will they all spawn on the map together, rather than fighting one by one?
- I used the default effect of the pictures described as an example, just so you know.
- The last thing I saw in the thread was that super-evolution works on allies, but I couldn't find what the final patch notes were.

Otherwise, confirm the decor and that's basically it.


Whatever