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Knights of Tezoth

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#11448
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Ple-Sen

From the suspicious item, Lester finds a small rectangular card of dark gray color, on the surface of which a golden lion was depicted.

What, again?

/ Explanation squad, please. /

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#11449
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Sky
Ple-Sen

From the suspicious Lester finds a small rectangular card of dark gray color, on the surface of which a golden lion was depicted.

What, again?

/ Explanation squad, please. /

Games with a phantom.

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#11451
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Botora

+1 to learning, +3 to all attributes.
Rank: 2, +5 to chosen characteristics.

Characteristics
Mind: 13
Body: 13
Insight: 18
Energy: 13
Aesthetics: 13

Parameters
Spirit: 13
Spirit Points: 130
Defense: 13 (58)
Health: 130
Accuracy: +18% (+78%)
Evasion: +18% (33%)
AP: 3.9
MP: 3.9
Initiative: 13
Charisma: 13
Critical Hit Chance: +13 (18)
Learning: 4
Inventory Capacity: 10

Skills

Leadership
The character can pass their turn to allies, +1 to allies' AP.

Armor Proficiency
The character can wear heavy armor.

Shield
The character can use a shield. 

Sword
The character can use a sword without penalty.

Equipment
Right Hand: Gildarian Expedition Sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left Hand: Gildarian Expedition Shield, evasion +10%, defense +15.
Body: Gildarian Heavy Expedition Armor, defense +30.
Head: Gildarian Heavy Expedition Helmet, critical hit chance against self -10%
Legs: Gildarian Heavy Expedition Boots, +20 to spirit rolls against paralysis.
Hands: Gildarian Heavy Expedition Bracers, +10 to base weapon damage, +5% to critical hit chance.
Shoulders: Gildarian Expedition Cloak, +1 to initiative and spirit for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or an adjacent target.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or an adjacent target.

Inventory
100 copper coins.


Odlyd

+5 to body and +5 to mind, +1 to learning.
Rank 1: -

Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 10
Spirit Points: 100
Defense: 15 (60)
Health: 150
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (15)
Learning: 3
Inventory Capacity: 10

Skills

Jester
The character applies a taunt effect to all enemies within 10 tiles of themselves. Cost: 1 MP.

Armor Proficiency
The character can wear heavy armor.

Shield
The character can use a shield. 

Sword
The character can use a sword without penalty.

Equipment
Right Hand: Gildarian Expedition Sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left Hand: Gildarian Expedition Shield, evasion +10%, defense +15.
Body: Gildarian Heavy Expedition Armor, defense +30.
Head: Gildarian Heavy Expedition Helmet, critical hit chance against self -10%
Legs: Gildarian Heavy Expedition Boots, +20 to spirit rolls against paralysis.
Hands: Gildarian Heavy Expedition Bracers, +10 to base weapon damage, +5% to critical hit chance.
Shoulders: Gildarian Expedition Cloak, +1 to initiative and spirit for each ally in battle.
Other 1: Alcohol, removes the stun effect from self or an adjacent target.
Other 2: Alcohol, removes the stun effect from self or an adjacent target.
Other 3: Alcohol, removes the stun effect from self or an adjacent target.

Inventory
100 copper coins.


Rgoktes

+5 to body and +5 to mind, +1 to learning.
Rank 1: -

Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 10
Spirit Points: 100
Defense: 15 (45)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10%
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (15)
Learning: 4
Inventory Capacity: 10

Skills

Healer
In exchange for MP, brings a character fallen in battle back to life (outside of battle). If the character's health went into the negative by less than half of their maximum - leaves a wound, if more - an injury. A wound turns into an injury if received again before healing. 

Bow
The character can use a bow.

Armor Proficiency
The character can wear heavy armor.

Vial of Poison
In exchange for 1 MP, coats a weapon with poison, granting it the corresponding effect until the end of battle, or throws the vial at enemies. It deals 50 damage (bypassing evasion) to targets in a radius of 1+1 and causes poison. Range: 5

Equipment
Right Hand: Gildarian Expedition Bow, Damage: 80 (90), range: 12.
Left Hand: Quiver of Arrows 20/20
Body: Gildarian Heavy Expedition Armor, defense +30.
Head: Gildarian Heavy Expedition Helmet, critical hit chance against self -10%
Legs: Gildarian Heavy Expedition Boots, +20 to spirit rolls against paralysis.
Hands: Gildarian Heavy Expedition Bracers, +10 to base weapon damage, +5% to critical hit chance.
Shoulders: Gildarian Expedition Cloak, +1 to initiative and spirit for each ally in battle.
Other 1: Quiver of Arrows 20/20
Other 2: Bandages, removes the bleeding effect from self or an adjacent target.
Other 3: Vessel of Water, removes the burn effect from self or an adjacent target.

Inventory
100 copper coins.


Oem

+5 to body and +5 to mind, +1 to learning.  
Rank 1: -

Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 10
Spirit Points: 100
Defense: 15 (45)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10%
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (15)
Learning: 4
Inventory Capacity: 10

Skills

In exchange for 1 MP, the character gains the "preemptive strike" status and makes their own attack before an enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Bow
The character can use a bow.

Armor Proficiency
The character can wear heavy armor.

Healer
In exchange for MP, brings a character fallen in battle back to life (outside of battle). If the character's health went into the negative by less than half of their maximum - leaves a wound, if more - an injury. A wound turns into an injury if received again before healing. 

Equipment
Right Hand: Gildarian Expedition Bow, Damage: 80 (90), range: 12.
Left Hand: Quiver of Arrows 20/20
Body: Gildarian Heavy Expedition Armor, defense +30.
Head: Gildarian Heavy Expedition Helmet, critical hit chance against self -10%
Legs: Gildarian Heavy Expedition Boots, +20 to spirit rolls against paralysis.
Hands: Gildarian Heavy Expedition Bracers, +10 to base weapon damage, +5% to critical hit chance.
Shoulders: Gildarian Expedition Cloak, +1 to initiative and spirit for each ally in battle.
Other 1: Quiver of Arrows 20/20
Other 2: Vessel of Water, removes the burn effect from self or an adjacent target.
Other 3: Bandages, removes the bleeding effect from self or an adjacent target. 

Inventory
100 copper coins.


Makarena

+2 to learning.
Rank 1: -

Characteristics
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit: 10
Spirit Points: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (15)
Learning: 5
Inventory Capacity: 10

Skills

Armor Proficiency
The character can wear heavy armor.

Shield
The character can use a shield. 

Sword
The character can use a sword without penalty.

Jester
The character applies a taunt effect to all enemies within 10 tiles of themselves. Cost: 1 MP.

Endurance
Each fallen ally grants the character an extra turn. An extra turn can also be obtained in exchange for MP, but no more than once per cycle. 

Equipment
Right Hand: Gildarian Expedition Sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left Hand: Gildarian Expedition Shield, evasion +10%, defense +15.
Body: Gildarian Heavy Expedition Armor, defense +30.
Head: Gildarian Heavy Expedition Helmet, critical hit chance against self -10%
Legs: Gildarian Heavy Expedition Boots, +20 to spirit rolls against paralysis.
Hands: Gildarian Heavy Expedition Bracers, +10 to base weapon damage, +5% to critical hit chance.
Shoulders: Gildarian Expedition Cloak, +1 to initiative and spirit for each ally in battle.
Other 1: Bandages, removes the bleeding effect from self or an adjacent target.
Other 2: Vessel of Water, removes the burn effect from self or an adjacent target.
Other 3: Eye drops, removes the darkness effect from self or an adjacent target.

Inventory
100 copper coins.

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Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#11452
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Adalard presents Stephanie with her fighters for the near future (pics that the GM was too lazy to generate in a random editor, even though he has software set up locally for generation 🤡).
- Any information about this world could be useful to us.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#11454
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If they survive, then fine, I'll find them some decent artifacts.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#11455
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kcfgogbfalgfl


Skills

Jester
The character applies a taunt effect to all enemies within 10 tiles of themselves. Cost: 1 AP.

Your face when you came up with a funny joke.

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#11457
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Ple-Sen
kcfgogbfalgfl


Skills

Jester
The character applies a taunt effect to all enemies within 10 tiles of themselves. Cost: 1 AP.

Your face when you came up with a funny joke.

And you got beaten up for it...

Графомания путешественника

Хроники сражений и эссе

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#11458
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— Well, lads, in the near future we're all going to have to get along and maybe knock around a few Ikazkan backsides, — Stefania smiled, greeting her troops, before addressing Adalard directly:

— My lord, I've been thinking about which other Knights might follow along with me. You previously recommended speaking with Eugene to dispel any possible doubts. It seems to me that while you remain the pillar of the main detachment, he could be useful for boosting the morale of the participants in our modest reconnaissance mission. If you think otherwise, I'm ready to heed your recommendations.

Графомания путешественника

Хроники сражений и эссе

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#11459
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kcfgogbfalgfl


Sir Orvald de Martelam, Knight of the Golden Tower from Flavers, arrives in Cabocha, where he is granted an audience with Lord Grimban Odolerus. The Knight was to convey the purpose of his visit...

Greetings, Lord Grimban. There are two Revenland chairs. One has wooden legs, the other has meat legs. Which one will you sit on yourself, and which one will you seat your Chocoland lady on?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#11462
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Neiko

"Well then, lads, in the near future we're all going to have to get along and maybe thrash a few Ikazkan backsides," — Stefania smiled, greeting her fighters, after which she addressed Adalard directly:

"My lord, I've been thinking about which other Knights might follow along with me. You previously recommended speaking with Eugene to dispel any possible doubts. It seems to me that while you remain the pillar of the main detachment, he could prove useful for boosting the morale of the participants in our modest reconnaissance mission. If you think otherwise, I'm ready to heed your recommendations."

- Let's show these underground dwellers why we surface dwellers are on top and they're down below! - Odlid joked in response to the greeting.

- That's not quite what I meant when noting his qualities that are favorable for the current circumstances, but be that as it may — it's a good idea, follow the call of your heart.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -