
| Olivus The central region of the kingdom is not known for high productivity, a strong economy, a powerful army, or great influence, but for a simple person unburdened by questions of interregional statistics, life in these parts is full of advantages: short workdays won't tire you out, safe streets and city outskirts allow you to enjoy beautiful architecture and the surrounding nature without health risks, friendly neighbors are always ready to help, and diverse festivals always bring joy. Children typically live with their parents but marry earlier than in other regions, enjoying long and happy marital relationships. "Oliva" in Tezothian can mean luck, happiness, and tranquility, which is why this word has become part of many city names in this region. It is ruled by Ciel Pinkoflight, a woman pleasant in every way, whose mere appearance and voice lift the spirits of even the gloomiest Tezothian.
Number of Knights: 5
Origin: grants access to the Olive skill.
 Olive The character skips a turn but restores AP.
Forun One of the oldest cities in the south, birthplace of Eidos the Iron. By tradition, locals love to devote themselves entirely to their favorite pursuits, whether gardening, craftsmanship, painting... anything at all. Forun boasts the finest flower fields and gardens on the continent.
Origin: grants access to the Turning Point skill.
 Turning Point As the team leader, in exchange for 1 AP, the character can remove themselves and their allies from combat, provided their movement ability is not restricted. They can also spend 1 AP to instantly refresh the turns of all their allies. Both parts of this ability can be used only once per battle. When acting alone, the character can also spend 1 AP to non-lethally subdue one target, provided that target does not pose a high-class threat (a dragon terrorizing peasants, a Knight, etc.). This part of the ability is also used only once per battle and requires the character's weapon.
Oliva In Oliva, they cultivate and produce olives—a beloved local delicacy.
Origin: the Olive skill also removes negative effects from the character.
Olivier The region's entertainment hub, serving as a venue for a wide variety of events.
Origin: grants access to the Bard skill.
 Bard Requires the Musician skill. In exchange for 1 AP, upon a successful Spirit check, removes the chosen target from combat (convinces them to part ways peacefully).
Oliver During the Age of Discovery, Aconian missionaries brought to Oliver the recipe for manufacturing and methods of using firearms. Since then, this secret has been kept in the strictest confidence.
Origin: grants access to the Pistol skill.
 Pistol The character can use pistols. Changing ammunition type costs a turn. Fire: destroys a random piece of the target's equipment or inventory. Earth: pierces defense. Water: +20% accuracy, +10% crit chance. Wind: additional attack.
Olivia In Olivia, the region's main school of martial arts is located, as well as a magic club for graduates of the capital's academy, where wizards discover new heights.
Origin: grants access to the Super Evolution spell (requires conviction in Silian principles) and the Twilight ability.
 Super Evolution For two turns, makes the character immune to everything, doubles damage, and increases accuracy by 50%. Can only be used in combat. Requires 1 AP.
 Twilight 100% damage, deprives the target of 1 AP (without a Spirit check), and inflicts the Darkness status. Requires 1 AP. |