Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Seven knights of Albus are also signed up for the melee. They obviously plan to first hammer the knights of other regions, and only then fight among themselves.
Brother, forget your plan to focus the Deus for now. We need to take out this trash as soon as possible, or none of us will see victory or prestige, except for the GM's NPCs.
Milord Ferlyuts Secretgarten, Knight of Impeccability from Landart, heir of Lord Berserius Secretgarten, adherent of the Morality of Satanid. +5 to Body and +5 to Mind, +2 to Learning and +25 to characteristics for free distribution but no more than +15 in one characteristic, +3 to all characteristics.
Wyvern SP: 8 Health: 200 Inventory Capacity: 5 Equipment Slots: Body. Deals 50 damage to a chosen target and applies burn. Ability: Fly. Evasion: 10%
Body: Wyvern armor, +25 to Defense.
Skills Order of the Guardians of Albus This organization rose from the abyss of non-existence to protect the interests of the region and its lord. Headquarters: Landart. Accuracy, Evasion, and Critical Chance against enemies of Albus +20%
Armor Wearing The character can wear heavy armor.
Shield The character can use a shield. Sword The character can use a sword without penalty.
Riding The character can ride horses and other animals.
Equipment Right Hand: Impeccable Sword, Damage: 85, Accuracy +10%, Special: Order of the Guardians of Albus ability works against all characters not from Albus. Left Hand: Impeccable Shield, +10% to Evasion, reflects the first attack of the battle back at the aggressor. Body: Impeccable Armor, protection from critical attacks against self (normal damage is dealt), heavy armor. Head: Legs: Impeccable Boots, +2 to SP. Hands: Impeccable Gloves, +5% to Accuracy. Shoulders: Impeccable Mantle, reflects the first spell of the battle back at the aggressor. Other 1: Impeccable Spikes, Damage: 50, Range: 6. Other 2: Flask of Healing Potion. Restores 50% health, has five charges that recharge in towns. Other 3:
Seven knights of Albus are also signed up for the melee. They obviously plan to first pound the knights of other regions, and only after that fight among themselves.
Brother, forget your plan to focus the Deuses for now. We need to take out this trash as soon as possible, otherwise none of us will see victory or prestige, except for the GM's NPCs.
The same thought goes for the rest...
We don't hit our own until the outsiders back off 👍
Milady Ninahisami Amanatenka, Knight of Truth from Fairium, servant of Lord Berserius Secretgarden, adherent of Khoimagism. +3 to learning ability and +25 to attributes for free distribution, but no more than +15 in a single attribute.
Skills Weapon Mastery The character can use any type of weapon without penalties. One After Another When an enemy is felled by the character, their turn is refreshed. In the Center of the Battlefield When an enemy is felled by the character, their health is restored and negative effects are removed.
Order of Legends The heart of this organization is the thirst for seeking various artifacts. Headquarters: Fairium The character starts the game with an artifact weapon in hand.
Reposition The character can move through cells occupied by allies. In exchange for 1 OD, they can swap places with one of them.
Precise Attack 100% damage. +50% to accuracy for this attack. Cost: 1 OD.
Equipment Right hand: Truth (sword), damage: 100, +10% to accuracy, removes all positive effects from the target before dealing an attack, ignores defense, the character can survive a lethal attack with 1 health point twice per battle, a successful attack allows attacking the same target again (once per turn). Left hand: Body: Practical-yet-beautiful attire, +5% to evasion. Head: Legs: Excellent boots, +2 to AP. Hands: Shoulders: Other 1: Flask with a healing potion. Restores 50% health, has five charges that recharge in cities. Other 2: Other 3:
Milady Anastasia Frizmist, Knight of Cold from Fairium, servant of Lord Berserius Secretgarden, adherent of the Silian principles. +3 to learning and +25 to attributes for free distribution, but no more than +15 in a single attribute.
Skills Order of Legends The heart of this organization is the pursuit of various artifacts. Headquarters: Fairium The character starts the game with an artifact weapon in hand.
School of Embodiment - Familiar: the character can invent a spirit helper, which they can later summon to perform various tasks: an ice tiger deals 18 units of spirit damage to all enemies within 8 cells of the character at the end of their turn. - Let there be light: removes the stealth effect from all characters within 20 cells of oneself, including allies. - Persona embodiment: briefly changes the target's appearance to another known one.
Artist In exchange for AP, the character can paint pictures based on what they have seen or their own image.
Axe The character can use an axe without penalty.
Healer In exchange for AP, restores to life a character fallen in battle (outside of combat). If the character's health went into the negative by less than half of their maximum, it leaves a wound; if more, an injury. A wound turns into an injury if received again before healing.
Jeweler The character can improve equipment in exchange for AP and one unit of ikazkanium or ifillium alloy.
Ikazkanium - Musical instrument: +5 to range of effect. - Armor: +25 to defense. - Shield: 50% of received damage is returned to the attacker. - Sword: +50 to damage. - Axe: Bleeding on attacks. - Hammer: Paralysis on attacks. - Bow: +10 to attack range. - Spear: ignores 70% of the target's defense. - Dagger: Additional attack. - Shoes: Immunity to slow. - Helmet: chance of critical damage to oneself is twice as low. - Bracers: +10% to accuracy, +5% to crit chance.
Ifillium - Musical instrument: the first 5 uses in combat do not cost AP. - Armor: the first damage in combat (but not effects) is reduced to 0. - Shield: the first negative effect (but not damage) is nullified. - Sword: +20% to accuracy. - Axe: additional damage equal to 10% of the target's maximum health. - Hammer: +20% to crit chance. - Bow: +10% to damage for each unit of distance between the shooter and the target. - Spear: +1 to attack range. - Dagger: +1% to critical damage chance for each unit of the target's defense. - Shoes: +3 to SP. - Helmet: +25 to defense. - Bracers: +10% to crit chance.
Equipment Right hand: Cocytus (axe), damage: 0, inflicts paralysis on all who attempt to attack the character or an ally on an adjacent cell (before the attack). If you strike a paralyzed enemy with this weapon, their body shatters into many fragments and cannot be restored. Left hand: Body: Magic robes, +3 to spirit strength. Head: Legs: Magic shoes, +1 to spirit strength. Hands: Magic gloves, +1 to spirit strength. Shoulders: Other 1: Flask with a healing potion. Restores 50% of health, has five charges that recharge in cities. Other 2: Other 3: